ChrTh
Happy Yule!
The purpose of this game is to attempt to simulate an actual historical event and to see what kind of effect a policy similar to China's in the 1420s-1430s would have on a game of Civ.
Civ: China
Level: Monarch
Map Size: Standard
Geo: Continents, 60% Water, random terrain
Barbarians: Roaming
Opponents: Japan, Korea, India, Arabs, Russia, Mongols, Ottomans
Victory Conditions: All
Variant Rules:
1. We must trigger our GA with Riders, not by Wonders, so we must avoid building Wonders that would trigger an early GA
2. We can only build our Forbidden Palace during the GA; a prebuild can be ready to go, but a city can not actually be building the Forbidden Palace unless it's during a GA. If the Forbidden Palace does not complete before the GA finishes, it must be abandoned and can never be built (not even used as a prebuild)
3. We must get Monarchy before leaving the Ancient Age; if by trading we get into the Middle Ages without Monarchy, we must research it next
4. We must get Chivalry as soon as possible once we enter the Middle Ages
5. Once we have Chivalry, but before we gain another Tech (by trade or research), we must have declared War against a neighbor with the intention of triggering our GA (and adding some territory); if we're already at war with a neighbor, we must stay in War until we've triggered the GA
6. The first turn of the GA is the last turn that we can make any 20 turn deals with another Civ; no deals must survive the end of the GA. If we make peace during the GA, we can not receive gpt or luxuries/resources as part of the deal, as that'll last past the end of the GA
7. The turn after the GA ends, the following happens:
a. We must have a Revolution; we must become a Monarchy. This is the case even if we are already a Monarchy. We must remain as a Monarchy until we reach the Industrial Age.
b. We can not make any deals whatsoever with anybody. If a demand is made, we won't give in. We will not initiate contact, even if the goal of doing so is a peace agreement (or to declare war). This prohibition ends once we enter the Industrial Age.
c. Any of our cities of size 6 or less that are within 3 tiles (ie C -- T -- T -- C) of a foreign city must be abandoned. This only needs to happen on the first turn after the GA ends (so if another country plops a nearby city later, we don't need to abandon anything). Strategy note: We may want to use our GA Warfare to eliminate border cities that would cause us to abandon our cities. BTW, something similar did happen historically.
8. Once we hit the Industrial Age, all variant rules (except for the one concerning the Forbidden Palace) no longer apply and the remainder of the game is playing catchup.
I know it looks like a lot to remember, but it won't be that hard as they're tied around specific events and not the entire game. The goal is historic re-creation, but the end result will be a handicap at the beginning of the Industrial Age we'll need to strive to overcome.
I'd like 5 additional players for this game...shout out if you're interested.
Roster:
ChrTh >> Go Lance!
grimjack >> UP!
hotrod0823 >> On Deck
meldor >> Warming up
Aggie >> Put me in Coach!
Yndy >> I want to fight Mike Tyson!
BTW: CTR2 will still happen as scheduled.
Civ: China
Level: Monarch
Map Size: Standard
Geo: Continents, 60% Water, random terrain
Barbarians: Roaming
Opponents: Japan, Korea, India, Arabs, Russia, Mongols, Ottomans
Victory Conditions: All
Variant Rules:
1. We must trigger our GA with Riders, not by Wonders, so we must avoid building Wonders that would trigger an early GA
2. We can only build our Forbidden Palace during the GA; a prebuild can be ready to go, but a city can not actually be building the Forbidden Palace unless it's during a GA. If the Forbidden Palace does not complete before the GA finishes, it must be abandoned and can never be built (not even used as a prebuild)
3. We must get Monarchy before leaving the Ancient Age; if by trading we get into the Middle Ages without Monarchy, we must research it next
4. We must get Chivalry as soon as possible once we enter the Middle Ages
5. Once we have Chivalry, but before we gain another Tech (by trade or research), we must have declared War against a neighbor with the intention of triggering our GA (and adding some territory); if we're already at war with a neighbor, we must stay in War until we've triggered the GA
6. The first turn of the GA is the last turn that we can make any 20 turn deals with another Civ; no deals must survive the end of the GA. If we make peace during the GA, we can not receive gpt or luxuries/resources as part of the deal, as that'll last past the end of the GA
7. The turn after the GA ends, the following happens:
a. We must have a Revolution; we must become a Monarchy. This is the case even if we are already a Monarchy. We must remain as a Monarchy until we reach the Industrial Age.
b. We can not make any deals whatsoever with anybody. If a demand is made, we won't give in. We will not initiate contact, even if the goal of doing so is a peace agreement (or to declare war). This prohibition ends once we enter the Industrial Age.
c. Any of our cities of size 6 or less that are within 3 tiles (ie C -- T -- T -- C) of a foreign city must be abandoned. This only needs to happen on the first turn after the GA ends (so if another country plops a nearby city later, we don't need to abandon anything). Strategy note: We may want to use our GA Warfare to eliminate border cities that would cause us to abandon our cities. BTW, something similar did happen historically.
8. Once we hit the Industrial Age, all variant rules (except for the one concerning the Forbidden Palace) no longer apply and the remainder of the game is playing catchup.
I know it looks like a lot to remember, but it won't be that hard as they're tied around specific events and not the entire game. The goal is historic re-creation, but the end result will be a handicap at the beginning of the Industrial Age we'll need to strive to overcome.
I'd like 5 additional players for this game...shout out if you're interested.
Roster:
ChrTh >> Go Lance!
grimjack >> UP!
hotrod0823 >> On Deck
meldor >> Warming up
Aggie >> Put me in Coach!
Yndy >> I want to fight Mike Tyson!
BTW: CTR2 will still happen as scheduled.