Reddwarfian
E're now! Whats all this?
A special thanks goes to Amon Savag; thanks for the inspiration. Ill save you Britain.
This is my first NES. Bear with me. I will make an effort to update regularly.
This is based partially on Neo NES, but with a few special tweaks!
First Step, read these rules thoroughly!
This is like a Story-Board NES hybrid, but with a little twist. You still have to post stories to keep up the confidence, but your armies are still on the map. Whats more, there are no providences!
You can only increase a maximum of two things per turn: army, navy, Education, and/or Culture. For every stat that you increase, you lower one half Economy. (For purposes of naming economy, round up)
EXCEPTION: IF YOU INCREASE ECONOMY, THATS THE ONLY THING YOU CAN INCREASE THAT TURN!
When you increase army or navy, you get 2 units of the appropriate type.
The number of armies/navies you can have depends on your economy level If your economy gets too low, you will have to disband some
Economy levels:
Depression-5
Recession-10
Failing-15
Stable-20
Growing-25
Prosperous-30
Outstanding-35
These limits will grow as time passes by.
One navy can carry one army.
TIP: If your confidence level is very low, bad stuff might happen
On the map, squares represent one army or navy, while circles represent five armies or navies
Wonders.
Anyone can build a wonder that can give your civ a bonus
The only rule is to give the wonder a name, write a short story about it, and decide what it does. BE REASONABLE! I will be deciding how long it will take to build it, and any, if at all, penalties it will bestow while in production.
Goverment types:
- The ones with * next to them can be chosen now.
Despotism.*
Ancient Monarchy.
Oligarchy.
Ancient Republic.
Ancient Democracy.
Ancient Theocracy.
Feudalistic Monarchy.
Confederation.
Theocracy.
Republic.
Communism.
Parliamentary Monarchy.
Dictatorship.
Democracy.
Economy:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Armed & Naval Forces
Just a number. All will be represented on the map
Age
I will decide when you advance an age. Educating the populace may help (HINT HINT!)
Stone Age: Men with clubs
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
Industrial Age: riflemen, cannon, cavalry, gattling guns; ironclads, steam-frigates; battle balloons
Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
Middle Modern Ages (tanks and blitzkrieg whee!)
Late Modern Ages (modern armor, ICBMs, terrorists, and nuclear subs, boy that will sure be fun)
Genetics Age (warrior clones, longer lasting lives, imporved medicine, etc)
Space Age (age of space fleets and almost "Star Wars" battles)
Education/Culture
None
Rudimentary
Stable
Good
Booming
World class
Religion
Write yer own!
Confidence levels:
Rebellious
Wary
Friendly
Faithful
Second step: Make sure you're in it for the long run
Third step: Make your country
Country Template:
Name of Country:
Leader:
Government:
Economy: Stable
Armed forces: (Three units between the army and navy)
Naval Forces: (Three units between the army and navy)
Age: Stone Age
Education: None
Culture: None
Religion:
Confidence Level: Wary
Starting location: You pick
First update: Friday Morning! Be ready!
*NOTE: Expansion is automatic, and depends on your culture level, age, and army speed.
This is my first NES. Bear with me. I will make an effort to update regularly.
This is based partially on Neo NES, but with a few special tweaks!
First Step, read these rules thoroughly!
This is like a Story-Board NES hybrid, but with a little twist. You still have to post stories to keep up the confidence, but your armies are still on the map. Whats more, there are no providences!
You can only increase a maximum of two things per turn: army, navy, Education, and/or Culture. For every stat that you increase, you lower one half Economy. (For purposes of naming economy, round up)
EXCEPTION: IF YOU INCREASE ECONOMY, THATS THE ONLY THING YOU CAN INCREASE THAT TURN!
When you increase army or navy, you get 2 units of the appropriate type.
The number of armies/navies you can have depends on your economy level If your economy gets too low, you will have to disband some
Economy levels:
Depression-5
Recession-10
Failing-15
Stable-20
Growing-25
Prosperous-30
Outstanding-35
These limits will grow as time passes by.
One navy can carry one army.
TIP: If your confidence level is very low, bad stuff might happen
On the map, squares represent one army or navy, while circles represent five armies or navies
Wonders.
Anyone can build a wonder that can give your civ a bonus
The only rule is to give the wonder a name, write a short story about it, and decide what it does. BE REASONABLE! I will be deciding how long it will take to build it, and any, if at all, penalties it will bestow while in production.
Goverment types:
- The ones with * next to them can be chosen now.
Despotism.*
Ancient Monarchy.
Oligarchy.
Ancient Republic.
Ancient Democracy.
Ancient Theocracy.
Feudalistic Monarchy.
Confederation.
Theocracy.
Republic.
Communism.
Parliamentary Monarchy.
Dictatorship.
Democracy.
Economy:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Armed & Naval Forces
Just a number. All will be represented on the map
Age
I will decide when you advance an age. Educating the populace may help (HINT HINT!)
Stone Age: Men with clubs
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
Industrial Age: riflemen, cannon, cavalry, gattling guns; ironclads, steam-frigates; battle balloons
Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
Middle Modern Ages (tanks and blitzkrieg whee!)
Late Modern Ages (modern armor, ICBMs, terrorists, and nuclear subs, boy that will sure be fun)
Genetics Age (warrior clones, longer lasting lives, imporved medicine, etc)
Space Age (age of space fleets and almost "Star Wars" battles)
Education/Culture
None
Rudimentary
Stable
Good
Booming
World class
Religion
Write yer own!
Confidence levels:
Rebellious
Wary
Friendly
Faithful
Second step: Make sure you're in it for the long run
Third step: Make your country
Country Template:
Name of Country:
Leader:
Government:
Economy: Stable
Armed forces: (Three units between the army and navy)
Naval Forces: (Three units between the army and navy)
Age: Stone Age
Education: None
Culture: None
Religion:
Confidence Level: Wary
Starting location: You pick
First update: Friday Morning! Be ready!
*NOTE: Expansion is automatic, and depends on your culture level, age, and army speed.