StRDNES: Units and No Providences! Oh my!

Reddwarfian

E're now! Whats all this?
Joined
Feb 11, 2002
Messages
378
Location
The middle of a Desert (Arizona)
A special thanks goes to Amon Savag; thanks for the inspiration. I’ll save you Britain.

This is my first NES. Bear with me. I will make an effort to update regularly.

This is based partially on Neo NES, but with a few special tweaks!

First Step, read these rules thoroughly!

This is like a Story-Board NES hybrid, but with a little twist. You still have to post stories to keep up the confidence, but your armies are still on the map. What’s more, there are no providences!

You can only increase a maximum of two things per turn: army, navy, Education, and/or Culture. For every stat that you increase, you lower one half Economy. (For purposes of naming economy, round up)

EXCEPTION: IF YOU INCREASE ECONOMY, THAT’S THE ONLY THING YOU CAN INCREASE THAT TURN!

When you increase army or navy, you get 2 units of the appropriate type.

The number of armies/navies you can have depends on your economy level If your economy gets too low, you will have to disband some

Economy levels:

Depression-5
Recession-10
Failing-15
Stable-20
Growing-25
Prosperous-30
Outstanding-35

These limits will grow as time passes by.

One navy can carry one army.

TIP: If your confidence level is very low, bad stuff might happen

On the map, squares represent one army or navy, while circles represent five armies or navies

Wonders.
Anyone can build a wonder that can give your civ a bonus
The only rule is to give the wonder a name, write a short story about it, and decide what it does. BE REASONABLE! I will be deciding how long it will take to build it, and any, if at all, penalties it will bestow while in production.

Goverment types:
- The ones with * next to them can be chosen now.
Despotism.*
Ancient Monarchy.
Oligarchy.
Ancient Republic.
Ancient Democracy.
Ancient Theocracy.
Feudalistic Monarchy.
Confederation.
Theocracy.
Republic.
Communism.
Parliamentary Monarchy.
Dictatorship.
Democracy.

Economy:

Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding

Armed & Naval Forces
Just a number. All will be represented on the map…

Age

I will decide when you advance an age. Educating the populace may help (HINT HINT!)

Stone Age: Men with clubs
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
Industrial Age: riflemen, cannon, cavalry, gattling guns; ironclads, steam-frigates; battle balloons
Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
Middle Modern Ages (tanks and blitzkrieg whee!)
Late Modern Ages (modern armor, ICBMs, terrorists, and nuclear subs, boy that will sure be fun)
Genetics Age (warrior clones, longer lasting lives, imporved medicine, etc)
Space Age (age of space fleets and almost "Star Wars" battles)



Education/Culture
None
Rudimentary
Stable
Good
Booming
World class

Religion
Write yer own!

Confidence levels:

Rebellious
Wary
Friendly
Faithful

Second step: Make sure you're in it for the long run
Third step: Make your country

Country Template:
Name of Country:
Leader:
Government:
Economy: Stable
Armed forces: (Three units between the army and navy)
Naval Forces: (Three units between the army and navy)
Age: Stone Age
Education: None
Culture: None
Religion:
Confidence Level: Wary
Starting location: You pick

First update: Friday Morning! Be ready!

*NOTE: Expansion is automatic, and depends on your culture level, age, and army speed.
 
Reserved: history
 
Players!

Name of Country: Geystral (Pronounced "GY-strul")
Leader: Emperor Amon Savag
Government: Despotism
Economy: Stable
Armed forces: 2
Naval Forces: 1
Age: Stone Age
Education: Rudimentary
Culture: Rudimentary
Religion: None
Confidence Level: Wary

Name of Country: Sovietika
Leader:General Sio /stalin006
Government:despotism
Economy: Prosperous
Armed forces: 3
Naval Forces: 0
Age: Stone Age
Education: None
Culture: None
Religion: Theologal Elitism
Confidence Level: Wary

Name of Country: Venice
Leader: King September/ Azale
Government:despotism
Economy: Failing
Armed forces: 6
Naval Forces: 1
Age: Stone Age
Education: None
Culture: None
Religion: Venetian Gods
Confidence Level: Rebellious

Name of Country: Byzantine Empire
Leader: /Jason the King
Government: Despotism
Economy: Stable
Armed forces: 3
Naval Forces: 3
Age: Stone Age
Education: None
Culture: None
Religion: Orthadoxy Syanai
Confidence Level: Rebellious

Name of Country: Israel
Leader: Joshua/Puglover
Government: Despotism
Economy: Failing
Armed forces: 6
Naval Forces: 1
Age: Stone Age
Education: None
Culture: None
Religion: Jewish
Confidence Level: Friendly

Mongolia
Leader: Somone/erez87
Government: Despotism
Economy: Failing
Armed forces: 6
Naval Forces: 0
Age: Stone Age
Education: None
Culture: Rudimentary
Religion:
Confidence Level: Rebellious

Alaska
Leader: Sharkey
Government: Despotism
Economy: Stable
Armed forces: 3
Naval Forces: 0
Age: Stone Age
Education: None
Culture: None
Religion: Atheist
Confidence Level: Friendly

Egypt
Leader: Khnemhotep/NPC
Government: Despotism
Economy: Stable
Armed Forces: 4
Naval Forces: 1
Age: Stone Age
Education: None
Culture: Rudimentary
Religion: Egyptian
Confidence level: Friendly

America
Leader: Washington/NPC
Government: Despotism
Economy: Stable
Armed Forces: 2
Naval Forces: 1
Age: Stone Age
Education: Rudimentary
Culture: Rudimentary
Religion: Christianity
Confidence level: Wary

Azteca
Leader: Moctezuma/NPC
Government: Despotism
Economy: Stable
Armed Forces: 3
Naval Forces: 2
Age: Stone Age
Education: None
Culture: Rudimentary
Religion: Aztec
Confidence level: Rebellious
 
reserved wonders
 
RDNESworld.jpg
 
If there are no Providences, what's the capital of Rhode Island in this game? I would assume Warwick, but I'm not sure.
 
It just means that there are no borders in the beginning, so go nuts.

Ok, that's Rhode Island for Plexus... ;)
 
Notice there are no names. First to discover the place gets dibs on naming!
 
Well...I didn't have you save me England for nothing:p

Name of Country: Geystral (Pronounced "GY-strul")
Leader: Emperor Amon Savag
Government: Despotism
Economy: Stable
Armed forces: 2
Naval Forces: 1
Age: Stone Age
Education: None
Culture: None
Religion: None
Confidence Level: Wary
Starting location: England

Orders:Send 1 Army into the transport and send them on their way to Ireland while sending the second army to explore northwest
Raise:Economy
 
Name of Country: Sovietika
Leader:General Sio /stalin006
Government:despotism
Economy: Stable
Armed forces: 3
Naval Forces: 0
Age: Stone Age
Education: None
Culture: None
Religion: Theologal Elitism
Confidence Level: Wary
Starting location: Seoul (capital of south korea)
 
Name of Country: Venice
Leader: King September/ Azale
Government:despotism
Economy: Stable
Armed forces: 2
Naval Forces: 1
Age: Stone Age
Education: None
Culture: None
Religion: Venetian Gods
Confidence Level: Wary
Starting location: City of Venice

Orders:

send 1 army exploring down into Italy

send 1 other army into Serbia

raise army
 
Sovietika:
grow economy.
expand as shown.

PS. make the map a .gif, it will be easier to edit and later on to post.

PPS. can u change ur avatar? please............
 
Man, I am too busy nowadays to join another nes...BUT I HAVE TOO! This one seems really good.

Name of Country: Byzantine Empire
Leader: /Jason the King
Government: Despotism
Economy: Stable
Armed forces: 2
Naval Forces: 1
Age: Stone Age
Education: None
Culture: None
Religion: Orthadoxy Syanai
Confidence Level: Wary
Starting location: City of Byzantium.

BTW, what do governments do? And how do you do battles?
 
ORDERS
One navy is to explore inthe Black Sea.
One army is to explore in Europe, and conquer, and the other one is to go southeast into Anatolia.
Grow army and navy
 
Name of Country: Israel
Leader: Joshua
Government: Despotism
Economy: Stable
Armed forces: Two
Naval Forces: One
Age: Stone Age
Education: None
Culture: None
Religion: Jewish
Confidence Level: Wary
Starting location: Jerusalem

STORY

Joshua checked how his men were doing. The men were working on The Tabernacle. The most Holy place on Earth. Once it was set up, Jerusalem would be complete. The Tabernacle was to be the largest tent in Israel. It was the place where priests would make sacrifices. And there was one section called the Holy of Holies were only priests were to go once a year. The men set up The Tabernacle. Everyone cheered. Israel would become a settled nation.

- Get another unit.
- Expand.
 

Attachments

  • israel.gif
    israel.gif
    3.9 KB · Views: 217
I realy don't like the map, but i'll join anyway, just make sure that map is not JPG all the time and will become ugly as time go!


Mongolia
Leader: Somone
Government: Despotism
Economy: Stable
Armed forces: 3
Naval Forces: 0
Age: Stone Age
Education: None
Culture: None
Religion:
Confidence Level: Wary
Starting location: Western Mongolia.

Expansion:
RDNESworld-m.jpg


ORDERS
Grow Army
Grow Culture
 
stalin- ok, gif it is; and what's wrong with my avatar?

Jason- Governments tend to help with cultural flips, although that probably won't happen unless the People hate you.

Also, battles will be done depending on how many are attacking, how many are defending, and a simple roll of the dice. Didn't somebody make a program like that?
 
Nope!
 
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