| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
I've been carressing this idea for a long time... And I MIGHT decide to take the step. Depending on some personal testing I would like to make first to check if I can really do it, and also on the support I can get.
I'd like to start writing my own game. It will be a turn based strategy game that will probably look like CivIII, but with a different system behind (diplomacy, battles, economy, research will all be different). Of course, it is a much more complex project that what I did before, so I'm not sure yet I can really do it, and I would need some help. At first, it will be a strictly hotseat multiplayer game, I want to check that the mechanism work before moving to implementing an AI. If you are interesting by this great adventure, you can discuss it here, or send me an email at stephane.f.david@free.fr More to come later... Last edited by Steph; Sep 28, 2007 at 04:56 AM. |
|
|
|
|
|
#2 |
|
Deity
Join Date: Mar 2003
Posts: 2,423
|
All that I can say is : BONNE CHANCE !!!
I know nothing in coding, but if you need someone to help you design this or that feature, you can ask me, I'll answer you ! Any information about how it will look like ? |
|
|
|
|
|
#3 |
|
A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
|
I know coding...but this sounds like its way out of my league!
__________________
What a drag it is gettin' old. |
|
|
|
|
|
#4 |
|
King
Join Date: Mar 2003
Posts: 643
|
I'm really very interested in this.
For the coding, it out of my league too but if you need some help in design (interface/decors/building/units, wathever), just call me !!!
|
|
|
|
|
|
#5 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
Well, first I know coding, but not graphics coding (when I started SBB I knew nothing about graphics). And don't know how to play sound either. But I know windows based interface quite well.
So I'm sure I can code something that is "functional", I don't know if I can make it nice. So after I've done some testing, I'll now if I can make a nice looking map, and if I can animated properly some sprites on it. Implemanting game mechanism is not really a pb. I would need people to help me on several topics: - I need graphics, I suck at graphics, I can only borrow others job. - Designing. I will keep the civilopedia equivalent quite simple to start with, I want to focus on the game mechanism. First thing I do is write the specification, and then I'd like some people to read it and give me feedback about the game mechanism I intend to implement. It will probably be quite different thant civ, even it should be a similar background, it will be turn based, and the map will be tiles (much more easier to do than regions!). Then I will need help also for some parts of the code : it could be coding itself, or it could also be trying to design some algorithms (like rules to generate nice maps). |
|
|
|
|
|
#6 |
|
Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,019
|
This sounds very cool, although I am going to be absolutely useless as far as helping out goes.
Unless you want people to make suggestions like "can we have civ specific tech trees" or "can we have a flag that enhances defence against mounted units" etc.
__________________
"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
|
|
|
|
|
#7 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
Mithadan, even this kind of remarks will be welcome!
I've done some testing tonight, and I'm rather happy. Here is what I've achieved. It's not perfect, but it's a start... I can draw an animated little guy above a bitmap (the ugly map here, I add nothing else!). I can also make drag and drop with it. Now, I need to adapt my first testing to be able to add several animations "at will", and delete them when they are not needed anymore! When I'll be OK with the animation, I'll try to draw the map behind correctly. I cannot promise the performanceswill be extraordinary, but I'll try to do what I can... At least, I'll be able to change the rules at will and add the 'flag that enhances defense against flying purples hypopotamus if I want to "
|
|
|
|
|
|
#8 |
|
Warlord
Join Date: Mar 2003
Location: Dominican Republic
Posts: 146
|
well, steph. good luck.
by the way, that background is a map, right? it looks familiar to me. and i guess we'll see your work on it, but...what exactilly you have on mind? some sort of Civilization a la Steph? Last edited by Knight_Bond007; Jul 18, 2003 at 09:13 PM. |
|
|
|
|
|
#9 |
|
Warlord
Join Date: Jun 2003
Location: USA
Posts: 272
|
Is there any way that you can just "fix" the existing civ? Civ-3 would be perfect with a couple more flags and such. It would be much eisier. It would truely be a fully customizable game.
|
|
|
|
|
|
#10 | |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
Quote:
It will be more than a "Civilization a la Steph". The game play should be very different... I'll try to throw my main ideas on paper for everyone to comment. Basically, I plan to keep similar graphics, because I cand get plenty of materials here. The animation is simply the storyboard of the Cossacks unit converted to PNG, and where the transparency is set to magenta. I think I can handle coding the game engine. It probably won't be as performant or as nice as what you have in CivIII, but I hope it will be playable But I cannot do animation at the same tiume, so I need to borrow it...
|
|
|
|
|
|
|
#11 | |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
Quote:
And even with a couple more flags, I don't think it will be perfect. I have lots of other ideas in mind. |
|
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Jul 2003
Location: Romania
Posts: 23
|
Is this gonna be availabe for free or are you going to charge money for it?
|
|
|
|
|
|
#13 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
It will be available for free, but any donation to support the war effort will NOT be rejected.
I'm not sure I can make something "professional" enough to charge anything... Perhaps I'll change my mind later if I achieve somethig better that I hope. |
|
|
|
|
|
#14 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
Initial testing and contacts are positive.
I should start coding the graphical engine (maps and units) before September. I'm also discussing the possibility to include scripting with a friend. |
|
|
|
|
|
#15 |
|
Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,019
|
This is very exciting. Thank-you for keeping us updated on the progress.
__________________
"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
|
|
|
|
|
#16 |
|
B-25 Bomber Pilot
Join Date: Feb 2003
Location: NE america
Posts: 293
|
Is this in C++?
Becuse i knw some C++ and i could help. |
|
|
|
|
|
#17 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
It will be C#. I take the opportunity to learn the language that way. However, C# is compatible with C++ so it's possible to :
- Write module in C++ and use them in C# - Write module in C++ and port them in C# C# is a lot faster and easier to user than C++, so I think it's a good choice, especially for GUI. |
|
|
|
|
|
#18 |
|
Emperor
Join Date: Sep 2001
Posts: 1,223
|
It sounds interesting. I might be able to help as I know C++. Also since the CTP2 source might be coming out maybe you could use that.
__________________
Visit my forum at: http://www.thegaminguniverse.com/ for some of your gaming needs. |
|
|
|
|
|
#19 |
|
Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
|
CTP2 source is released? Where?
|
|
|
|
|
|
#20 |
|
Emperor
Join Date: Sep 2001
Posts: 1,223
|
http://forums.civfanatics.com/showth...threadid=58709 and http://forums.civfanatics.com/showth...threadid=59896
It talks about it. I don't know if it will be released just that it is likely.
__________________
Visit my forum at: http://www.thegaminguniverse.com/ for some of your gaming needs. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Project announcement: European Wars MOD | imperator1961 | Civ3 - Creation & Customization | 115 | May 26, 2009 01:55 PM |
| New Project Announcement: Native American Mod II | Sword_Of_Geddon | Civ3 - Creation & Customization | 331 | Sep 27, 2008 06:32 AM |
| Project Announcement:Babylon 5 and/Star Trek Scenarios | sela1s1son | Civ3 - Creation & Customization | 309 | Aug 28, 2005 03:18 AM |
| Steph's back with yet another project | Steph | Civ3 - Creation & Customization | 24 | Jul 24, 2005 01:48 AM |
| Screenshots of Steph's latest project | Steph | Civ3 - Creation & Customization | 24 | Oct 19, 2003 03:13 PM |