NEO IV : CLASSICAL
After seeing all those new neses, i realised that most are very similar, so i decided to do this nes, a one detailed large one era game, w/ acctual ancient civs and historical borders, altough some might have not existed at the same time, i placed all of these civs for better playability, so if you like story neses for the storys, want more historical accuracy, or simply want to play something different, join.
EDIT:we are now in the middle ages.
1.ill try to update daily
2.dont join if are going to quit
3. read rules
4.yes, some empires in the nes were not exactly in the same timeline, but plz try to add realism and histroic accuracy to storys, names, etc
5. enjoy
This is a story nes
you know the basic drill, so here are the details
u can only grow only one thing per turn.
economy: can grow by 1 levels once per turn, but need details on how u growed it on story.
economy:
depresion, failing, decadent, stable, developing, growing, booming, legendary, Merchants dream
education: can grow once per turn, costs one economy.
education:
backwards, basic, literate, progressive, developed, high, classical, Reinassance
culture: i decide, depends on education and confidence levels.
culture:
backwards, basic, developing, high, golden, world-known, classical, Reinassance
military: grow one level per turn, costs one economy level
military:
tiny, small, medium, large, very large, huge, imperial, legendary,
training: grow one level per turn, costs one economy level.
training level:
peasants, conscripts, educated, profesional, Fanatics
confidence: by storys u do.
confidence:
rebelling, decadent, stable, high, fanatical, legendary
more details:
economy: VERY important, u need it to grow everything else!
education:helps grow culture
culture: VERY important, w/ it, newly discovered tribes and peoples will more likely join your empire, be friendly or culture flips of otehr major civs.
military: u know the drill, very important
training: remember, a small very well trained army can easily defeat a large not trained one ;-)
confidence: u know the drill.
expansion is automatic, but slow depending on ur nation, also u will find other small tribes or empires as you expand, celts, germanic tribes, mogols, koreans, arabs............etc. etc.
ALSO RANDOM NICE THINGS WILL HAPPEN TO THOSE WHO CAN POST PICS, AND SOMEWAHT ACCURATE THINGS AND STORYS OF THEIR CIVS.
After seeing all those new neses, i realised that most are very similar, so i decided to do this nes, a one detailed large one era game, w/ acctual ancient civs and historical borders, altough some might have not existed at the same time, i placed all of these civs for better playability, so if you like story neses for the storys, want more historical accuracy, or simply want to play something different, join.
EDIT:we are now in the middle ages.
1.ill try to update daily
2.dont join if are going to quit
3. read rules
4.yes, some empires in the nes were not exactly in the same timeline, but plz try to add realism and histroic accuracy to storys, names, etc
5. enjoy
This is a story nes
you know the basic drill, so here are the details
u can only grow only one thing per turn.
economy: can grow by 1 levels once per turn, but need details on how u growed it on story.
economy:
depresion, failing, decadent, stable, developing, growing, booming, legendary, Merchants dream
education: can grow once per turn, costs one economy.
education:
backwards, basic, literate, progressive, developed, high, classical, Reinassance
culture: i decide, depends on education and confidence levels.
culture:
backwards, basic, developing, high, golden, world-known, classical, Reinassance
military: grow one level per turn, costs one economy level
military:
tiny, small, medium, large, very large, huge, imperial, legendary,
training: grow one level per turn, costs one economy level.
training level:
peasants, conscripts, educated, profesional, Fanatics
confidence: by storys u do.
confidence:
rebelling, decadent, stable, high, fanatical, legendary
more details:
economy: VERY important, u need it to grow everything else!
education:helps grow culture
culture: VERY important, w/ it, newly discovered tribes and peoples will more likely join your empire, be friendly or culture flips of otehr major civs.
military: u know the drill, very important
training: remember, a small very well trained army can easily defeat a large not trained one ;-)
confidence: u know the drill.
expansion is automatic, but slow depending on ur nation, also u will find other small tribes or empires as you expand, celts, germanic tribes, mogols, koreans, arabs............etc. etc.
ALSO RANDOM NICE THINGS WILL HAPPEN TO THOSE WHO CAN POST PICS, AND SOMEWAHT ACCURATE THINGS AND STORYS OF THEIR CIVS.