NANESIV- Europe After the War (Remake of JNESIX)

naervod

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NANESIV Rules

This is a Mix between JNES rules (Aegean Sea Rules), and UKNES Rules. It is basically a remake of JNESIX, although Jason has graciously given me a few pointers

Income

Income is simple, each province gains you 3cpt, and each city gives you an additional 3cpt. So, for example, you owned Lon (has a city), then you would gain a 3cpt (credits per turn) from the province, and a 3cpt from the city, making your income from that province alone a 6cpt. Also, although Iceland is not labeled, it WILL give you income.

Cities

A city is what allows you to construct an military unit, and recruit any military infantry. It also adds a 3cpt for that province. You may construct up to 3 cities per province. A city costs 35c.

Movement

Simple, one province/sea a turn for every land and sea unit. An air unit can move 4 provinces/seas per turn, but must land in your own province (or one that belongs to a nation with whom you have an ROP) at the end (you can NOT send a pilot to his death!). Destroyers may transport units, but loading and unloading takes away ability to bombard. You may move and load/unload at the same time or you could load an unload in the same turn without moving.

Units

There are various different units in this game, and remember to check the country bonuses. On the map, each unit will be expressed being either a land, sea or air unit. So, if there are like 5 tanks, 4 infantry, it would be 9 circles. Land are black circles, air black squares, and sea black circles.

Infantry – Good for defense, and good for attack if grouped with tanks…5c A: 1 (2 when paired w/ tank), D: 3
Tanks – Good for attack, but vulnerable when on defensive side…7c A:3, D:2
Fighter – Propeller planes to defend your skies and escort bombers…5c A: 3, D: 4
Bombers – Bombers that can bomb from the sky enemy structures and units…7c A:1, D:1 Bombard: 4
Destroyers – The sea defenders of the world, good for defense on sky and sea…5c A: 2, D:4 Bombard: 2
U-Boats – The best sea attackers, but lacks the ability to bombard…6c A:4, D:2
Battleships – Can attack very good and bombard (as well as destroyers)…8c A: 3, D:3 Bombard:3

Attacking
I will use the system from the Axis & Allies board game. Each unit has an attack and defense value. They will have to roll that value or below in combat (attack value used when attacking, defense when defending) to score a hit. When a hit is made, the enemies weakest unit is taken out, but if the unit is on defense, it will get a chance to fire back. Units may not attack on the same turn they are built and you cannot place a ship in a sea zone where a nation you are at war with has ships. If the only units left in a province after a round of combat are the attacker's, then the province or sea zone is taken. If there are no units from either side left or the defending unit, then province remains in the defender's control. Like JNESXIII, when attacking neutrals, they will have their entire income from the whole game to spend on defense units. Battleships, destroyers and bombers can bombard enemy province and try to take out units stationed there. Air units will engage bombers and tanks have the ability to retaliate against ships. The attack value will always be used unless the owner specifies a bombardment mission.

Bonuses

Each nation has a +1 attack and defense bonus with a certain unit, and a -1 attack and defense downside with a certain unit.

+/ -
Germany: Tanks/Destroyers
England: Battleship/U-Boat
France: Tanks/Infantry
Italy: U-Boats/Tanks
Russia: Infantry/Destroyers
Spain: Bombers/Fighters
Egypt: Tanks/Infantry
Yugoslavia: Fighters/Bombers
Greece: Infantry/Tanks
Turkey: Infantry/Fighters
Rumania: Bombers/U-Boats
Poland: Tanks/Infantry
Czechoslovakia: Fighters/Infantry
Sweden: Destroyers/Bombers

Starting
I will start when 10 of the 13 spots are filled and the rest of the nations will be treated as neutral until someone joins

To Spend 1st turn:

(The minimum 1st turn income is 15cpt, but next turn will be normal)

Germany: 30c- erez87
England: 27c- Jason the King
France: 27c- Azale
Italy: 27c- nivi
Russia: 33c- Skull-Kid
Spain: 15c- gecko1234
Egypt: 15c-
Yugoslavia: 15c- Heine
Greece: 15c-
Turkey: 24c- Kennelly
Rumania: 15c- emu
Poland: 27c- Kamilian1
Czechoslovakia: 15c- Sgt. Hellfish
Sweden: 15c- zanzan

Map
versailles3new.gif
 
Oh yea, I am covering attacking and conquering neutrals and such now, so no need to ask until the system is up. Just ask about current rules and sign up for now.
 
I am the French
 
although im in a lot stuff already, i'll join in this as Poland.
i will try hard to always send the orders and stuff, but sometimes i might lose track of events completely
 
naevrod.
I'll ask now.

Can we attack the natural countries with new units?! or Not?! that made me loose last time, the missing answer for this quastion...
 
Naervod (im asking u on this and not AIM so everyone will get answered at once and you dont get a thousand of these questions) -

Please explain the movement of troops onboard units. Like can you board - move- unload or board - move - not unload? BTW, what can carry units? In JNESIX it was destroyers, but you don;t have that written.
 
Oh and EPR in the map, supose to be german (it have a bit diffrent color) and sweden is the weakest people! unles again they will get 2 cities instead of 1.
 
Sorry for putting it up incomplete, I mainly wanted to get signups going, yes destroyers can carry land units. Erez, check the first post now, I edited that in while you were asking.
 
No, no one can attack on first turn.
 
The dice is 6 sides? right?
If yesm tanks are waaay too costly... I shoudl just build one and attack with many infantry...
 
JNES IX was my best NES ever,I think (I still remember how I took out Spain in 1 turn),but this time I'll be Turkey.
 
uum, nivi, kennelly took turkey
 
Kennelly - yes, I remember that, you were the main power in the game. :). And I couldnt believe you took out spain in one turn, lol. Very good ;).

Jason
 
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