naervod
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NANESIV Rules
This is a Mix between JNES rules (Aegean Sea Rules), and UKNES Rules. It is basically a remake of JNESIX, although Jason has graciously given me a few pointers
Income
Income is simple, each province gains you 3cpt, and each city gives you an additional 3cpt. So, for example, you owned Lon (has a city), then you would gain a 3cpt (credits per turn) from the province, and a 3cpt from the city, making your income from that province alone a 6cpt. Also, although Iceland is not labeled, it WILL give you income.
Cities
A city is what allows you to construct an military unit, and recruit any military infantry. It also adds a 3cpt for that province. You may construct up to 3 cities per province. A city costs 35c.
Movement
Simple, one province/sea a turn for every land and sea unit. An air unit can move 4 provinces/seas per turn, but must land in your own province (or one that belongs to a nation with whom you have an ROP) at the end (you can NOT send a pilot to his death!). Destroyers may transport units, but loading and unloading takes away ability to bombard. You may move and load/unload at the same time or you could load an unload in the same turn without moving.
Units
There are various different units in this game, and remember to check the country bonuses. On the map, each unit will be expressed being either a land, sea or air unit. So, if there are like 5 tanks, 4 infantry, it would be 9 circles. Land are black circles, air black squares, and sea black circles.
Infantry Good for defense, and good for attack if grouped with tanks 5c A: 1 (2 when paired w/ tank), D: 3
Tanks Good for attack, but vulnerable when on defensive side 7c A:3, D:2
Fighter Propeller planes to defend your skies and escort bombers 5c A: 3, D: 4
Bombers Bombers that can bomb from the sky enemy structures and units 7c A:1, D:1 Bombard: 4
Destroyers The sea defenders of the world, good for defense on sky and sea 5c A: 2, D:4 Bombard: 2
U-Boats The best sea attackers, but lacks the ability to bombard 6c A:4, D:2
Battleships Can attack very good and bombard (as well as destroyers) 8c A: 3, D:3 Bombard:3
Attacking
I will use the system from the Axis & Allies board game. Each unit has an attack and defense value. They will have to roll that value or below in combat (attack value used when attacking, defense when defending) to score a hit. When a hit is made, the enemies weakest unit is taken out, but if the unit is on defense, it will get a chance to fire back. Units may not attack on the same turn they are built and you cannot place a ship in a sea zone where a nation you are at war with has ships. If the only units left in a province after a round of combat are the attacker's, then the province or sea zone is taken. If there are no units from either side left or the defending unit, then province remains in the defender's control. Like JNESXIII, when attacking neutrals, they will have their entire income from the whole game to spend on defense units. Battleships, destroyers and bombers can bombard enemy province and try to take out units stationed there. Air units will engage bombers and tanks have the ability to retaliate against ships. The attack value will always be used unless the owner specifies a bombardment mission.
Bonuses
Each nation has a +1 attack and defense bonus with a certain unit, and a -1 attack and defense downside with a certain unit.
+/ -
Germany: Tanks/Destroyers
England: Battleship/U-Boat
France: Tanks/Infantry
Italy: U-Boats/Tanks
Russia: Infantry/Destroyers
Spain: Bombers/Fighters
Egypt: Tanks/Infantry
Yugoslavia: Fighters/Bombers
Greece: Infantry/Tanks
Turkey: Infantry/Fighters
Rumania: Bombers/U-Boats
Poland: Tanks/Infantry
Czechoslovakia: Fighters/Infantry
Sweden: Destroyers/Bombers
Starting
I will start when 10 of the 13 spots are filled and the rest of the nations will be treated as neutral until someone joins
To Spend 1st turn:
(The minimum 1st turn income is 15cpt, but next turn will be normal)
Germany: 30c- erez87
England: 27c- Jason the King
France: 27c- Azale
Italy: 27c- nivi
Russia: 33c- Skull-Kid
Spain: 15c- gecko1234
Egypt: 15c-
Yugoslavia: 15c- Heine
Greece: 15c-
Turkey: 24c- Kennelly
Rumania: 15c- emu
Poland: 27c- Kamilian1
Czechoslovakia: 15c- Sgt. Hellfish
Sweden: 15c- zanzan
Map
This is a Mix between JNES rules (Aegean Sea Rules), and UKNES Rules. It is basically a remake of JNESIX, although Jason has graciously given me a few pointers
Income
Income is simple, each province gains you 3cpt, and each city gives you an additional 3cpt. So, for example, you owned Lon (has a city), then you would gain a 3cpt (credits per turn) from the province, and a 3cpt from the city, making your income from that province alone a 6cpt. Also, although Iceland is not labeled, it WILL give you income.
Cities
A city is what allows you to construct an military unit, and recruit any military infantry. It also adds a 3cpt for that province. You may construct up to 3 cities per province. A city costs 35c.
Movement
Simple, one province/sea a turn for every land and sea unit. An air unit can move 4 provinces/seas per turn, but must land in your own province (or one that belongs to a nation with whom you have an ROP) at the end (you can NOT send a pilot to his death!). Destroyers may transport units, but loading and unloading takes away ability to bombard. You may move and load/unload at the same time or you could load an unload in the same turn without moving.
Units
There are various different units in this game, and remember to check the country bonuses. On the map, each unit will be expressed being either a land, sea or air unit. So, if there are like 5 tanks, 4 infantry, it would be 9 circles. Land are black circles, air black squares, and sea black circles.
Infantry Good for defense, and good for attack if grouped with tanks 5c A: 1 (2 when paired w/ tank), D: 3
Tanks Good for attack, but vulnerable when on defensive side 7c A:3, D:2
Fighter Propeller planes to defend your skies and escort bombers 5c A: 3, D: 4
Bombers Bombers that can bomb from the sky enemy structures and units 7c A:1, D:1 Bombard: 4
Destroyers The sea defenders of the world, good for defense on sky and sea 5c A: 2, D:4 Bombard: 2
U-Boats The best sea attackers, but lacks the ability to bombard 6c A:4, D:2
Battleships Can attack very good and bombard (as well as destroyers) 8c A: 3, D:3 Bombard:3
Attacking
I will use the system from the Axis & Allies board game. Each unit has an attack and defense value. They will have to roll that value or below in combat (attack value used when attacking, defense when defending) to score a hit. When a hit is made, the enemies weakest unit is taken out, but if the unit is on defense, it will get a chance to fire back. Units may not attack on the same turn they are built and you cannot place a ship in a sea zone where a nation you are at war with has ships. If the only units left in a province after a round of combat are the attacker's, then the province or sea zone is taken. If there are no units from either side left or the defending unit, then province remains in the defender's control. Like JNESXIII, when attacking neutrals, they will have their entire income from the whole game to spend on defense units. Battleships, destroyers and bombers can bombard enemy province and try to take out units stationed there. Air units will engage bombers and tanks have the ability to retaliate against ships. The attack value will always be used unless the owner specifies a bombardment mission.
Bonuses
Each nation has a +1 attack and defense bonus with a certain unit, and a -1 attack and defense downside with a certain unit.
+/ -
Germany: Tanks/Destroyers
England: Battleship/U-Boat
France: Tanks/Infantry
Italy: U-Boats/Tanks
Russia: Infantry/Destroyers
Spain: Bombers/Fighters
Egypt: Tanks/Infantry
Yugoslavia: Fighters/Bombers
Greece: Infantry/Tanks
Turkey: Infantry/Fighters
Rumania: Bombers/U-Boats
Poland: Tanks/Infantry
Czechoslovakia: Fighters/Infantry
Sweden: Destroyers/Bombers
Starting
I will start when 10 of the 13 spots are filled and the rest of the nations will be treated as neutral until someone joins
To Spend 1st turn:
(The minimum 1st turn income is 15cpt, but next turn will be normal)
Germany: 30c- erez87
England: 27c- Jason the King
France: 27c- Azale
Italy: 27c- nivi
Russia: 33c- Skull-Kid
Spain: 15c- gecko1234
Egypt: 15c-
Yugoslavia: 15c- Heine
Greece: 15c-
Turkey: 24c- Kennelly
Rumania: 15c- emu
Poland: 27c- Kamilian1
Czechoslovakia: 15c- Sgt. Hellfish
Sweden: 15c- zanzan
Map
