HeiNES1: Peace, for a little while....

Heine

The Norwegian Viking
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HeiNES1: Peace, for a little while....

This is an mix between JNES rules (From Jnes IX and Jnes XIII) and from NaNES (NaNES IV).

Income

Income is simple, each province gains you 3cpt, and each city gives you an additional 3cpt. So, for example, you owned Lon (has a city), then you would gain a 3cpt (credits per turn) from the province, and a 3cpt from the city, making your income from that province alone a 6cpt. Also, although Iceland is not labeled, it WILL give you income.

Cities

A city is what allows you to construct an military unit, and recruit any military infantry. It also adds a 3cpt for that province. You may construct up to 3 cities per province. A city costs 35c.

Movement

Simple, one province/sea a turn for every land and sea unit. An air unit can move 4 provinces/seas per turn, but must land in your own province (or one that belongs to a nation with whom you have an ROP) at the end (you can NOT send a pilot to his death!). Destroyers may transport units, but loading and unloading takes away ability to bombard. You may move and load/unload at the same time or you could load an unload in the same turn without moving.

Units

There are various different units in this game, and remember to check the country bonuses. On the map, each unit will be expressed being either a land, sea or air unit. So, if there are like 5 tanks, 4 infantry, it would be 9 circles. Land are black circles, air black squares, and sea circles in your flavour.

Infantry – Good for defense, and good for attack if grouped with tanks…5c A: 1 (2 when paired w/ tank), D: 3
Tanks – Good for attack, but vulnerable when on defensive side…7c A:3, D:2
Fighter – Propeller planes to defend your skies and escort bombers…5c A: 3, D: 4
Bombers – Bombers that can bomb from the sky enemy structures and units…7c A:1, D:1 Bombard: 4
Destroyers/transporter – The sea defenders of the world, good for defense on sky and sea…5c A: 2, D:4 Bombard: 2
U-Boats – The best sea attackers, but lacks the ability to bombard…6c A:4, D:2
Battleships – Can attack very good and bombard (as well as destroyers)…8c A: 3, D:3 Bombard:3

Attacking
I will use the system from the Axis & Allies board game. Each unit has an attack and defense value. They will have to roll that value or below in combat (attack value used when attacking, defense when defending) to score a hit. When a hit is made, the enemies weakest unit is taken out, but if the unit is on defense, it will get a chance to fire back. Units may not attack on the same turn they are built and you cannot place a ship in a sea zone where a nation you are at war with has ships. If the only units left in a province after a round of combat are the attacker's, then the province or sea zone is taken. If there are no units from either side left or the defending unit, then province remains in the defender's control. Like JNESXIII, when attacking neutrals, they will have their entire income from the whole game to spend on defense units. Battleships, destroyers and bombers can bombard enemy province and try to take out units stationed there. Air units will engage bombers and tanks have the ability to retaliate against ships. The attack value will always be used unless the owner specifies a bombardment mission.

Bonuses

Each nation will choose a UU better eather attack or defence or Bombard or speed (Air units from 4-5) or take down the price.

Example:
Take up attack at Tank to 4, or take down price to 6.
Just like JNES XIII: Wargame.....

Starting
I will start when 9 of the 13 spots are filled and the rest of the nations will be treated as neutral until someone joins

To Spend 1st turn:

(The minimum 1st turn income is 15cpt, but next turn will be normal)

Germany: 30c- Erez (3 time in this type of NES :lol: )
England: 27c- (Think Jason will take them)
France: 27c- Stalin
Italy: 27c- Anarchyrulz
Russia: 30c- Skull kid
Spain: 15c-
Egypt: 15c-
Yugoslavia: 15c-
Greece: 15c-
Turkey: 24c- zanzan
Rumania: 15c-
Poland: 27c- nivi
Czechoslovakia: 15c-
Sweden: 15c-

Jason and Naervod can choose every countrey they want the first 12 hours, even countreys someone else have taken....
This is cuz I "steal" the ideas from them.

Map:
HeiNes1map_2.gif

The colours is a little screwed up, sorry....
 
UU's:

German: Panzer: strongest tank ever made, armed wiht much stronger guns than other tanks it can kill nearly everything. Price:7c A:4 D:2

Poland *miss name* made be cheap minerals this tank is much cheaper to biuld, but as strong as normal tankses. Price: 6c A: 3 D:2

Turkey *miss name* : Made from stolen german blueprints, this is exact like it. Price: 7c A:4 D:2

Russia Panzerski: after years of reachersing, the russian reacherse team came out with an strong tank, what they didn't told was that it was a reabuild german tank from WWI.
Price: 7c A:4 D:2

French Mersielle armour: Made with stronger armour this is really strong on both offence and defence. Price: 7c A:3 D:3

Italy Italian Uboat: Armed with *extremly* strong torpedoes this is the best unit ever seen at the sea.... Price: 7c A:5 D:2
 
I will take Germany
UU- Panzer- Tank attack: 4

OOC
Can I take the attack to be 5 and the tank to cost 8c?
 
Welcome Erez (Your third as Germeny:lol: )

Fixed map, it was a little "1" that missed;)
Nope you can not fix it like that....
Name of UU?

Just as info, I will try to update EVERY day when I get orders in....
 
Hmm my usual quastion:
Can we attack Naturals on first turn?
 
OH fix up the map colors...
Just use the ones in the past...
And add citi to Egyot and sweden (just incase somone take them)
 
You can move but not attack at same turn as you build them.
 
it is city in Egypt and sweden.....
colours is the same as old ones....
 
Hein I ment ANOTHER city.
Sweden and Egypt earn only 6c, while the lowest for others it's 9c. Thats why they both got 2 cities in Jason NES.
And Russia have 30c unkess you add the northern teritory like in Jason NES.
 
I need a minute to read the rules but ill take turkey.

My UU- A much stronger tank, with an attack of 4.
 
Poland and Russia: UU?

Erez: ok will fix it.....
 
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