Sheep
Orange Shrooms!
This will be a normal story nes, starting from 4000bc. Although, I will try to make it the most realistic yet. I will be basing most of my ideas and strategies off of Skilord's SNESAbsolution at Apolyton.
First off, there are limitations in armed forces. First off, it will be the normal stjnes sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic, Imperial. To increase, it takes 1 turn, and decreases your economy by one. You may also train your army, the training going by Farmers, Trained, Superior. To train it takes 1 turn.
Second, you can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns). You must one wait turn after your army finishes mobilizing to have the effect (so if I have a medium army and say mobilize in my orders, I can't attack with mobilized army the same turn)
NEW, NEW RULE TO ARMIES:
Each time you increase your army, it will be increased by 1,000 men now. So because it will be hard to catch up with the countries already ahead of you this reflects reality. This number will increase as we progress through the ages.
About training. To train your troops from poor to moderate, it will cost an economic level and will lower you troop number. However, to have a Moderatly trained army means you msut have a stable economy. If you dip below stable, your army will immedietly go to poor. You increase training from moderate to well-trained the same, but to have a well trained army your economy must never dip below Growing. Those who are there now have just this turn to bring your economy up to where it needs to be. If you can't then your troops training will go down. Another way to train your troops is to fight wars. I will be determining how much training your troops get from wars.
Same goes for navy with training. However, you can also better equip your navy for an economy level per 20 ships. This adds a huge bonus to your navy, and you can only do it to all your navy at once (you cant do 20 ships at a time). Each time you increase navy, you build 5 ships.
Remember, people, this will go for 3 turns. At the end we will have another poll to see if we want to keep it or loose it. I will be doing the update to nations stats in both numbers and words (i will keep the words in a word document) so if we decide to go back i will have accurate stats.
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such.
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
I will determine when each person advances an age. Education helps.
You may create your own civ. Here is the Template:
Nation Name
Ruler:
Government: (only depotism or tribal)
Army: (small or tiny or medium without a navy)
Navy: (small or tiny)
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
A couple rules that have been added:
Trade
To trade it costs: A,) 2 economic levels per route per person. B.) a sea route clear of any enemies or a train connection. A trade route can be broken by an enemy. You get an economic boost every three turns for each partner. You can have a sea route without a navy, but you must have a coastline. You may go through a neighbor nation to get to another through train tracks if you have permission.
Conscription
You are able to conscript only army. How it works is this: You can, in time of war, activate a draft inwhich you army will be increased, how much will be subject to my decision (will mostly be based on population and size of empire). This does not take an economy level. The only bad thing is that this soldiers will be very poorly trained. The only reason you'd want to do this is if you were trying to slow down the enemy for a turn or 2 while you did something, or you are fighting another conscripted army. Oh, and for conscription you must have industrial age.
First off, there are limitations in armed forces. First off, it will be the normal stjnes sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic, Imperial. To increase, it takes 1 turn, and decreases your economy by one. You may also train your army, the training going by Farmers, Trained, Superior. To train it takes 1 turn.
Second, you can mobilize your army for a bonus in attacking. To mobilize a size three army (medium) and below, it takes 1 turn. For every size going up it increases a turn (Large would be 2 turns, Very Large would be 3 turns). You must one wait turn after your army finishes mobilizing to have the effect (so if I have a medium army and say mobilize in my orders, I can't attack with mobilized army the same turn)
NEW, NEW RULE TO ARMIES:
Each time you increase your army, it will be increased by 1,000 men now. So because it will be hard to catch up with the countries already ahead of you this reflects reality. This number will increase as we progress through the ages.
About training. To train your troops from poor to moderate, it will cost an economic level and will lower you troop number. However, to have a Moderatly trained army means you msut have a stable economy. If you dip below stable, your army will immedietly go to poor. You increase training from moderate to well-trained the same, but to have a well trained army your economy must never dip below Growing. Those who are there now have just this turn to bring your economy up to where it needs to be. If you can't then your troops training will go down. Another way to train your troops is to fight wars. I will be determining how much training your troops get from wars.
Same goes for navy with training. However, you can also better equip your navy for an economy level per 20 ships. This adds a huge bonus to your navy, and you can only do it to all your navy at once (you cant do 20 ships at a time). Each time you increase navy, you build 5 ships.
Remember, people, this will go for 3 turns. At the end we will have another poll to see if we want to keep it or loose it. I will be doing the update to nations stats in both numbers and words (i will keep the words in a word document) so if we decide to go back i will have accurate stats.
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such.
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
I will determine when each person advances an age. Education helps.
You may create your own civ. Here is the Template:
Nation Name
Ruler:
Government: (only depotism or tribal)
Army: (small or tiny or medium without a navy)
Navy: (small or tiny)
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
A couple rules that have been added:
Trade
To trade it costs: A,) 2 economic levels per route per person. B.) a sea route clear of any enemies or a train connection. A trade route can be broken by an enemy. You get an economic boost every three turns for each partner. You can have a sea route without a navy, but you must have a coastline. You may go through a neighbor nation to get to another through train tracks if you have permission.
Conscription
You are able to conscript only army. How it works is this: You can, in time of war, activate a draft inwhich you army will be increased, how much will be subject to my decision (will mostly be based on population and size of empire). This does not take an economy level. The only bad thing is that this soldiers will be very poorly trained. The only reason you'd want to do this is if you were trying to slow down the enemy for a turn or 2 while you did something, or you are fighting another conscripted army. Oh, and for conscription you must have industrial age.