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| View Poll Results: What do you think about including slaves in a Civ style game? | |||
| It would be immoral to include slaves. |
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3 | 3.16% |
| Slaves were are part of history and should be included, it would be bad to (indirectly) deny slaves existed. |
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81 | 85.26% |
| I wouldn't find it immoral to in- or exclude slaves. |
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11 | 11.58% |
| Voters: 95. You may not vote on this poll | |||
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#1 |
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Chieftain
Join Date: Sep 2001
Location: Germany
Posts: 14
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Is it immoral to put slaves in Col2 ?
As you probably know I'm part of the Col2 project. We've discussed the idea to put slaves in the game many times. Most people so far seem to have nothing against it, but I'd like to hear more opinions about it.
I don't want to know if they add depth to the game, I'd just like to hear if you think that including slaves in Col2 is immoral. |
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#2 |
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Emperor
Join Date: Jul 2001
Location: United States of America
Posts: 1,494
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My feelings on the subject are exactly what is stated as the second option.
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Agenda: Drone Rights Association|Gamecatcher|Civilization Gaming Network "Somewhere between War and Diplomacy is the realm of the Spy." |
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#3 |
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Chieftain
Join Date: Sep 2001
Location: Boston, Mass USA
Posts: 15
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Wow, it's unanimous! Time to close the poll, methinks. :slay:
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#4 |
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Warlord
Join Date: Sep 2001
Location: Budapest
Posts: 208
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I believe, if something was "good enough" to happen in history, there is absolute no reason not to include in a game (in a game there are no people suffering - maybe those who do it from poor game systems
)
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My tanks never get toasted by spearmen! (Maybe because I bombard them before?) ![]()
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#5 |
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Gasbag
Join Date: Jun 2001
Location: Lynchburg, VA
Posts: 202
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I was surprised that the original ostracized the slave-trade. I surmise that it was dropped in favor of missionaries procuring converts. The latter actually resemble slaves; they are unable to settle/use tools, are poor statesmen - producing half as many liberty bells compared to a standard colonist, are 2/3 less effective than standard colonists when manufacturing, but receive a +1 bonus when put to work on a tile (they are industrious outdoorsmen). Of course, you don't <i>import</i> them; you must subjugate villages with missions to accrue them. If you attack the missions, either it is destroyed or reeling natives flee and become converts.
If you want to add a new dimension to the game, then implement it; if you want to maintain the game's original flavor, then don't – for that reason alone, not the one suggested in the poll. Yes, of course slavery was (and in some parts of the world, i.e. Sudan, still is) a nefarious institution, but isn't imperialism itself immoral? Doesn't the game allow you to eradicate large native populations without any sort of compunction? Last edited by bvd; Oct 08, 2001 at 01:42 PM. |
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#6 |
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Berserkir
Join Date: Aug 2001
Posts: 184
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"(in a game there are no people suffering - maybe those who do it from poor game systems)"
Ha ha ha! He he he! That's a good one! Oh my goodness, that is funny! I'm choking here! HA HA HA HA HE HE HE HO HO HO! Tee hee hee! Phew, don't have another one like that. I'd die of laughter. HA HA HA! I can't stop!
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Truth! Justice! Freedom! And a Hard-boiled Egg! - Terry Pratchett |
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#7 | |
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Warlord
Join Date: Sep 2001
Location: Budapest
Posts: 208
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Thank you for your worthy addition to the topic of the forum, it was both excitingly interesting, humorous and and added a great deal of information.
![]() Quote:
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My tanks never get toasted by spearmen! (Maybe because I bombard them before?) ![]()
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#8 |
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Warlord
Join Date: Oct 2001
Location: Texas
Posts: 190
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I'm against it (putting slaves in, I mean). It would change the flavor of the game too much. Also, how would you represent the diferences between the mostly anti-slavery north and the highly agucultural south?
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-Dale M.A. Johnson |
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#9 |
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Emperor
Join Date: Jul 2001
Location: United States of America
Posts: 1,494
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Umm colonization is set WAY before the time your talking about lizy. It was set in early 1700s.There was no distincton between north and south then. Also there wasnt as many slaves either. Your argument dosent really hold up.
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Agenda: Drone Rights Association|Gamecatcher|Civilization Gaming Network "Somewhere between War and Diplomacy is the realm of the Spy." |
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#10 | |
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M AS IN MARTINI
Join Date: Aug 2001
Posts: 2,750
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Quote:
"Slave labor was used throughout the colonies from New England to Georgia but ws particularly widespread in the agrarian South." -quote from my history book
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God along knows whither the soul must go afterwards, and all the spirits that go before God after the day of death await judgement in the Father's bosom. The future is dark and hidden; the Lord alone knows, the Saving Father. Last edited by Becka; Oct 23, 2001 at 06:14 PM. |
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#11 |
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Emperor
Join Date: Jul 2001
Location: United States of America
Posts: 1,494
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Yes true BUT there wasnt a regional didvde between the peopele wich i be live is important to this issue. And I belive he(?) said "anti slavery north". No, during the time the north had no "consciousness of the immorality of slavery"-
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Agenda: Drone Rights Association|Gamecatcher|Civilization Gaming Network "Somewhere between War and Diplomacy is the realm of the Spy." |
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#12 |
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Warlord
Join Date: Oct 2001
Location: CA, USA
Posts: 263
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Massachusetts was even the first British colony to permit slavery. And slavery's been there from the beginnings of postColombian European colonialism, one of the first things Columbus did was take native slaves
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#13 |
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Gaint Hobbit!
Join Date: Oct 2001
Location: Shirley, Southampton, Hampshire, En
Posts: 190
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The game like Col2 should always be historically correct, not political correctness
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Go to Democracy Game Forum! I think so I am |
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#14 | |
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Chieftain
Join Date: Sep 2001
Location: Germany
Posts: 14
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Quote:
If our goal was to be historically correct we couldn't allow a Dutch player to drive the English out of America because that did obviously not happen. |
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#15 | |
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Warlord
Join Date: Oct 2001
Location: Texas
Posts: 190
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Quote:
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-Dale M.A. Johnson |
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#16 | |
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Warlord
Join Date: Oct 2001
Location: Texas
Posts: 190
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Quote:
Also, on the simular subject of political correctness, if you try to be too politically uncorrect, then the whole game just becomes an uninteresting political statement. I guess I'm just in the minority over this, so I'll shut up and let everyone else enjoy themselves.
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-Dale M.A. Johnson |
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#17 | |
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Chieftain
Join Date: Sep 2001
Location: Germany
Posts: 14
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Quote:
But this thread is not supposed to be a discussion if the inclusion of slaves in Col2 adds fun to it. Right now I'd rather like to know if you think it is morally correct to add slaves to a Civ style game. |
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#18 | |
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Warlord
Join Date: Oct 2001
Location: Texas
Posts: 190
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Quote:
I would have voted in the poll, but I couldn't really express my opinion very well in any of the three options given.
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-Dale M.A. Johnson |
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#19 |
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Chieftain
Join Date: Jan 2002
Posts: 9
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Slaves were an important part of the plantations in the New world. Their use in post-independance USA is irrelevant as it does not fall within the timescale of the game (Most European nations had abolished slavery a good 50 years before American Civil War anyway)
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#20 |
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Anglo-Saxon Liberal
Join Date: Nov 2001
Location: The Prosperous Part of the EU
Posts: 8,514
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I think you should be very careful about changing history to be more "user-friendly". We must study history to learn about our past mistakes and hope that by doing so we should not make them again. So I am firmly for including slaves in Colonisation II.
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