Amon Savag
The Great
This will be a normal story nes, starting from 4000bc.
First off, there are no limitations on armed forces.Your army will increase a certain ammount each raise, depending on the age you're in.
Training will be Poor,moderate,well.
Second, you may mobilise your army for a bonus in attacking. It will take different lengths of time depending upon the age you're in
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.Economy will be ran differently also. It will be a numerical economy that when one raises will raise more depending upon the size of your empire or how densly polulated your empire is (I'll be the judge of that).
Confidence in leader is determed on how much you write stories. If it is high, your military will fight better, and you may recieve gifts and such.
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
I will determine when each person advances an age. Education helps. Although in the very begining one will not be able to raise their education past moderate...Education will be determined with these levels : None,Poor,Moderate,good,Excellent,World class :
You may create your own civ. Here is the Template:
Nation Name:
Ruler:
Government: (only depotism or tribal)
Economy: 4
Army:
Navy:
Age: Stone Age
Education: None
Confidence in Leader: Medium
Startouts will be something like each civ gets 3 "points" to spend on their military.1 point per Training level,1 point per 100 troops,1 point per 5 rafts
Trade(Credit to Stalin)
To trade it costs: A,) 2 economic levels per route per person. B.) a sea route clear of any enemies or a train connection. A trade route can be broken by an enemy. You get an economic boost every three turns for each partner. You can have a sea route without a navy, but you must have a coastline. You may go through a neighbor nation to get to another through train tracks if you have permission.
Conscription
You are able to conscript only army. How it works is this: You can, activate a draft in which you army will be increased, how much will be subject to my decision (will mostly be based on population and size of empire). This does not take an economy level. The only bad thing is that this soldiers will be very poorly trained. The only reason you'd want to do this is if you were trying to slow down the enemy for a turn or 2 while you did something, or you are fighting another conscripted army.
UU's
Everyone may have 1 UU per age.After the civilisation advance's to the next age that UU is disbanded when that civ finds a new UU.
Governments
Despotism:When one raises his army under Despotism it raise an extra 20 (40 for Copper age)men.(This number will grow over time)
Tribal:A tribal civ will expand 2 times faster than that of other governments.
Ancient Monarchy:Ancient Monarch's have the ability to raise one hell of a militia when that time comes...The amount equals basically 1 man from each house.These drafties accept their dutie to work for their king and are even willing to invade an enemy for their king.
Government changes
When one decides the government should change simply say "Revolt to so and so".As you revolt though your armed forces will not be able to do it's job and you have a chance of a civil war erupting.
First off, there are no limitations on armed forces.Your army will increase a certain ammount each raise, depending on the age you're in.
Training will be Poor,moderate,well.
Second, you may mobilise your army for a bonus in attacking. It will take different lengths of time depending upon the age you're in
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.Economy will be ran differently also. It will be a numerical economy that when one raises will raise more depending upon the size of your empire or how densly polulated your empire is (I'll be the judge of that).
Confidence in leader is determed on how much you write stories. If it is high, your military will fight better, and you may recieve gifts and such.
You can make wonders, and say what they do. I will then determine the amount of turns it takes.
I will determine when each person advances an age. Education helps. Although in the very begining one will not be able to raise their education past moderate...Education will be determined with these levels : None,Poor,Moderate,good,Excellent,World class :
You may create your own civ. Here is the Template:
Nation Name:
Ruler:
Government: (only depotism or tribal)
Economy: 4
Army:
Navy:
Age: Stone Age
Education: None
Confidence in Leader: Medium
Startouts will be something like each civ gets 3 "points" to spend on their military.1 point per Training level,1 point per 100 troops,1 point per 5 rafts
Trade(Credit to Stalin)
To trade it costs: A,) 2 economic levels per route per person. B.) a sea route clear of any enemies or a train connection. A trade route can be broken by an enemy. You get an economic boost every three turns for each partner. You can have a sea route without a navy, but you must have a coastline. You may go through a neighbor nation to get to another through train tracks if you have permission.
Conscription
You are able to conscript only army. How it works is this: You can, activate a draft in which you army will be increased, how much will be subject to my decision (will mostly be based on population and size of empire). This does not take an economy level. The only bad thing is that this soldiers will be very poorly trained. The only reason you'd want to do this is if you were trying to slow down the enemy for a turn or 2 while you did something, or you are fighting another conscripted army.
UU's
Everyone may have 1 UU per age.After the civilisation advance's to the next age that UU is disbanded when that civ finds a new UU.
Governments
Despotism:When one raises his army under Despotism it raise an extra 20 (40 for Copper age)men.(This number will grow over time)
Tribal:A tribal civ will expand 2 times faster than that of other governments.
Ancient Monarchy:Ancient Monarch's have the ability to raise one hell of a militia when that time comes...The amount equals basically 1 man from each house.These drafties accept their dutie to work for their king and are even willing to invade an enemy for their king.
Government changes
When one decides the government should change simply say "Revolt to so and so".As you revolt though your armed forces will not be able to do it's job and you have a chance of a civil war erupting.