Asnes

Amon Savag

The Great
Joined
Jul 9, 2003
Messages
5,451
Location
Beyond the hill and threw the swamp
This will be a normal story nes, starting from 4000bc.

First off, there are no limitations on armed forces.Your army will increase a certain ammount each raise, depending on the age you're in.

Training will be Poor,moderate,well.

Second, you may mobilise your army for a bonus in attacking. It will take different lengths of time depending upon the age you're in

To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn.Economy will be ran differently also. It will be a numerical economy that when one raises will raise more depending upon the size of your empire or how densly polulated your empire is (I'll be the judge of that).

Confidence in leader is determed on how much you write stories. If it is high, your military will fight better, and you may recieve gifts and such.

You can make wonders, and say what they do. I will then determine the amount of turns it takes.

I will determine when each person advances an age. Education helps. Although in the very begining one will not be able to raise their education past moderate...Education will be determined with these levels : None,Poor,Moderate,good,Excellent,World class :

You may create your own civ. Here is the Template:

Nation Name:
Ruler:
Government: (only depotism or tribal)
Economy: 4
Army:
Navy:
Age: Stone Age
Education: None
Confidence in Leader: Medium

Startouts will be something like each civ gets 3 "points" to spend on their military.1 point per Training level,1 point per 100 troops,1 point per 5 rafts

Trade(Credit to Stalin)
To trade it costs: A,) 2 economic levels per route per person. B.) a sea route clear of any enemies or a train connection. A trade route can be broken by an enemy. You get an economic boost every three turns for each partner. You can have a sea route without a navy, but you must have a coastline. You may go through a neighbor nation to get to another through train tracks if you have permission.

Conscription
You are able to conscript only army. How it works is this: You can, activate a draft in which you army will be increased, how much will be subject to my decision (will mostly be based on population and size of empire). This does not take an economy level. The only bad thing is that this soldiers will be very poorly trained. The only reason you'd want to do this is if you were trying to slow down the enemy for a turn or 2 while you did something, or you are fighting another conscripted army.

UU's
Everyone may have 1 UU per age.After the civilisation advance's to the next age that UU is disbanded when that civ finds a new UU.

Governments
Despotism:When one raises his army under Despotism it raise an extra 20 (40 for Copper age)men.(This number will grow over time)
Tribal:A tribal civ will expand 2 times faster than that of other governments.
Ancient Monarchy:Ancient Monarch's have the ability to raise one hell of a militia when that time comes...The amount equals basically 1 man from each house.These drafties accept their dutie to work for their king and are even willing to invade an enemy for their king.

Government changes
When one decides the government should change simply say "Revolt to so and so".As you revolt though your armed forces will not be able to do it's job and you have a chance of a civil war erupting.
 
Carthage
Ruler: Hannibal / stalin006
Government: Despotism
Economy: 5
Army: 300,highly trained,Copper age
Navy: 11 triremes,poorly trained
Age: Copper Age
Education: None
Confidence in Leader: Medium
UU:Numidian Mercenary(With war Elephants)(70)

Manchuria
Ruler: Ello Maco
Government: Despotism
Economy: 5
Army: 220,moderately trained,Copper age
Navy: 0
Age: Copper Age
Education: None
Confidence in Leader: Medium
UU:Manchu(39)

Scottland
Ruler: William Wallace/ Death
Government: Despotism
Economy:4
Army:950,Highly trained,Copper age (160 mounted)
Navy:10 triremes,poorly trained
Age: Copper Age
Education: Moderate
Confidence in leader: Good
UU: Mounted Highland Clansmen(60)

Israel
Ruler: Joshua / puglover
Government: Tribal
Economy: 4
Army: 700 Highly trained, Copper age
Navy: 0
Age: Copper Age
Education: Poor
Confidence in Leader: Decent
UU: Shafar Warrior(40)

Alaskan Order
Ruler: King china444
Government: tribal
Economy: 2
Army: 400 well trained,Copper age
Navy: 10 rafts,poorly trained
Age: Stone Age
Education: Poor
Confidence in Leader: Medium
UU:Tundra Clubber(20)

Dolshkovia
Ruler: King AAminion00
Government: tribal
Economy: 5
Army: 1280 well trained,Copper age (170 mounted)
Navy: 5 Triremes,poorly trained
Age: Copper Age
Education: Moderate
Confidence in Leader: Excellent
UU: Dolshko Horseback Warrior(100)

Russia
Ruler: Ivan/TheSilentPuma
Government: Tribal
Economy: 5
Army: 1060 highly trained,copper age (120 Mounted)
Navy: 5 Triremes,Poorly trained
Age: Copper Age
Education: Moderate
Confidence in Leader: Good

Normany (sp?)
Leader: William the Conquerer.
Government: Despotism.
Economy: 1
Army: 690 men, Highly trained, Copper age.
Navy: 5 rafts, Poorly trained
Age: Copper Age
Education: Poor
Confidence in leader: Medium
UU: Norman Fighter Legions (80)

Nation Name: The Aztec Empire
Ruler: Emperor Amirsan
Government: Tribal
Economy: 2
Army: 600,well trained,Copper age
Navy: 5 rafts,poorly trained
Age: Copper Age
Education: Moderate
Confidence in Leader: Decent
UU- Jaguar Warrior (35)

Nation Name: Caspia
Ruler: Kublai Ivanic I/ Sheep2
Government: depotism
Economy: 5
Army:600 moderatly trained
Navy: 10 ships
Age: Copper Age
Education: None
Confidence in Leader: Medium

NPC

Japan
Ruler:NPC
Government: Despotism
Economy: 5
Army: 290,Moderately trained,Copper age
Navy: 10 Triremes,Moderately trained
Age: Copper age
Education: None
Confidence in Leader: Medium

Austria
Ruler:NPC
Government: Ancient Monarchy
Economy: 3
Army: 1500,Moderately trained,Copper age
Navy: 0
Age: Copper age
Education: None
Confidence in Leader: Medium

Spain
Ruler: Ferdinand
Government: Tribal
Economy: 2
Army: 500,Highly Trained,Copper age
Navy: 5 triremes,poorly trained
Age: Copper Age
Education: None
Confidence in Leader: Medium

Rumania
Ruler: NPC
Government: Ancient Monarchy
Economy: 3
Army: 400,Highly Trained,Copper age (300 mounted)
Navy:
Age: Copper Age
Education: Moderate
Confidence in Leader: Medium
 
Current age

Stone age:Men with clubs and rafts as ships.Army grows by 100 each raise
Copper age:Men with maces and Triremes as ships.Army grows bye 200 each raise

UU's

Carthage:Numidian Mercinaries

Scottland:Mounted Higland Clansmen
These warriors ride into battle on horse at full speed and are highly trained for battle. They are also very strong.

kerasut:Slingers-Men with slings

Manchuria:Manchu Militia
- come to the battle at blazing speeds
- are better trained then regulars

Normandy:Norman Fighter Legions:
Armed with the newest Norman weapon this warriors bring nothing more than fear and death.

Alaska:tundra clubber
-slow
-good defense, and a higher than normal attack

Dolshkovia: Dolshko Warrior
- Faster than normal unit able to secure great amounts of land in less time than normal warriors.
- Slightly better attack and defense

Isreal: Shafar Warrior
- Good attack
- Mediorce defense
- Medium speed
- Lower cost than regular unit
 
Reserved

Wonders

Carthaginean Military Acadamy-3700BC
Dolshkovian University-3600BC

War History
 
BTW this NES will be with the world map
 
Nation Name: Carthage
Ruler: Hannibal / stalin006
Government: Despotism
Economy: 4
Army: 200 moderately trained men ( 1 train levels)
Navy: 0
Age: Stone Age
Education: None
Confidence in Leader: Medium

UU- Numidian Mercenary

First orders: grow economy
story after turn 1

Begin Wonder: Carthagenean Military Academy, 2 military levels 1/3
 
Nation Name: Manchuria
Ruler: Ello Maco
Government: Despotism
Economy: 4
Army: 200 moderately trained men ( 1 train levels)
Navy: 0
Age: Stone Age
Education: None
Confidence in Leader: Medium

starts in Present Day Manchuria

UU- Manchu Militia
- come to the battle at blazing speeds
- are better trained then regulars

Orders

increase army

expand south into Korea and north into Eastern Russia
 
Nation Name: Kerasut (Starting in St.Louis)
Ruler: Daos Mindier
Government: Despotism
Economy: 4
Army: 100,highly trained,Stone age
Navy: 0
Age: Stone Age
Education: None
Confidence in Leader: Medium

Orders:
Grow Army
Raise education
Explore West

UU
Slingers-Men with slings
 
Spain
Ruler: Ferdinand/Jason the King
Government: Tribal
Economy: 4
Army: 100 men, Highly Trained
Navy:
Age: Stone Age
Education: None
Confidence in Leader: Medium

(starting in Madrid)

ORDERS
Expand north to the Pyrennes.
Increase army
 
First update will be tomarrow 4PM Central(USA) TZ
 
Scotland
Ruler: William Wallace/ Death
Government: Despotism
Economy:4
Army:100 Highly trained
Navy:none
Age: Stone Age
Education: none
Confidence in leader: Medium

Orders:
Increase army
Expand south into England
 
Nation Name: Israel
Ruler: Joshua / puglover
Government: Tribal
Economy: 4
Army: 200 moderately trained men ( 1 training level)
Navy: 0
Age: Stone Age
Education: None
Confidence in Leader: Medium

Moses delivered the people of Israel out of Egypt. They treked across the desert. The people were thirsty, weary and tired. They had walked for miles. But God sent water from a rock. He also gave them shelter and rest. But that did not stop the endless complaining of Israel. Israel was angry. The people cursed God. God was furious. He made them wander in the desert until their generation died out. Moses also died. Joshua was now the new leader. He was given command by God to lead the next generation of Israel. Maybe this time, Israel may be worthy of the Promised Land.

- Grow Army
- Expand East
 
I've changed my mind about Update...I'm too bored to wait till tomarrow...I'll update in 3 hours
 
3900BC

The Manchurians started pacing south and north not finding any resistance in the north but much resistance from a tribe calling itself "Korea".The koreans were not frienly to the idea of being placed under Manchurian rule and so they mustered up all their strength and attacked the manchurians (Decent battle took place killing 50 Manchurians).The Manchurians won and therefore the road into Korea shouldn't be too bloodfilled,although rumors are spread around the campfire of another even bigger korean army in the wilderness.

The village of Kerasut marches it's armies west making good ground till it met of with (Insert prominent Native american tribe here) and a battle took place where 30 Men died of Kerasut's

Spain's armies advanced north to the pyrennes without much of any retaliation bye the local tribes whom welcomed the spaniards with open arms.

The scottish armies advanced south without any opposition from the local scottish tribes.But there are rumors of the english building up south in deffence of further Scottish expansion.Also The scottsmen are the first in the world to find out how to taime horses and thus start using them as war machines.

The isrealis...Well...They didn't send orders in time:p

The first NPC nation has been erected it calls itself "Rome" these ruthless bastards expand a little.
 
3900BC

MyMap.jpg
 
OOC:Azale do you know how long it took to find out where you'd start out as being manchuria!?I wanted to wring yur neck at the time lol
 
The Scottish Story(to increase confidence in leader)
-The Clan leader gives a speech to his warriors and people

"My people we have made great progress into English lands,but there is talk of a force getting ready to head us off. I ask all to give full support to help us win the day. So that we can create a much greater Scotland and that we and our children can grow up prosperously in a fine land."
-This causes loud and jovial cheers from the crowd

Orders

build roads
increase economy

UU

Mounted Higland Clansmen
These warriors ride into battle on horse at full speed and are highly trained for battle. They are also very strong.

battle plan- send mounted clansmen to join main force expanding south through england, keep expanding south
 
OOC: Amon, sorry about that, should have shown you :o oh, and you need to GIF that map. Jpegs really suck.

"Organize the Militia! Koreans on the horizon!!" shouted the Chief of this small Manchurian Village.

Over the hill ran around 30 Koreans, yelping thier heads off, thier stone daggers glinted in the sunlight.

To meet them were 20 organized Manchu Militia along with another 30 regulars. The two engaged on the slop of the large hill, Machus fell to the groundn only to lift themselves back up.

The Koreans fell back to the top of the hill, about to make for a retreat, but the Manchus weren about to let that happen. As they escaped down the slope, the force threw thier spears at thier backs, killing another 7 or so.

Off they ran, though, the 6 or so left, as the tiny Manchurian village celebrated thier victory.

Orders

increase economy by building roads between villages and towns

send 200 men to fight Koreans in the peninsula

expand into Eastern Russia, and the Korean Peninsula
 
CARTHAGE

The wonder had been started! it would nurture the army into a much larger one, this was to be the beggining, the beggining of a cultural, scientific,commercial, and ofcource, militaristic!.
It was time to expand, to expand west, it would frist be around the coast, and then stretch the empire to the east.

The Numidian Mercenarys were strong, fast soldiers, they rode on horses, making them the most powerful cavalry of the ancient world!.

ORDERS:
INCREASE ECONOMY. (markets)
EXPAND WEST ALONG COAST
CONTINUE Wonder: Carthagenean Military Academy, 2 military levels 2/3
 
I see the map is a JPEG, i would recomend turning it into a .gif, muche easier to handle and better looking ;-)
 
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