2034. Mankind discovers a strange material below the crust of the Earth. Using this weird metal, spaceships can be fitted with light speed travel. Spaceships can travel at the speed light, abling them to travel to other solar systems. Finally, in 2087, Humans build a colony on an Earth-like planet called Gamma 4 in another solar system.
Wealth: Colonies need money to pay for units and fund educational facilities. The sizes are...
- Hopeless
- Depression
- Very Poor
- Poor
- Below Average
- Normal
- Proceeding
- Growing
- Excellent
- Powerhouse
Military: Your military is the key to survival. You know the basic drill. One unit costs one Wealth. When two enemy units meet, there is a battle. I use dice to determine the winner. If one unit is ahead in technology, it has a bonus.
Science and Education: Being ahead in technology boosts expansion. It also makes your military stronger. Education helps you get to the next age. Sizes of education are...
- Worthless
- Stupid
- Pathetic
- Poor
- Below Average
- Average
- Normal
- Good
- Highly Educated
- Smart
- Genius
The ages are...
- Space Age
- Cloning Age
- Age of Universal Expansion
- Laser Age
- Scientific Age
- Mechanical Age
- Nanotechnology Age
more to come...
Map: The map is just complete black. You can expand around with your armies to clear the black area. When you create a nation, please make it one of the present day countries or make it realistic. Then provide a short history from the present day to the Space Age.
Wonders: You may begin a wonder for one Wealth. I'll tell you how many turns it will take based on it's effects.
Nation Template:
Nation name
Leader:
Education:
Wealth: Poor
Army: 1
Navy: 0
Age: Space Age
Wonders: None
PLAYER LIST
Davis Lab Co.
Leader: china444
Education:
Wealth: Poor
Army: 1
Navy: 0
Age: Space Age
Wonders: None
TIMELINE
<> Several nations begin colonies on Gamma 4
Wealth: Colonies need money to pay for units and fund educational facilities. The sizes are...
- Hopeless
- Depression
- Very Poor
- Poor
- Below Average
- Normal
- Proceeding
- Growing
- Excellent
- Powerhouse
Military: Your military is the key to survival. You know the basic drill. One unit costs one Wealth. When two enemy units meet, there is a battle. I use dice to determine the winner. If one unit is ahead in technology, it has a bonus.
Science and Education: Being ahead in technology boosts expansion. It also makes your military stronger. Education helps you get to the next age. Sizes of education are...
- Worthless
- Stupid
- Pathetic
- Poor
- Below Average
- Average
- Normal
- Good
- Highly Educated
- Smart
- Genius
The ages are...
- Space Age
- Cloning Age
- Age of Universal Expansion
- Laser Age
- Scientific Age
- Mechanical Age
- Nanotechnology Age
more to come...
Map: The map is just complete black. You can expand around with your armies to clear the black area. When you create a nation, please make it one of the present day countries or make it realistic. Then provide a short history from the present day to the Space Age.
Wonders: You may begin a wonder for one Wealth. I'll tell you how many turns it will take based on it's effects.
Nation Template:
Nation name
Leader:
Education:
Wealth: Poor
Army: 1
Navy: 0
Age: Space Age
Wonders: None
PLAYER LIST
Davis Lab Co.
Leader: china444
Education:
Wealth: Poor
Army: 1
Navy: 0
Age: Space Age
Wonders: None
TIMELINE
<> Several nations begin colonies on Gamma 4