-Intro-
Yes it is another NES modded by me. You may have noticed I'm not using RTOR title. Mainly this is because it is all new, though basically the same. It starts on a world map as usual, that kind of stuff. However, this NES I plan to see through as far as it can go unlike the other NESs I've started up while RTOR2 is running.
THe rules are basically the same as any other story NES, so here's the levels of all the different stats, and the formula for a nation.
-Rules-
Military- 1 economy level can be spent for 2 military or you can spend for 1 military with no cost (but only in depression)
tiny-very small- small- medium- large- very large- gigantic- imperial
Economy- what you spend on stuff
Depression-Recession-Stable-Prosperous-Very Prosperous- Booming
Living Standards- Your ranking of living standards for the time period. Below the average standards can result in revolts or "culture flips"
5th World-4th World-3rd World-2nd World- 1st World
Government- Set up whatever government you'd like, though i'd prefer you stay close to historical accuracy.
Wonders- Make up your own wonders, within reason of the age. It takes 8 turns to build a wonder in the stone age, bronze age, and Iron Age, but after Iron Age it takes only 4 turns. Wonders can have whatever effect you desire, once again within reason.
Unique Units- No unique units.
Random Events- Like in RTOR 2, there will be random events, at least just for a while. Some natural disasters, some diseases, others revolutions.
-Setup-
Set up your nation like so:
Name of Nation: Player
Government:
Age: Stone Age
Army: tiny Stone Age
Navy: NA
Air Force: NA
Economy: Stable
Living Standards: 5th World
-Current Age-
Stone age- men with stone clubs; no boats
-Wonders of the World-
-Historical Ages-
Early Days- 4000 BC-
Yes it is another NES modded by me. You may have noticed I'm not using RTOR title. Mainly this is because it is all new, though basically the same. It starts on a world map as usual, that kind of stuff. However, this NES I plan to see through as far as it can go unlike the other NESs I've started up while RTOR2 is running.
THe rules are basically the same as any other story NES, so here's the levels of all the different stats, and the formula for a nation.
-Rules-
Military- 1 economy level can be spent for 2 military or you can spend for 1 military with no cost (but only in depression)
tiny-very small- small- medium- large- very large- gigantic- imperial
Economy- what you spend on stuff
Depression-Recession-Stable-Prosperous-Very Prosperous- Booming
Living Standards- Your ranking of living standards for the time period. Below the average standards can result in revolts or "culture flips"
5th World-4th World-3rd World-2nd World- 1st World
Government- Set up whatever government you'd like, though i'd prefer you stay close to historical accuracy.
Wonders- Make up your own wonders, within reason of the age. It takes 8 turns to build a wonder in the stone age, bronze age, and Iron Age, but after Iron Age it takes only 4 turns. Wonders can have whatever effect you desire, once again within reason.
Unique Units- No unique units.
Random Events- Like in RTOR 2, there will be random events, at least just for a while. Some natural disasters, some diseases, others revolutions.
-Setup-
Set up your nation like so:
Name of Nation: Player
Government:
Age: Stone Age
Army: tiny Stone Age
Navy: NA
Air Force: NA
Economy: Stable
Living Standards: 5th World
-Current Age-
Stone age- men with stone clubs; no boats
-Wonders of the World-
-Historical Ages-
Early Days- 4000 BC-