... Or, How to handle 6,000 years of military history if the Babylonians and Romans are the front-runners in the year 2,000 CE
I think that a fairly small number of UU sets can be devised to account for any Civs complete, military history.
Consider the following three points:
1. The convergence of form and function of militaries in the "real world" is the result of specific evolutionary pressures exerted by the wars we have fought. This might sound simplistic, but let's take armored warfare doctrine as an example: everything post-1939 either derives from or evolved in reaction to the blitzkrieg Continuing with that example: Given that the conditions leading to the development of the blitzkrieg or, more, precisely, the political-military environment in which it developed were not inevitable (WW1; the Treaty of Versailles; etc.) then armored doctrine might have followed any number of lines: further evolution of the infantry tank; the British notion of the "cruiser" tank; the "land battleship"; etc. Indeed, all these were in place in 1939 and, in a different timeline, might not have clashed until later -- if ever. A Soviet-British War fought in some hypothetical timeline over Northern India would have been a very different war than that which our own world experienced in that year and the years which followed.
2. Distinctly different styles of military have arisen and flourished over time WHOSE FORM HAS LARGELY BEEN DICTATED BY GEOGRAPHY (forgive the shouting but it is a salient point). For example, ancient close-order infantry reached its greatest heights in military systems arising from Greece/Macedon and then Rome mountainous peninsulas where combat in constricted areas such as passes would be common.
3. I believe 6 kinds of generic geographic Civ types (plus one Maritime Variation) and THEREBY THEIR MILITARY DEVELOPMENT PATHS can be devised, thereby (a) offering far more fidelity than the bland vanilla Civ military force structures, and (b) using the many extraordinary UUs our compatriots keep providing to offer significant variety without having to devise a complete UU military tech tree for each and every Civ.
The types of geographic Civs Im proposing, along with scanty outlines of the types of forces they would develop and deploy, are as follows and please bear in mind that these are VERY preliminary ideas ...
(1) Mountainous or similarly very constricted terrain Greeks and Romans and the development of close order combat; even though the Companion Cavalry gets the glory in the history books, 'twas Alexander's phalanxes that made a hash of Persia.
Later developments would emphasize specialized infantry (alpine troops; ski troops) and (a) high horsepower-to-ground-pressure AFVs (e.g., light armor), including defensive armor (e.g., Strindsvagen) as well as short range aircraft (b) light armor for scouting and infantry support. Also light howitzers and mortars, probably horse-packed.
(2) Wooded likewise constricted terrain but very different than (1) above - "loose" order combat formations; de-emphasis of early missile weapons (as in the early Germanic tribes); rapid movement and stealth in forests.
Later developments arent really limited (forests gets cleared, etc.) except perhaps for some fine light troops (jaegers, etc.) and the prevalence of medium over long range bombers.
(Note: Both (1) and (2) might maintain cavalry forces well into the modern period; Polish lancers in 1939; the PRC maintaining horse cavalry units in its rough-terrain northwest at least through the 1980s.)
(3) Jungles/Rainforest -- much like Wooded, except more so, ambushes with blowguns and whatnot. No cavalry.
Later developments would include high horsepower-to-ground-pressure AFVs (e.g., light armor).
(4) Plains / Steppe -- cavalry, cavalry, cavalry ... especially horse-archers (side note: the Composite Bow should probably be added as a tech ...). Probable "fascination" with both wheeled and light tracked vehicles as cavalry replacements.
(5a) Mixed terrain version A - e.g., Western Europe, with short distances from Civ to battle zone: Few limitations on force structure type.
(5b) Mixed terrain version B - e.g., U.S., but with longer distances from Civ to battle zone: Few early limitations; later emphases on medium tanks and long range bombers.
(6) Desert. Emphasis on light infantry; camels if available.
Later developments: once again, high horsepower-to-ground-pressure AFVs.
(7) Maritime Variation adds an emphasis on marines / light infantry etc. to any of the above (Historical example: in 1066 the Normans were UNIQUE in their knowledge/ability to transport horses, in any quantity, by ship).
Later developments: maritime aircraft; aircraft carriers; etc. Medium tanks (e.g., the Sherman, a compromise between size and sea-transportability)
To illustrate how this schema might work and concentrating once again on armor the following breakdown can be used to address the period ca. 1900 1940:
(1) Light armor as mainstay: Civ geographic categories (1), (3), (4), (6)
(2) Medium armor as mainstay: category (5b) (USA - WW2)
(3) Defensive (e.g., turretless) armor as mainstay: categories (1)
(4) No limits (e.g., experiments with "land battleships" etc.): categories (2), (5a) UNLESS the Civ is also category (7)
So four initial armor categories four different sets of UUs (and thats counting "land battleships"!) covers matters nicely and would, e.g., provide the possibility of 10 different types of force pool clashes while playing with 16 Civs.
Granted, Civ does a poor job of simulating doctrine (e.g., "NATO" viz-a-viz "Warsaw Pact" style armies i.e., NATO emphasizing individual commander initiative and Communist nations quite the opposite but this sort of distinction can be expressed in Civ as "quantity" vs. "quality" units)
Quite obviously this needs much development Still, any thoughts / reactions / critiques so far?
Yours Mulling Away (and with thanks to Dom Pedro and Hunter for helping prod my thoughts along these lines!)
-Oz
I think that a fairly small number of UU sets can be devised to account for any Civs complete, military history.
Consider the following three points:
1. The convergence of form and function of militaries in the "real world" is the result of specific evolutionary pressures exerted by the wars we have fought. This might sound simplistic, but let's take armored warfare doctrine as an example: everything post-1939 either derives from or evolved in reaction to the blitzkrieg Continuing with that example: Given that the conditions leading to the development of the blitzkrieg or, more, precisely, the political-military environment in which it developed were not inevitable (WW1; the Treaty of Versailles; etc.) then armored doctrine might have followed any number of lines: further evolution of the infantry tank; the British notion of the "cruiser" tank; the "land battleship"; etc. Indeed, all these were in place in 1939 and, in a different timeline, might not have clashed until later -- if ever. A Soviet-British War fought in some hypothetical timeline over Northern India would have been a very different war than that which our own world experienced in that year and the years which followed.
2. Distinctly different styles of military have arisen and flourished over time WHOSE FORM HAS LARGELY BEEN DICTATED BY GEOGRAPHY (forgive the shouting but it is a salient point). For example, ancient close-order infantry reached its greatest heights in military systems arising from Greece/Macedon and then Rome mountainous peninsulas where combat in constricted areas such as passes would be common.
3. I believe 6 kinds of generic geographic Civ types (plus one Maritime Variation) and THEREBY THEIR MILITARY DEVELOPMENT PATHS can be devised, thereby (a) offering far more fidelity than the bland vanilla Civ military force structures, and (b) using the many extraordinary UUs our compatriots keep providing to offer significant variety without having to devise a complete UU military tech tree for each and every Civ.
The types of geographic Civs Im proposing, along with scanty outlines of the types of forces they would develop and deploy, are as follows and please bear in mind that these are VERY preliminary ideas ...
(1) Mountainous or similarly very constricted terrain Greeks and Romans and the development of close order combat; even though the Companion Cavalry gets the glory in the history books, 'twas Alexander's phalanxes that made a hash of Persia.
Later developments would emphasize specialized infantry (alpine troops; ski troops) and (a) high horsepower-to-ground-pressure AFVs (e.g., light armor), including defensive armor (e.g., Strindsvagen) as well as short range aircraft (b) light armor for scouting and infantry support. Also light howitzers and mortars, probably horse-packed.
(2) Wooded likewise constricted terrain but very different than (1) above - "loose" order combat formations; de-emphasis of early missile weapons (as in the early Germanic tribes); rapid movement and stealth in forests.
Later developments arent really limited (forests gets cleared, etc.) except perhaps for some fine light troops (jaegers, etc.) and the prevalence of medium over long range bombers.
(Note: Both (1) and (2) might maintain cavalry forces well into the modern period; Polish lancers in 1939; the PRC maintaining horse cavalry units in its rough-terrain northwest at least through the 1980s.)
(3) Jungles/Rainforest -- much like Wooded, except more so, ambushes with blowguns and whatnot. No cavalry.
Later developments would include high horsepower-to-ground-pressure AFVs (e.g., light armor).
(4) Plains / Steppe -- cavalry, cavalry, cavalry ... especially horse-archers (side note: the Composite Bow should probably be added as a tech ...). Probable "fascination" with both wheeled and light tracked vehicles as cavalry replacements.
(5a) Mixed terrain version A - e.g., Western Europe, with short distances from Civ to battle zone: Few limitations on force structure type.
(5b) Mixed terrain version B - e.g., U.S., but with longer distances from Civ to battle zone: Few early limitations; later emphases on medium tanks and long range bombers.
(6) Desert. Emphasis on light infantry; camels if available.
Later developments: once again, high horsepower-to-ground-pressure AFVs.
(7) Maritime Variation adds an emphasis on marines / light infantry etc. to any of the above (Historical example: in 1066 the Normans were UNIQUE in their knowledge/ability to transport horses, in any quantity, by ship).
Later developments: maritime aircraft; aircraft carriers; etc. Medium tanks (e.g., the Sherman, a compromise between size and sea-transportability)
To illustrate how this schema might work and concentrating once again on armor the following breakdown can be used to address the period ca. 1900 1940:
(1) Light armor as mainstay: Civ geographic categories (1), (3), (4), (6)
(2) Medium armor as mainstay: category (5b) (USA - WW2)
(3) Defensive (e.g., turretless) armor as mainstay: categories (1)
(4) No limits (e.g., experiments with "land battleships" etc.): categories (2), (5a) UNLESS the Civ is also category (7)
So four initial armor categories four different sets of UUs (and thats counting "land battleships"!) covers matters nicely and would, e.g., provide the possibility of 10 different types of force pool clashes while playing with 16 Civs.
Granted, Civ does a poor job of simulating doctrine (e.g., "NATO" viz-a-viz "Warsaw Pact" style armies i.e., NATO emphasizing individual commander initiative and Communist nations quite the opposite but this sort of distinction can be expressed in Civ as "quantity" vs. "quality" units)
Quite obviously this needs much development Still, any thoughts / reactions / critiques so far?
Yours Mulling Away (and with thanks to Dom Pedro and Hunter for helping prod my thoughts along these lines!)
-Oz