StSHNES 1: Insert Subtitle Here

Sharkey

Le Penguin
Joined
Jun 30, 2003
Messages
202
Location
Too Warm
My first NES will be a story NES, like Kamilian1's, but with a few differences.

MILITARY
Unlike most Story NESes, your army size is unlimited.
You start out with 3000 troops and 6 ships or 6000 troops and 3 ships.
You can buy 1000 troops or 1 ship for 1 gold. Each ship holds 100 troops.

Second, you can train your army. The levels are: Conscripts, Regular, and Elite. It takes 5 gold to train your army. You start out at Conscripts.

Last, you can mobilize your army. It takes 1 turn for every 9000 troops, but you get an attacking bonus.

ECONOMY

To increase your economy, you must say what you are going to do, like raise takes or create more roads. Be creative! You cannot increase anything else while you increase economy.

Eco Sizes:
Depression (+1 Gold per turn)
Recession (+2 Gold per turn)
Failing (+3 Gold per turn)
Stable (+4 Gold per turn)
Growing (+5 Gold per turn)
Prosperous (+6 Gold per turn)
Outstanding (+7 Gold per turn)

TRADE

You create rare resources when you start, and can get more by random events.
You decide the name, effect, and your asking price. (You do not lose the resource when you sell or trade it) Resources can be used to increase military strength or anything else by 1.

Ex: Wine; Increases Citizen Happiness by 1; 2 Gold or another Resource.
Please keep them age and geographically appropriate. No oil in the Stone Age or Horses in America.
You need to share a border with a country to trade. At any time you can change your rare resource.

RESOURCES FOR SALE
Country;Resource;Effect;Asking Price

Somalia;Coffee;+1 happiness;2 gold
Britain;Cloth;+1 economy;3 gold
Canada;Furs;+2 happiness;4 gold
Nubia:Cotton; +1 Happiness, +1 eco; 4 gold
Ireland:Potatoes;+1 happiness; 2 gold
Belgium:Jewels +1 economy 3
Iroquois:Chocolate;+1 happiness;2 gold
France:Fine Wine;+1 happiness; 3 gold

TRADE AGREEMENTS

Iroquois is buying Canadian furs.
France is buying Belgian Jewels
Belgium is buying French fine wine.

Citizen Happiness is determined by how much you write stories, random events, and if you are nice to your people.

Levels: From 1 to infinite.

You can create wonders and their effect. I will decide the cost and time.

WONDERS
France: Academy of Arts and Music(2/6)(2 gold per turn)
I decide when you advance an age. Education helps.

Education Levels:
1. Huh?
2. Idiotic
3. Ignorant
4. Very Poor
5. Poor
6. Below Average
7. Average
8. Above Average
9. Smart
10. Wise
11. Philosophers
12. Enlightenment

Create your own civ. Here is the template:

Nation Name
Ruler:
Government: despotism or tribal
Economy: Depression (+1)
Gold: 1
Rare Resource: Name;Effect;Asking Price
Army: 6000 or 3000 Stone Age
Navy: 3 or 6 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 10
Color:

Ages:
Stone Age: Clubmen, Stone spears, Rafts
Copper Age: Spears, slings, canoes
Bronze Age: Spearmen, Archers, Galleys
Iron Age: Swords, Spears, Archers, Frigates
Classical Age: Pikemen, swordsmen, archers, fire frigates
Dark Age: Pikemen, Horsemen, Crossbowmen, Galleons(1/6 chance of crossing ocean)
Medieval Age: Knights, Pikemen, better Galleons(1/3 chance)
Gunpowder: Early Guns, Sword Cavalry, Galleons(1/2 chance)
Age of sail: All Gunpowder Infantry, Cannons on land and ships, Galleons(2/3 chance)
Imperial Age:Same as age of sail but better. Galleons(5/6 chance)
Early Industrial Age: Guns, Very Precise Cannons, Steam, Ironclads, Railroads(economy!!!)...(All ships can cross oceans)
Late Industrial Age: Early Tanks, Fighter-Planes ("Red Baron" type of stuff), Bombers
Early Modern Age: Better Tanks, One-wing airplanes
Late Modern Age: Awesome Tanks, Nuclear Missiles, Nuclear Submarines, Jets, Stealth Bombers
 
Player Controlled Nations:

Somalia
Ruler: AAminion00
Government: despotism or tribal
Economy: Depression (+1)
Gold: 4
Rare Resource: Coffee;+1 happiness;2 gold
Army: 7000 Stone Age; Conscripts; Not Mobilized
Navy: 3 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 10
Color: Purple

Britain
Ruler: King Heine I
Government: despotism
Economy: Stable (+4)
Gold: 8
Rare Resource: Cloths +1 economy 3
Army: 3000 Stone Age; Conscripts; Not Mobilized
Navy: 6 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 11
Color: RED

La' Empire France
Ruler: Napoleon/ Amirsan
Government: despotism
Economy: Recession (+2)
Gold: -1
Rare Resource:Fine Wine;+1 happiness;3 gold
Army: 1400 Stone Age Conscripts;Unmobilized
Navy: 6 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 11
Color: Put me as dark pink, I feel the hot in me!

Kingdom of Canada
Ruler:Constantine
Government: despotism
Economy: Recession (+2)
Gold: 2
Rare Resource:Furs ;+2 Happiness 4 gold
Army: 6000 Stone Age Conscripts;Unmobilized
Navy: 3
Age: Stone Age
Education: Ignorant
Citizen Happiness: 13
Color:Red

NPCs:

Nubia
Ruler:
Government: despotism
Economy: Failing (+3)
Gold: 5
Rare Resource: Cotton; +1 Happiness, +1 eco; 4 gold
Army: 7000 Stone Age Conscripts;Unmobilized
Navy: 3
Age: Stone Age
Education: Ignorant
Citizen Happiness: 10
Color: Yellow

Ireland
Ruler:
Government: despotism
Economy: Depression (+1)
Gold: 0
Rare Resource:Potatoes;+1 happiness; 2 gold
Army: 500 Stone Age Conscripts;Mobilized
Navy: 6 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 10
Color: Light Green

Belgium
Ruler:
Government: despotism
Economy: Stable (+4)
Gold: 6
Rare Resource: Jewels +1 economy 3
Army: 6000 Stone Age; Conscripts; Not Mobilized
Navy: 6 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 11
Color: Blue

Iroquois
Ruler:
Government: despotism
Economy: Failing (+3)
Gold: 1
Rare Resource: Chocolate;+1 happiness;2 gold
Army: 6000 Stone Age; Conscripts; Not Mobilized
Navy: 3 Stone Age
Age: Stone Age
Education: Ignorant
Citizen Happiness: 13
Color: Purple
 
StSHNES1map.jpg
 
Pretty well-planned out. I have a feeling you'll get enough players.

Nation Name: Somalia
Ruler: AAminion00
Government: despotism or tribal
Economy: Depression (+1)
Gold: 1
Starting Rare Resource: Coffee;+1 happiness;2 gold
Army: 6000 Stone Age
Navy: 3 Stone Age
Age: Stone Age
Education: Ignorant
Confidence in Leader: 10
Color: Purple
 
You can post orders on the first turn in this NES
 
Nation Name: Britain
Ruler: King Heine I
Government: despotism
Economy: Depression (+1)
Gold: 1
Starting Rare Resource: Cloths +1 economy 3
Army: 3000 Stone Age
Navy: 6 Stone Age
Age: Stone Age
Education: Ignorant
Confidence in Leader: 10
Color: RED

Questions:
Can we do something else while we increase economy?
How many soldiers do 1 ship hold?
What level of training do we begin in?

Orders:
Increase economy be giving merchants more rights.
Increse education
Expand all ways with al troops.
 
Can we do something else while we increase economy? No
How many soldiers do 1 ship hold? 100 in the Stone Age
What level of training do we begin in? Conscripts
 
Imfabia
Ruler: china444
Government: tribal
Economy: Depression (+1)
Gold: 1
Rare Resource: Silver;Happiness;5 gold
Army: 6000 Stone Age
Navy: 3 Stone Age
Age: Stone Age
Education: Ignorant
Confidence in Leader: 10
Color: Dark Orange

LOCATED ON NORTH COAST OF BLACK SEA
 
I say it doesn't matter how many troops are in 1 ship...because in 100 years with 100 troops in each ship if you even have 1 ship you can go practically anywhere...As long as you have food and supporting ports to get there.I do believe that stone age civilisations wouldn't have NEARLY that many troops though...And ships wouldn't cary but 10 men a piece if that
 
La' Empire De' France
Ruler: Napoleone/ Amirsan
Government: despotism
Economy: Depression (+1)
Gold: 1
Rare Resource: Name;Effect;Asking Price
Army: 3000 Stone Age Stone Spears
Navy: 6 Stone Age
Age: Stone Age
Education: Ignorant
Confidence in Leader: 10
Color: Put me as dark pink, I feel the hot in me! :D

Tell me if I'm missing somthin. ;)
 
Originally posted by Amon Savag
I do believe that stone age civilisations wouldn't have NEARLY that many troops though...And ships wouldn't cary but 10 men a piece if that

100 men per ship was just to make it playable. Try StJNES 5 if you want absolute realism with troops.

Originally posted by amirsan

Tell me if I'm missing somthin. ;)

Yes, you need to write a story, orders, and define your rare resource.
 
THE GLORY OF FRANCE
The Beggining...

I grew from a family, like many others along the beaful waters moveing along this shallow bed. We grew poor with not much food, ut do we know what is poor? We, or any other person in this deserted, fertile land ever have been what we call rich? Though we live, day by day cherishing what we have and praying for those that don't. We wake up early mornings to look foward to sleeping at night after a hard day of work, just to survive. This is our hustle, this is our day, our life, that we live.

Though this life must stop, at least for me, Napoleon. Our life struggle is to live as long as we can, though I want more, I want to strive for something, something worth my sweat and tears, and without question, it is to be The Glory of My People, of our state, France.


4001BC, the inuaguration speech of Napoleon.

I, Napoleon, will srive for the best of our city of Paris, though I can only do so with the support of my fellow people. France shall live among everyone else and it shall strive above everyone else. I will enter rulership of our people of France and to do so I will give you a gift, The Academy of Arts and Music. And shall The Glory of France live on!


ORDERS:
-Expand along the northern coast.
-Increase economy by building roads.
-Expand into Ireland with boats.
-Start wonder: The Academy of Arts and Music (+4 Economy and Education).

Take out the "De" from my nation name and take out the "e" from Napoleone.

My resource will be Fine Wine.
 
Nation Name Kingdom of Canada
Ruler:Constantine
Government: despotism or tribal
Economy: Depression (+1)
Gold: 1
Rare Resource:
Name;Furs
Effect;+2 Happiness
Asking Price:4 gold
Army: 6000
Navy: 3
Age: Stone Age
Education: Ignorant
Confidence in Leader: 10
Color:Red
Orders: expand in all directions with army
 
Edit: double post
 
3900 BC

AFRICA

The nations of Somalia and Nubia rise to power.

WEST EUROPE

The nations of Britain, Ireland, France, and Belgium rise to power.

France, by order of Emperor Napoleon, colonizes Ireland. They start The Academy of Arts and Music which will take 6 turns (2 gold per turn)

AMERICA

Canada and the Iroquois rise to power.

Contacts

France has contact with Ireland and Belgium.

NPC Diplomacy

From Ireland
To France:

Get off of our island or suffer the consequences!
 
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