EQNES2- back to normal story NES

EQandcivfanatic

Zailing Captain
Retired Moderator
Joined
Jan 21, 2002
Messages
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Intro

I have to admit I am a mite tired of some of the so-called story NESes popping up that arent really story NESes. So i've decided to make a NES with the original story NES rules, and without "gold" or specific units and buildings. I will of course have wonders and things like that, and i think i will follow china's way of scientific advancement, with education levels and all. THis one i will follow all the way, unlike the first EQNES. I'll give it a shot anyways.

Rules

-Set Up-

Same as usual (please when setting up dont include parts in
parenthesis)

Nation Name:
Player Name (AIM Name if you want to or if i dont already know it):
Where to start:
Government (make up your own):
Religion (your choice once again):
Army: tiny/very small Stone Age
Navy: tiny/very small Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

-Military Levels-

Fighting occurs same way they do any true story NES, based on logic and numbers of the armies involved to determine winners.

Sizes: tiny-very small-small-medium-large-very large-gigantic-imperial

-Economy-

Economy is what you spend on each other thing. Prices below:

2 military levels growth (combination of army and navy or just in one)- 1 economy level
Rebuilding a military (upgrading a stat from none to tiny)- 1 economy level
growing education (1 economy level over 2 turns)

Grow economy by ordering it, however, if you give a decent explanation of growing the economy, there may be a bonus. You can only spend a max of 2 economy levels a turn.

Sizes: Nonexistent- Depression-Recession-Stable-Growing-Prosperous-Booming

-Education-

Education takes two turns to increase. You can pay the 1 econoym it costs on either the first or second turn of increasing it. You must advance in education to reach the next age, when you reach genius education level, you need to take 2 more turns to research the next age. Each education level within the age provides new benefits and advantages. Education levels are as follows.

-Stone Age-

Terrible: basic stone weapons, huts and caves as dwellings
Bad: rudimentary farms, quicker growth
Poor: rudimentary stone working and city walls, 1-story stone buildings
Decent- bow-and-arrows, larger buildings, massive stone structures
Above Average- Chariots, fighting ships, roads
Good- fortifications, better infractsure in the cities.
Genius- Required for next age

-Confidence in Leader-

Same way china does it. More of a story you write the better confidence is. No story makes it go down, a couple of sentences make it stay the same, a paragraph or more makes it go up one.

Sizes:

Near revolt-Bitter-bad-poor-average-good-very good-fanatical backing

-Wonders-

You say what the wonder does and I'll determine the amount of time it takes to build and whether you can build it or not (look at education levels to see what is within reason).

-Ages-

Past Ages:

Current Age: Stone Age

Next Age: Copper Age

-Game Ages-

Early Days: 4000 BC-
 
-Alliances-

Russian Union- Russian Federation, Novogorod

-Wars-

-Timeline-

4000 BC: Grand Arabia, Tunisia, Russia, Novorgorod, Manchuria, Creole Nation, the Bloodaxe Clan, and Iceland are founded.

3950 BC: Japan founded and begins construction of Mysterious Palace. Hall of Victory wonder started by the Bloodaxe clan. Federation in Denmark founded and begins work on Federation Great Hall. Russian Union formed between the Russian Federation and Novogorod.

3900 BC: Greenland tribes join Iceland, adding the whole island to the Icelandic Empire.
 
-Nations-

Icelandic Empire: china444
Government: Communism
Religion: Aztecia
Army: very small Stone Age
Navy: small Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Good

Bloodaxe Clan: Feanor
Government : City State(s)
Religion : Paganism
Army: very small Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Stable (1 turn to grow)
Education: Terrible (1 turn to grow)
Confidence in Leader: Good
Wonder-Hall of Victory (2 turns)

Creole Nation: naervod
Government: Tribal Confederation
Religion: Spiritualism
Army: tiny Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Growing
Education: Terrible
Confidence in Leader: Average

Manchuria: Grandmaster
Government: Monarchy
Religion: Confucism
Army: Very small Stone Age
Navy: Tiny Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: poor

Novgorod: Azale
Government: Novgoradan Hierarchy
Religion: Eastern Orthodox
Army: tiny Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Growing
Education: Terrible
Confidence in Leader: Average

Russian Federation: Puglover
Government: Federation
Religion: Jewish
Army: very small Stone Age
Navy: tiny Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

Nation Name: Tunisia: a_dead_rat
Government: Despotism
Religion: Islam
Army: very small Stone Age
Navy: tiny Stone Age
Air Force: NA
Economy: Growing
Education: Terrible (1 turn to grow)
Confidence in Leader: Average

Grand Arabia: Jonny11788
Government: Theocracy/Early Fundamentalism
Religion: Islam
Army: very smal,l Stone Age
Navy: tiny, Stone Age
Air Force: NA
Economy: Growing
Education: Terrible
Confidence in Leader: Average

Japan: Amirsan
Government: Aristocracy
Religion: Bhuddism
Army: very small Stone Age
Navy: small Stone Age
Air Force: NA
Economy: Recession
Education: bad
Confidence in Leader: poor
Wonder- Mysterious Palace (7 turns)

The Federation: Volum
Government: Monarchy
Religion: Nordic Polythesism
Army: very small Stone Age
Navy: tiny Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: poor
Wonder- Federation Great Hall (3 turns)
 
-Wars-
 
Nation Name: Icelandic Empire
General Smits/ china444
Where to start: Iceland
Government: Early Communism
Religion: Aztecia
Army: very small
Navy: tiny
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

I would like to put in a request to be the color red. Not dark red, or light red. Just red.
 
Nation Name: Bloodaxe Clan
Player Name: Uktar Bloodaxe (CFC Feanor , got no AIM)
Where to start: Modern Switzerland
Government : City State(s)
Religion : Paganism
Army: tiny Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

Color if Possible Dark Blue of Dark Green
 
Nation Name: Creole Nation
Player Name: Jaquim Coste (CFC naervod/AIM bingitz)
Where to start: Haiti
Government: Tribal Confederation
Religion: Spiritualism
Army: tiny Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

Don't care which color.
 
Nation Name: Manchuria
Player Name: Emperor Qing Shi (Grandmaster)
Where to start: Harbin (central Manchuria)
Government: Monarchy
Religion: Confucism
Army: Very small Stone Age
Navy: Tiny Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average
 
Nation Name: Novgorod
Player Name: Ivan the Grand (Azale/AzaleandMethril)
Where to start: Present-day Novogorod
Government: Novgoradan Hierarchy (and Ivan the Grand)
Religion: Eastern Orthodox
Army: tiny Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average
 
Nation Name: Russian Federation
Player Name (AIM Name if you want to or if i dont already know it): Puglover
Where to start: Stalingrad
Government (make up your own): Federation
Religion (your choice once again): Jewish
Army: very small Stone Age
Navy: tiny Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average
 
will update tomorrow once mroe people join, though if more people dont join i'll update anyways.
 
Nation Name: Tunisia
Player Name (AIM Name:adeadrat47):a_dead_rat
Where to start: Tunisia
Government (make up your own): Despotism
Religion (your choice once again): Muslim, or Polytheism if that's not possible yet
Army: very small Stone Age
Navy: tiny Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average
 
starting update in a few hours, going to give a little more time for more people to join.
 
Nation Name: Grand Arabia
Player Name: Jonny11788 (that's my AIM as well)
Where to start: Baghdad
Government: Theocracy/Early Fundamentalism
Religion: Islam
Army: very smal,l Stone Age
Navy: tiny, Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

No color preference.
 
Starting update now
 
-global events-

Arabia, Russia, Novogorod, Bloodaxe Clan, Iceland, and Manchuria all founded.

-NPC Messages-

-Contacts-

-OOC-
 
-World Map-
 
ICELANDIC ISLAND POWER EMERGENCE, PART 1

Josiah had done well settling the eastern half of glourious Iceland, and the rest was yet to come. All of luscious Iceland remained, to be taken by Josiah and his menacing troops. But, an island nation needed a good navy to expand with and fight with. So, people would be ordered to build rafts, and to construct canoes so the early Vikings could sail to superiority. The greatness of the Icelandic empire was not shown YET, but was to come.

Josiah loved his capital city of Ragnordok, and loved the bustling action the town had. He loved to eat the roasted quail which filled the air of the cold streets, and flowed through many healthy Icelanders. People enjoyed seeing their leader walk the streets of their fine city. They loved it, in fact.

ORDERS

-Increase Navy

-Expand rest of Iceland
 
I will join this even though China said he was joining mines and didn't ;).

Japan
Emperor Amirsan/Same AIM
Where to start: In Japan
Government: Aristocracy
Religion: I dont know, you pick.
Army: very small Stone Age
Navy: very small Stone Age
Air Force: NA
Economy: Stable
Education: Terrible
Confidence in Leader: Average

Eperor's Orders:
Expand in Japan.
Grow Education
Start Wonder: Mysterious Palace +4 Education
 
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