EQNES3- History or something like it

EQandcivfanatic

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-Intro-

I was inspired with this idea while updating EQNES 2. This is a bit different from other story NESes in only one respect. Specifically, instead of a historical accurate NES with RL weapons and ages, we will have magic and medieval (mostly). Based on a world map, players play as RL or made up nations using wizards as leaders, or perhaps necromancers, dragons or giant hawks as an air forces, undead armies, giant turtles, basically anything your mind can think of. The only limit is creating really really dumb stuff, which I will inform you if you've gone the limit.

-Set Up-

Nation Name: Player Name (AIM)
Starting province:
Government: see below for choices and their benefits
Religion/Belief: (describe your own)
Race: (describe your own)
Age: First Years
Army: tiny (or very small if landlocked)
Army Components: see governments below
Navy: tiny (or none if landlocked)
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

-Governments-

Like in a normal story NES, you have to have some government sort of thing. Your government is your defining charactoristic in this NES. It determines what kind of troops make the bulk of your armies, and what weapons they wield. You cannot change your government after you first make one, so choose wisely. Below are some examples:

Vampiric Lordship

Dwarven Kingdom

Wizard Tribunal

Necromatic Empire

Grecian Republic

Basically, make your government and nation name go with your race. Also, no dragon nations or any flying people; just to keep me sane.

-Race-

Just what it sounds like. What kind of race do you want to be; some basic examples are below:

Men (wizards are indeed men as are necromancers)

Dwarves

Elves

Undead

Iskar (a made up race of lizard people from EverQuest)

So you can make up your own race or choose one of the above. It is your choice.

-Ages-

Like a normal story NES, this has Ages. The current age and the next and previous ages are below:

Previous Ages:

CUrrent Age: First Years

Next Age: Age of Growth

-Military and Components-

Army sizes and might is in the same way as before, however, some armies are more powerful than an army of equal size. What race you are determines this as does your government. An example is below:

A Wizard Tribunal government with a tiny army of magicians (First Years Age magic users) vs a Human Kingdom with a tiny army of swordsmen. The magicians are much stronger and thus would win.

WHen you create a government race mix, start thinking of a good basic type of soldier for the first age. You may add a new unit any military stat at a max of 1 more per every 5 turns. It can be an upgrade on an old unit or an entirely new unit. If you need help thinking of one, i am willing to help you. Here are some basics which you may use for first age:

For a Human Kingdom: Swordsmen
For a necromatic or undead: Skeleton Warrior
for Wizards: Magician

The only limit to your units is your own imagination. By the way, no making all powerful uberunits as that would ruin the fun of the game for other players.

Military sizes: tiny-very small-small-medium-large-very large-huge-gigantic-imperial

-Production Power-

Same thing as economy in a normal story NES. Costs for military upgrades depend once again on your race and government, as some cost more to produce than others. growing Culture or Magical Power costs 1 economy. Increasing production takes 2 turns.

Sizes: Nonexistent-Bad-Poor-Below Average-Average-Above Average-Decent-Good-Very Good-Maginificent-Beyond Belief

-Culture-

The higher the culture you have the better your people will fight. A army that has something worth defending will fight better and harder than an army that burns and destroys all in sight. Also it may lead to some bonuses for your people.

-Magical Power-

The super weapon of the magical world. Building this up to certain points will allow you to use massive weapons of magical destruction that can change the odds of war into your favor. A magically based nation can upgrade two magical levels for 1 production instead of the usual one. Here's a list of the things you can do with certain levels of magic:

5 magic levels: Raise a temporary tiny army of summoned beings or undead to fight for 1 (+1 more turn for every 5 magic used on spell) turn.
10 magic: Powerful magic blast which banishes a tiny section of an enemy army for a turn (+1 turn for every 10 levels used)
25: Destructive blast. The "nuke" of magic, can devastate large amounts of land and armies. Any amount of magic used above 25 creates a more powerful blast.

-COnfidence in Leader-

This goes up depending on how much you write like in EQNES 2 or in china's no pressure NES. More you write the more it goes up. Wiriting nothing makes it go down.

-Battles-

This is determines by the strength of your armies, by magic spells you use, and by tactics you send to me by PM. and as a warning, the smallest army with the best tactics can sometimes defeat a larger army which uses no tactics.



I think i've covered everything. If there are questions or need for me to clarify on anything please post.
 
-Timeline-

Year 1: The Necromantic Empire, the Nolder, Cavalonação, Slyvannia, the Blackrock Clan, Serdio, the Free Dwarven Kingdom, Noodull, the Viking Empire, Rohan, and the Terpan Empire are founded.

-Wars-
 
-Nations-

Nation Name: Sgt.Hellfish
Starting province: BEL
Government: Necromatic Empire
Religion/Belief: Pagan
Race: Men
Age: First Years
Army: tiny
Army Components: zombies
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Nation Name: the Noldor
Starting province: ARG (Argentina)
Government: Elven Kingdom
Religion/Belief: Neopagan Polytheisic Druidims
Race: Elven
Age: First Years
Army: tiny
Army Components: Elven Longbowmen
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Cavalonação: Plexus (Nevermoreand)
Starting province: POR
Government: Monarchy
Religion/Belief: Storm god worship
Race: Centaur
Age: First Years
Army: very small
Army Components: Centaur Archer
Navy: none
Navy Components: none
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Sylvannia: Sheep2 (sheepmaddrell)
Starting province: ROM
Government: Vampiric Lordship
Religion/Belief: The worship of Undeath
Race: Undead/Vampire (I will give you information on the units if you want EQ)
Age: First Years
Army: very small
Army Components: I need to talk to you about this!
Navy: none
Navy Components: none
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

BlackRock Clan: emu (kingemu3rd)
Starting province: CAU
Government: Orcish Cheifdom
Religion/Belief: Worship Gorka and Morka
Race: Orcs/goblins
Age: First Years
Army: tiny
Army Components: Orc Warrior
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Serdio: warman17 (pointbrain)
Starting province: WAS
Government: Kingdom/Monarchy
Religion/Belief: Soa and the Tree of Life
Race: Humans
Age: First Years
Army: tiny- 1 Dragoon
Army Components: Swordmen
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Free Dwarven Kingdom: a_dead_rat
Starting province: AFG
Government: Dwarven Kingdom
Religion/Belief: Dwarven seven gods
Race: Dwarves
Age: First Years
Army: very small
Army Components: Guerilla Axeman
Navy: none
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Nation Name: Noodull (Erik)
Starting province: MON
Government: High Council*
Religion/Belief: FireSide Tales ala RL Africa
Race: The Nell, humanoid but four-armed creatures
Age: First Years
Army: very small
Army Components: Twinaxe Raiders**, Hurlers***
Navy: none
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Queen terpan Empire: Erez87 (erz87)
Starting province: KRA (somwhere in eastern Russia)
Government: Queen terpan rule
Religion/Belief: Nothing realy...
Race: Terpans
Age: First Years
Army: very small
Army Components: Terpan Warrior
Navy: none
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

Viking Empire: NPC
Starting province: NOR
Government: Monarchy
Religion: Dwarven Gods
Race: Dwarven
Age: First Years
Army: tiny
Army Components: Dwarven Axemen
Navy: tiny
Navy Components: tireme
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
COnfidence in Leader: Average

Kingdom of Rohan: NPC
Starting Province: COL
Government: Monarchy
Religion: Human Polythesism
Race: Humans
Age: First Years
Army: very small
Army Components: swordsmen
Navy: none
Navy Components: tireme
Air Force: NA
Air Force Components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average
 
-World Map-
 
Nation Name: Sgt.Hellfish
Starting province: BEL
Government: Necromatic Empire
Religion/Belief: Pagan
Race: Men
Age: First Years
Army: tiny
Army Components: see governments below
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average


some of this was done on complete guesswork mind
 
Nation Name: the Noldor
Starting province: ARG (Argentina)
Government: Elven Kingdom
Religion/Belief: Neopagan Polytheisic Druidims
Race: Elven
Age: First Years
Army: tiny
Army Components: Elven Longbowmen
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

i would have been the Dwarf Uktar Bloodaxe of the Bloodaxe Clan if i was not using him as a human in you EQNES 2 :D
 
Cavalonação: Plexus (Nevermoreand)
Starting province: POR
Government: Monarchy
Religion/Belief: Storm god worship
Race: Centaur
Age: First Years
Army: very small
Army Components: Centaur Archer
Navy: none
Navy Components: none
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average
 
Sylvannia: Sheep2 (sheepmaddrell)
Starting province: ROM
Government: Vampiric Lordship
Religion/Belief: The worship of Undeath
Race: Undead/Vampire (I will give you information on the units if you want EQ)
Age: First Years
Army: very small
Army Components: I need to talk to you about this!
Navy: none
Navy Components: none
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average
 
Feanor, i can't find ARG. Which continent is it on?
 
Nope!
 
Serdio: warma17 (pointbrain)
Starting province: WAS
Government: Kingdom/Monarchy
Religion/Belief: Soa and the Tree of Life
Race: Humans
Age: First Years
Army: tiny- 1 Dragoon
Army Components: Swordmen
Navy: tiny
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average
 
First update comes tomorrow.
 
Free Dwarven Kingdom: a_dead_rat
Starting province: AFG
Government: Dwarven Kingdom
Religion/Belief: Dwarven seven gods
Race: Dwarves
Age: First Years
Army: very small
Army Components: Guerilla Axeman
Navy: none
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average
 
Nation Name: Noodull (Erik)
Starting province: MON
Government: High Council*
Religion/Belief: FireSide Tales ala RL Africa
Race: The Nell, humanoid but four-armed creatures
Age: First Years
Army: very small
Army Components: Twinaxe Raiders**, Hurlers***
Navy: none
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

*High Council: The Nell elect eleven leaders by vote to the High Council. They are replaced only upon death. These eleven rule over the general population.

**Twinaxe Raiders: Nell warrior holding two axes and the two other hands wearing heavy gauntlets to 'catch' enemy weapons.

***Hurlers: sorta archer force, they keep to the back, and throw sandbags made of a special material which explode upon contact to blind the enemy.
 
Queen terpan Empire: Erez87 (erz87)
Starting province: KRA (somwhere in eastern Russia)
Government: Queen terpan rule
Religion/Belief: Nothing realy...
Race: Terpans
Age: First Years
Army: very small
Army Components: see governments below
Navy: none
Navy Components: Tiremes
Air Force: NA
Air Force components: NA
Production Power: Average
Magical Power: 0
Culture: 0
Confidence in Leader: Average

The terpans are truly a mighty race.
Physycaly they are very strong.
about 0.5 meter to the smallest kind up to 7 meters to the queen.
Like mamuls, birds and any other kind of animal the terpan is a kind of it's own.
It was created by the only god to destroy the world.
A small mistake of god made the race evolve into smarter beeings until the creation of the queen came. the queen is large, and her telepatich and telekinesis are very strong.
Kinds of races in among Terpans:
Queen:
8 meters heigh creater that can barly move. her Telekinetic powers are her only way to move. She is the only way more Terpans are being created. There us no male.
Her Telepatich magicks help her contact her generals or as humans called them "Magick terpans"
Magick terpans:
2.5 meters heigh they are very strong physicaly, but because a lot of the queen powers are depleting when giving birth to one there are only 20 like thos, always.
They are prety much like human wizards in magick, and they control the Queen empire. Her telepatich power contact streight to their heads. They cannot work without her premition or her telekinesis powers will kill them.
They are in control over the rest of the race.
Main Terpan:
1.8 meters of a strong physicaly creature.
VERY strong, and higly intelegent. they cannot use tools and cannot create magick. This creatures were created by the queen for conquest. their 0.5 meter nails in legs and hands can cut trough anything. their body can restore.
They cannot talk or act without Magick terpan aprovvale.
Only ones it was known that this kind of Terpan was beinh held by humans, he commited suicide by straight orders from the queen. they are also alastic (sp?) and can jumb while using their nails to cut. as said, they are fast runners.
Worker:
A tiny terpan only 0.5 meter highet.
they have several long hands (like a tentakul, SP?)
They are not very fast and have almost no intelegance.
there are many of this kind, enough to bring stone and resurces to the queen cave for creating more main terpans.

This race of sweard to destory human kind and conquer the world.
 
ok, it seems that i had breifly forgotten about this NES, i shall update much later today.
 
Extract from the High COuncil meeting of the Mighty Empire of Noodull:

Speaker Three raised an arm.
"Speaker Three, you may speak." said Speaker One.
"Thank you. My brothers, we are a nation now, but there are other nations too. I propose we send a formal envoy to the Terpans to ask for their alliance."
Speakers Eight and Nine raised their arms.
"Speaker Nine, speak." said Speaker One
"I second the proposal of Speaker Three!" he said energetically.
"Speaker Eight, speak."
"I am most vehemently against it. The Terpans are our enemies. We should rather go to war with them." He stood up. "Who here sees that the Terpans are our natural nemesis?!?"
"Sit down, Eight!" snapped Speaker One. We vill vote on the question of our realtions to the Terpans, and it is to be a secret vote. Orna balony scuzz!" At these magic words, three counters flew to each council member.
"Is it to be agreed that the blue means alliance, the green means abstention and the red means war?"
There was a rumble of assent.
Each of the council placed a white sphere about one counter and sent it flying towards a pedestal in the middle of the chamber. When eleven spheres had assembled, the snapped open to reveal five blue, five green and one red.
"Abstained!" cried several voices, some in outrage, some neutrally.
But later that evening, after the council broke up, Speaker Eight was found dead, strangled in an alley.
The next Council voted again, this time agreeing on an alliance proposal to the Terpans.

From Noodull
To Queen Terpan Empire
Would you agree to sign our two nations into an alliance?


Erez: Spellings are Psychic, Tentacle, Elastic, Approval.
 
1) there is no map yet! and no contact I guss...
2) Thx for the spellings, I might fix...
3) If your a human race forget about it :evil:
 
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