ADRNES 1: Combination NES

a_dead_rat

StormtrooperoftheFuture
Joined
Aug 29, 2003
Messages
333
Location
Petco
After reading NESes for 6 months and playing in them for 1, I have decided to start my own NES.

ORDERS
Orders must be posted or PMed to me. Stories are optional.

EXPANSION
In this NES, you expand by creating cities. Cities cost 3 credits plus your current income. To create a city, put something like this in your orders: Create Thebes to the North of Memphis.

ECONOMY
Cities generate your income in this NES. For each city you have at the beginning of a turn, you recieve 3 credits.

Wonders
You cannot do anything else the turn you create a wonder. You also do not recieve income. I decide the turns it takes.

TRADE
To set up a trade route, say so in your orders. Trade routes can be created between a capitol and a city(10 gold) or between 2 nations capitals(5 gold for each nation). Trade routes give one income per capitol in the trade route.

MILITARY
Battles are conducted in story NES form.

This is what you can buy in this NES:

Infantry(3 credits)
Good in defense, poor in attack. Consists of 100 clubmen, archers, and spearmen.

Elite Infantry(5 credits)
Excellent in defense, okay in attack. Consists of above, but better trained, and better equipped.

Cavalry(7 credits)
Excellent in attack, poor in defense. Consists of 100 horsemen with spears.

Artillery(3 credits)
Poor in defense and attack, but can bombard. Consists of 10 catapults and support units.

Special Forces(10 credits)
Carry out all unconventional attacks.

Transport Fleet(10 credits)
Can carry 5 divisions. Poor in attack and defense. Includes support units.

Warship(12 credits)
Good in attack, okay in defense. Consists of 1 heavily armed galley. Shallow water only.

Galley(10 credits)
Poor in attack, good in defense. Consists of 1 galley. Shallow water only.

Canoe(5 credits)
Okay against all units, rivers only.


City(Your income per turn + 3 credits)
A city generates 3 income per turn.

Trade Route(See above section on trade)
Generates 1 credit for each player with a capital in the trade route.

UNIQUE UNITS
Create your own unique unit. It may be any unit, but with better stats or decreased cost. It must replace an above unit. You can change your UU at any time.


EDUCATION
This is also done story NES style. Increasing education costs the amount of cities you have times 3. The levels:
1. Huh?
2. Idiotic
3. Ignorant
4. Very Poor
5. Poor
6. Below Average
7. Average
8. Above Average
9. Smart
10. Wise
11. Philosophers
12. Enlightenment

Ages:
Stone Age: Clubmen, Spearmen, Horsemen
Copper Age: Copper Spears, triremes etc..
More later on

NPCs have an invisible army and no nation stats. To join as an NPC, just say so and you will be a nation.

Nation Template:

Nation Name
Income: 3 credits per turn
Credits: 6
Education: Poor
Age: Stone Age
UU:
Starting Location:
Name of Starting City:

This NES is still open!!
 
jasonworld2.gif
 
Note:
On each turn, you get your income, THEN your orders are carried out.

Roman Empire
Income: 12 credits per turn
Credits: 0
Education: Poor
UU: Legion, slow expensive, eats other units alive, replaces infantry
Starting Location: Italy
Name of Starting City: Rome

Sakhalin
Income: 6 credits per turn
Credits: 9
Education: Poor
UU:
Starting Location: Island of Sakhalin (i think thats its name)
Name of Starting City: Sakhal

Russia
Income 9
Credits 0
education: poor
UU: Russian Spearman. Basically trained peasants, so they cost 2 less credits, but are even poorer in attack. they are ok in defence, and moral, replace infantry.
Starting Location: Moscow
Name of City: Moscow

Nation Name: I.B.Z.A
Income: 9 credits per turn
Credits: 6
Education: Poor
Age: Stone Age
UU: Loremaster. Medium defense, low attack, cities cost 1c less, replaces Elite Infantry, costs 6 credits
Starting Location: South Africa
Name of Starting City: Johannesburg

Arabia
Income: 7 credits per turn
Credits: 10
Education: Poor
Age: Stone Age
UU: Arabic Horsemen, Okay defense, Okay attack, Very fast, replaces cavalry
Starting Location: Arabian Peninsula
Name of Starting City: Mecca

Nation Name: Egypt
Income: 9 credits per turn
Credits: 0
Education: Poor
Age: Stone Age
UU:Nubian Archers , Okay Defence , Good Attack , cheap, replace infantry
Starting Location: Egypt
Name of Starting City: Thebes

Iroquise Nation
Income: 3 credits per turn
Credits: 6
Education: Poor
Age: Stone Age
UU: Indian Rock Slinger
Starting Location: Northeast America
Name of Starting City: Salamaca

NPCs

Nubia:
Large Army
Color:Brown

Sumer:
Small Army
Color:Teal

Scotland:
Small Army
Small Navy
Color:Green

Finland:
Small Army
Small Navy
Color:Blue

Japan:
Small Army
Small Navy
Color:Green

Celts:
Small Army
Color:Light Green

Great Britain
Small Army
Medium Navy
Color:Green
 
Wow! Sounds like tons of fun!

Roman Empire
Income: 3 credits per turn
Credits: 6
Education: Poor
Starting Location: Italy
Name of Starting City: Rome
 
Sakhalin
Income: 3 credits per turn
Credits: 6
Education: Poor
Starting Location: Island of Sakhalin (i think thats its name)
Name of Starting City: Sakhal

Orders:

build cities as shown below on map, the color of my nation doesnt have to be red and i have no preference

random would be best :D

sakhalin_cities.GIF
 
I want to join!

Russia
Income 3
Credits 6
education: poor
Starting Location: Moscow
Name of City: Moscow
 
ORDERS

- Build a city up north and name it Veii

OCC: So a city right now for me costs 6c?
 
I'll join as the Zulu in South Africa.
Nation Name: Zululand
Income: 3 credits per turn
Credits: 6
Education: Poor
Age: Stone Age
Starting Location: South Africa
Name of Starting City: Johannesburg

Orders for when this NES starts: Build a city to the north and name it Pretoria.

Edited.
UU: Loremaster. Medium defense, low attack, cities cost 1c less due to knowledge of building techniques. Am I allowed this one?
 
Great Britain
Ruler: Duke Amirsan
Income: 3 credits per turn
Credits: 6
Education: Poor
Starting Location: English Island in London
Name of Starting City: London

ORDERS:
-Build city next to London in present day Reading, Call it that.
-Start wonder, The English Lighthouse granting me a good number of Navy (u decide the porportion) for about 6 turns at the most.
- If money is left then build army and expand north.
 
Arabia
Income: 3 credits per turn
Credits: 6
Education: Poor
Age: Stone Age
Starting Location: Arabian Peninsula
Name of Starting City: Mecca



Through careful trade deals, Harun Al-Minion had become the most powerful man in the small trading town of Mecca. With the amount of power this position held, it wasn't long before Mecca became a powerfull little city state. Al-Minion decided it was time to expand, greatly.

He recruited as much of his people as he could, and ordered them to unite the surrounding Arab tribes under his banner. They were to establish a city to the North as well, that would be called "Al-Medinah".

-----

- Send army to all surrounding areas and annex them
- Establish the city of Al Medinah slightly North of Mecca (rl Medina)
 
Orders: Build a city North-East of Moscow, and name Novgorod

OOC I'm a bit confused, can we build 2 cities, since we have 6 credits?
 
wait, only build Tigur


i just re read the rule
 
Originally posted by Stormbringer
Orders: Build a city North-East of Moscow, and name Novgorod

OOC I'm a bit confused, can we build 2 cities, since we have 6 credits?

No, only one.
 
Nation Name: Egypt
Income: 3 credits per turn
Credits: 6
Education: Poor
Age: Stone Age
Starting Location: Egypt
Name of Starting City: Thebes

Orders:
Buildt a city north of Thebes and call it Memphis (about 28km south of modern day cairo)
Use Army to expand south
Start Wonder : Valley of the Kings (south of Thebes) , granting me higher education now and tourism(extra income) later , you may decide how much education/turns.
 
This NES hasn't started yet, so I assume these are your first turn orders?
 
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