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#1 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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PumaSNES1: For Real This Time
Alrighty, seems like i got that upsurge of people willing to participate, therefore, i'm going to give modding a go. Not all too much will be different from your normal story NES's, except some things.
-Army and Navy done in numbers format. -You can upgrade 1 thing per economy level. -UU’s can be made, one per age, for each nation. -Upgrading your army will take an economy in most cases, and will shrink you military dependent on what age your going into, and your education. Your training, if there is training, of your armed forces will also drop. -Expansion will be much much like real life, as in incredibly slow expansion, with tons of barbarian tribes and NPC's to get in your way and piss you off. -2 wonders per age so make sure they're good ones.... -Starts in 3000bce not 4000bce so keep that in mind, we're in the COPPER AGE people, don't go asking your navies to do stupid thigns like cross an ocean or colonize an area that didn't see colonization for a few thousand years. -Moblization, training and conscription of military forces won't be avalible for some time. AGES- Copper Age Bronze Age Iron Age Classical Age Barbarian Age Dark Age Feudal Age Medieval Age Renaissance Imperial Age Age of Enlightenment Industrial Age Post Industrial/Modern Age Space Age Information Age Future... More to come as needed (and they will be...) TRAINING Conscripts Green Regular Seasoned Veteran Elite - (cannot be achived w/o combat) ECONOMY-You must explain how you "grow economy" also, economies will be fickle, you will not be guarenteed a "growth" if you order it, many other factors will come into play. Needless to say the more info you give me the better, but it's not required that you go into extensive detail, only helpful... From now on if your econmy is dead it will require two turns to extricate yourself from it. So i would advise keeping an eye on what your econ is at. Also the limit to economic advance until the classical age is stable, at that point it'll go up to growing. Going into the barbarian age it'll go back down to stable and from there the limit will go one higher with each age starting again in the medieval age if your economy drops to dead it will take two turns of raising economy to get it back to depression Dead Depression Crashing Recession Failing Uneasy Stable Growing Strong Prosperous Outstanding Booming World Class TRADE- special thanks to jason for this Will be done like in SJNES4...., pay 2 econ levels and then every 3 turns get an econ level from trade, baring my evil hand that is.... Can only be done in bronze age GOVERNMENTS- Lets keep them essentially historical, however i'll allow one nation an age to have a more advanced government. BUT that government will have the hostility of NPC's to contend with. Also you can make them up, but it will be up to be to determine if they belong in the age. EDUCATION-One thing that will be extriordinarily important is education, i'll give no free advancements, in order to advance to the next age, or get a new development, you'll have to have a high education. However, having neighbors closeby who've advanced would help you out, no matter if they are enemies or allies, proximity to intellegence helps. So if you'd like to start in the America's fine, just don't get mad at me when you're not as advanced as everyone else. (thanks to adeadrat for most of these) Huh? Idiotic Ignorant Very Poor Poor Below Average*limit until industrial age (or equivilent) Average Above Average Smart Wise Brilliant MOODS- Revolt Furious Angry Depressed Unsattisfactory Content Happy Gracious Celebratory CULTURE- Done on a scale of 1-100 --Other info, stories are not required. HOWEVER, STORIES WILL HELP YOU WITH RANDOM EVENTS. FURTHER IF YOU FAIL TO POST BEFORE I UPDATE (which should be every two days at least, perhaps more, maybe less) THEN I WILL DO ORDERS FOR YOU AND YOU'LL HAVE TO ACCEPT THE CONCEQUENCES OF THOSE ACTIONS. I won't do anything outlandish, probably just upgrade your econ or something but i won't hold up this NES b/c one person elected to not do orders. On the same page, i won't be bothering anyone for them. I'll post who's i've have and who's i've don't and i'll be up to you to get them in. -Also when it comes to how i'm going to be dertermining events, stories help your cause. For instance you may elect to raise taxes to grow your economy, but that might in turn lower your citizen's mood which could cause a revolt. FYI everything will be interdependent in this NES. That will mostly take work on my part but please be understanding and not complain when you order and economic growth and it doesn't come for 2 turns. -Essentially the way i'm going to run this is based a lot off of my personal knowledge of history and politics. That being said, don't expect it to be a run of the mill NES, things will happen that you've never seen before in this NES. TEMPLATE: NATION: RULER NAME: ECONOMY: Depression ARMY:100 men NAVY: UU: CITIZEN MOOD: Depressed EDUCATION:Huh? GOVERNMENT: Despotism CULTURE: 5 AGE:Copper WONDERS IN PROGRESS: I know i'm missing about a zillion things that i wanted to mention. As it is.... forgot some things. Therefore we'll have to work together as the game goes on. Either AIM me at TheSilentPuma or ask me directly here about any questions you have at any time. Unless we go to war, or school gets too overwhelming i'll be standing post at my computer most of the day. Last edited by TheSilentPuma; Nov 16, 2003 at 12:46 PM. |
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#2 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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Current Map
Last edited by TheSilentPuma; Jul 14, 2005 at 01:09 AM. |
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#3 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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PLAYER NATIONS
NATION: Canada RULER NAME: Das ECONOMY: Stable ARMY: 10,600 men, green NAVY: 72 ships, green UU: Canadian Legoinare (726) RELIGION: Local Dieties CITIZEN MOOD: Unsattisfactory EDUCATION: Poor GOVERNMENT: Despotism CULTURE: 29 AGE: Barbarian WONDERS IN PROGRESS: NATION: Great Honduras RULER NAME: Human-Slaughter ECONOMY: Uneasy ARMY: 2600 men, conscript NAVY: 25 Ships, conscript UU: Honduras Assasin (200) RELIGION: Local Dieties CITIZEN MOOD: Angry EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 24 AGE: Barbarian WONDERS IN PROGRESS: NATION: Sinhala RULER NAME: JasontheKing ECONOMY: Stable ARMY: 9,900 men, green NAVY: 82 Triemes, green (classical) UU: Republican Guard (200) RELIGION: CITIZEN MOOD: Gracious EDUCATION: Poor GOVERNMENT: Republic AGE: Barbarian CULTURE: 38 WONDERS IN PROGRESS: Majestic Port (+4 Economy) 5/6 NATION: Cossacks RULER NAME: Azale ECONOMY: Stable ARMY: 10,900 men, Green NAVY: UU: Caucus Cavalry (425) RELIGION: Local Dieties CITIZEN MOOD: Content EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 21 WONDERS IN PROGRESS: NATION: Vietnam COLOR: Light Green RULER NAME: Blackheart ECONOMY: Depression ARMY: 11,500 men, conscript NAVY: 55 ships, conscript UU: RELIGION: Buddhism with strong Hindu influence CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 17 WONDERS IN PROGRESS: Angkor Wat (Greater Religious Unity, +1 mood, +culture) 4/4 NATION: Espania (Spain) COLOR: Green/Grey RULER NAME: Amirsan ECONOMY: Stable ARMY: 11,800 men, green NAVY: 50 ships, conscript UU: RELIGION: Christianity with strong Polythiestic influence CITIZEN MOOD: Unsatisfactory EDUCATION: Very Poor GOVERNMENT: Republic CULTURE: 37 AGE: Barbarian WONDERS IN PROGRESS: The Colloseum" (+3 Economy) 4/5 NATION: Frankish Kingdom RULER NAME: Toteone ECONOMY: Recession ARMY: 12,500 men, regular NAVY: 50 Ships, Conscript UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 23 WONDERS IN PROGRESS: Grand Cathedral (+2 moods, +10 culture) 3/4 Last edited by TheSilentPuma; Aug 11, 2005 at 04:07 PM. |
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#4 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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NPC'S
NATION: Adal RULER NAME: NPC COLOR: Light Pink (east Africa) ECONOMY: Recession ARMY: 4,100 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 9 AGE: Barbarian WONDERS IN PROGRESS: NATION: Britain COLOR: Orange RULER NAME: NPC ECONOMY: Failing ARMY: 6,900 men, conscripts NAVY: 45 Triremes, conscripts UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 22 WONDERS IN PROGRESS: London Lyseion of War and Philosophy", (+5 army, +2 military training levels, +2 education levels) 5/12 NATION: Alwa COLOR: Red (east africa) RULER NAME: NPC ECONOMY: Failing ARMY: 4,050 men, conscript NAVY: 25 ships, conscirpt UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 14 WONDERS IN PROGRESS: NATION: Apache COLOR: Light Blue RULER NAME: NPC ECONOMY: Uneasy ARMY: 12,500 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 11 WONDERS IN PROGRESS: NATION: Armenia COLOR: Olive RULER NAME: NPC ECONOMY: Dead ARMY: 2,000 men, conscript NAVY: UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Arawakia RULER NAME: NPC COLOR: Green (SA) ECONOMY: Failing ARMY: 7,500 men, Conscript NAVY: 75 ships, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 5 AGE: Barbarian WONDERS IN PROGRESS: NATION: Axum RULER NAME: NPC ECONOMY: Failing ARMY: 7,000 men NAVY: UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 25 AGE: Barbarian WONDERS IN PROGRESS: NATION: Azteca COLOR: Olive RULER NAME: NPC ECONOMY: Failing ARMY: 11,650 men, conscript NAVY: 60 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Baltic Kingdom COLOR: Orange RULER NAME: NPC ECONOMY: Failing ARMY: 10,400 men, conscript NAVY: 65 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 14 WONDERS IN PROGRESS: NATION: Baja COLOR: Light Purple RULER NAME: NPC ECONOMY: Failing ARMY: 6,800 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 14 WONDERS IN PROGRESS: NATION: Berbers COLOR: Orange RULER NAME: NPC ECONOMY: Failing ARMY: 7,200 men, conscript NAVY: 25 ships, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 11 WONDERS IN PROGRESS: NATION: Borneo COLOR: Brown RULER NAME: NPC ECONOMY: Recession ARMY: 8,800 men, conscript NAVY: 29 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Idiotic GOVERNMENT: Despotism AGE: Barbarian CULTURE: 16 WONDERS IN PROGRESS: NATION: Bosnia RULER NAME: NPC ECONOMY: Recession ARMY: 3,000 men, conscript NAVY: UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Huh? GOVERNMENT: Despotism CULTURE: 5 AGE: Barbarian WONDERS IN PROGRESS: NATION: Burma COLOR: Red RULER NAME: NPC ECONOMY: Failing ARMY: 7,800 men, conscript NAVY: 25 ships, conscript UU: RELIGION: Buddhism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 17 WONDERS IN PROGRESS: NATION: Byzantium RULER NAME: MSTK ECONOMY: Crashing ARMY: 9,300 men, regular NAVY: UU: Crusader (125) RELIGION: Christianity CITIZEN MOOD: Unsatisfactory EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 26 WONDERS IN PROGRESS: NATION: Han China COLOR: Pink RULER NAME: NPC ECONOMY: Failing ARMY: 7,000 men, conscript NAVY: UU: RELIGION: Buddhism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 19 AGE: Barbarian WONDERS IN PROGRESS: NATION: Cree COLOR: Green RULER NAME: NPC ECONOMY: Recession ARMY: 9,200 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 15 WONDERS IN PROGRESS: NATION: Ethiopia COLOR: Brown RULER NAME: NPC ECONOMY: Uneasy ARMY: 7,300 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 9 WONDERS IN PROGRESS: NATION: Finland COLOR: Lavender RULER NAME: NPC ECONOMY: Uneasy ARMY: 6000 men, conscript NAVY: 30 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 15 WONDERS IN PROGRESS: NATION: Geystral COLOR: Green RULER NAME: NPC ECONOMY: Failing ARMY: 11,500 Gitulen, conscript NAVY: 184 Don, conscript UU: CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Geystral Lizlerf CULTURE: 35 AGE: Barbarian WONDERS IN PROGRESS: NATION: Guinea COLOR: Tan RULER NAME: NPC ECONOMY: Crashing ARMY: 7,600 men, conscript NAVY: 35 ships, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 30 WONDERS IN PROGRESS: NATION: Huron COLOR: Light Blue RULER NAME: NPC ECONOMY: Dead ARMY: 4,100 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Unsatisfactory EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 26 WONDERS IN PROGRESS: NATION: Islamic Empire RULER NAME: NPC ECONOMY: Uneasy ARMY: 16,400 men, Veteran NAVY: UU: RELIGION: Islam CITIZEN MOOD: Content EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 18 AGE: Barbarian WONDERS IN PROGRESS: NATION: Japan RULER NAME: NPC ECONOMY: Failing ARMY: 6,000 men, conscript NAVY: 125 ships, conscript UU: RELIGION: CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 25 AGE: Barbarian WONDERS IN PROGRESS: NATION: Jin China COLOR: Purple RULER NAME: NPC ECONOMY: Recession ARMY: 9,000 men, conscript NAVY: 45 Triemes, conscript UU: CITIZEN MOOD: Content EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 21 AGE: Barbarian WONDERS IN PROGRESS: NATION: Mahadah COLOR: Pink RULER NAME: NPC ECONOMY: Uneasy ARMY: 9,200 men, green NAVY: 25 Ships, conscript UU: RELIGION: Buddhism/Hinduism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 32 WONDERS IN PROGRESS: Great Temple of Mahadah (+10 culture, +2 education) 4/4 NATION: Mandan (NA) COLOR: Tan RULER NAME: NPC ECONOMY: Uneasy ARMY: 8,000 men, green NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Very Poor GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Mauritania (Africa) COLOR: Dark Purple RULER NAME: NPC ECONOMY: Uneasy ARMY: 10,300 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Very Poor GOVERNMENT: Despotism AGE: Barbarian CULTURE: 12 WONDERS IN PROGRESS: NATION: Mongolia RULER NAME: NPC ECONOMY: Recession ARMY: 30,000 men, conscript NAVY: UU: RELIGION: CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 15 WONDERS IN PROGRESS: NATION: Montagnais COLOR: Purple (NA) RULER NAME: NPC ECONOMY: Recession ARMY: 7,000 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Navajo COLOR: Blue/Green RULER NAME: NPC ECONOMY: Uneasy ARMY: 8,200 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 5 AGE: Barbarian WONDERS IN PROGRESS: NATION: Nazca COLOR: Dark Blue (SA) RULER NAME: NPC ECONOMY: Failing ARMY: 5,000 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 5 AGE: Barbarian WONDERS IN PROGRESS: NATION: Panama COLOR: Olive RULER NAME: NPC ECONOMY: Recession ARMY: 9,900 men, conscript NAVY: 50 ships, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 11 WONDERS IN PROGRESS: NATION: Rus COLOR: Brown RULER NAME: NPC ECONOMY: Uneasy ARMY: 7,000 men, conscript NAVY: 25 ships, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 11 WONDERS IN PROGRESS: NATION: Sasanian Empire COLOR: Pink RULER NAME: NPC ECONOMY: Uneasy ARMY: 14,100 men, conscript NAVY: UU: RELIGION: Zoroastrianism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 16 WONDERS IN PROGRESS: NATION: Satavahanihara COLOR: Yellow (India) RULER NAME: NPC ECONOMY: Failing ARMY: 10,300 men, conscript NAVY: UU: RELIGION: Buddism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 24 WONDERS IN PROGRESS: NATION: Scotland COLOR: Dark Red RULER NAME: NPC ECONOMY: Crashing ARMY: 7,000 men, conscript NAVY: UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Huh? GOVERNMENT: Despotism AGE: Barbarian CULTURE: 18 WONDERS IN PROGRESS: NATION: Seminole COLOR: Dark Purple RULER NAME: NPC ECONOMY: Uneasy ARMY: 8,600 men, conscript NAVY: 95 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Idiotic GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Sioux COLOR: Olive RULER NAME: NPC ECONOMY: Recession ARMY: 7,700 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Sweden COLOR: Purple RULER NAME: NPC ECONOMY: Failing ARMY: 9,300 men, conscript NAVY: 45 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 18 WONDERS IN PROGRESS: NATION: Tibet COLOR: Orange RULER NAME: NPC ECONOMY: Uneasy ARMY: 7,000 men, conscript NAVY: UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism CULTURE: 27 AGE: Barbarian WONDERS IN PROGRESS: NATION: Timor COLOR: Light Red RULER NAME: NPC ECONOMY: Failing ARMY: 7,600 men, conscript NAVY: 111 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Idiotic GOVERNMENT: Despotism AGE: Barbarian CULTURE: 17 WONDERS IN PROGRESS: NATION: Tripoli RULER NAME: NPC COLOR: Yellow ECONOMY: Recession ARMY: 6,000 men, conscript NAVY: 25 ships, conscript UU: RELIGION: Christianity CITIZEN MOOD: Depressed EDUCATION: Idiotic GOVERNMENT: Despotism CULTURE: 13 AGE: Barbarian WONDERS IN PROGRESS: NATION: Valdivia COLOR: Tan (SA) RULER NAME: NPC ECONOMY: Uneasy ARMY: 7,500 men, conscript NAVY: 15 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Vikings COLOR: Light Blue RULER NAME: NPC ECONOMY: Uneasy ARMY: 8,200 men, conscript NAVY: 115 Triremes, conscript UU: RELIGION: Local Polytheism CITIZEN MOOD: Depressed EDUCATION: Ignorant GOVERNMENT: Despotism AGE: Barbarian CULTURE: 17 WONDERS IN PROGRESS: NATION: Yamato COLOR: Blue (Japan) RULER NAME: NPC ECONOMY: Recession ARMY: 6,100 men, conscript NAVY: 35 Triremes, conscript UU: RELIGION: Buddhist CITIZEN MOOD: Depressed EDUCATION: Idiotic GOVERNMENT: Despotism AGE: Barbarian CULTURE: 7 WONDERS IN PROGRESS: NATION: Zulu Empire RULER NAME: NPC ECONOMY: Recession ARMY: 12,300 men, Conscript NAVY: 225 ships, green UU: CITIZEN MOOD: Depressed EDUCATION: Very Poor GOVERNMENT: Despotism CULTURE: 25 AGE: Barbarian WONDERS IN PROGRESS: Last edited by TheSilentPuma; Aug 11, 2005 at 04:32 PM. |
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#5 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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Wonders
2700 BCE Altar of Toronto (+1 economy and +1 education)- Canada 1/2 2600 BCE Big Fat Farm Thing (+3 Economy)- Geystral 1/2 2500 BCE Great Commercial Trade Market (+4 economy)- Britian 1/2 Kabba (+3 Economy)- Arabia 1/2 2300 BCE Library of Toronto (+2 Education, faster research)- Canada 2/2 El Colegio de Montezuma (+5 to Education)- Great Knowledge Nation 1/2 Spire of the Amazon (+2 Econ, +1 Education)- Amazon 1/2 2200 BCE The Spanish Voyage (+2 Education +2 Navy)- Spain 1/2 2100 BCE Great Marketplace of Mecca (+2 economy)- Arabia 2/2 Huge Military Academy (+2 Army, +1 economy)- Geystral 1/2 2000 BCE Trade Center of Novgorod (faster expansion, +2 economy)- Russia 1/2 1700 BCE College of the War of Self Determination (2 army +1 education)- Canada (1/2) 1600 BCE Spanish Military Academy (+4 army)- Spain 2/2 1400 BCE Grand Arabian Conscription (+2 Army)- Arabia 1/2 1300 BCE Jamao Statue (+2 army, increase citizen mood)- Sinhala 1/2 1200 BCE 44oz. cup of BACK THE **** DOWN!" (+3 army)- Geystral 2/2 1100 BCE Marketplace of Toronto (+2 economy)- Canada 2/2 1000 BCE Desert Markets of the Sahara (+2 economy)- Sicily 1/2 Catalan Library (+2 Education, +2 Economy)- Spain 1/2 Siberian Expedition (allows expansion in Siberia)- Russia 1/2 800 BCE Guin Statue (Culture +3)- Guinea 1/2 700 BCE Statue of a Man Taking a Wizz in the Direction of the Sumatran Exiles (+3 army)- Geystral 1/2 Victory Statue (+2 army)- Cree 1/2 600 BCE Grand Temple of Basrah (+2 Education)- Arabia 1/2 Statue to Charles (+3 Army)- Franks 1/2 500 BCE Sicilian Mainstreet (+3 economy)- Sicily 1/2 Alhambra of Grenada (+4 Economy)- Espania 1/2 Pyramids (+2 army, +1 navy, +1 edu)- Egypt 1/2 400 BCE Imperial Palace of Ceylon (+2 Education +1 culture)- Sinhala 1/2 300 BCE Great Lighthouse (+2 econ +2 navy)- Canada 1/2 Great Sumerian Farmlands (+1 economy, +happpiness)- Arabia 2/2 200 BCE Great Library of London (+3 education, +1 culture)- England 1/2 The Roman Legions (+4 Army)- Rome 1/2 100 BCE Temple of the Six Banyan Trees (economy +4, grow confidence)- Canton 1/2 1 CE Johannessburg Library/School (+2 education, +2 economy)- South Africa 1/2 The Spanish Rebirth (+3 Army)- Spain 1/2 100 CE Order of Basara (+1 Army, +1 mood)- Arabia 2/2 iron age The Wonder (+5 Army)- Geystral 1/2 classical age 150 CE The Emperors Militairy Academy (+2 army +1 economy)- Japan 1/2 classical age 250 CE Barracks of Toronto (+2 army +2 economy)- Canada 1/2 classical age Great Wall of Fudge Package (+5 army)- Kearsut 1/2 iron age 400 CE Cossacks (creates a highly trained force)- Cossacks 1/2 iron age City of Kaha and Republican Garden (citizen mood +2, econ +2)- Sinhala 2/2 iron age Economic tent (+4 economy)- Mongolia 1/2 bronze age Docks of M'glayfen (+3 navy)- Geystral 2/2 classical age Corps of Carthage (+1500 Troops)- Sicily 1/2 iron age 450 CE The Uitenhage Dockyards (+3 navy, +3 army)- Zulu Empire 1/2 classical 500 CE That One Thing (army +1000 men)- Arabia 2/2 iron 550 CE The Spanish Republic (+4 Economy)- Spain 2/2 clasical Military Movement (+4 army)- japan 2/2 classical 600 CE Great Port of Brisbane (quad-ruples naval production, +2 economy)- Australia 1/2 barbarian 700 CE Pledge of Canadian Vengence (+2 Army, +2 Navy)- Canada 1/2 barbarian 875 CE Temple Mount (+2 economy and +2 army)- Canada 2/2 barbarian Cossack Manifest Destiny (+4 army, +2 mood)- Cossack Empire 1/2 barbarian Shipworks of Japan (+4 navy +2 economy)- Japan 1/2 Barbarian 900 CE First Jihad (+4 army)- Islamic Empire 1/2 barbarian Call of the Mongol Horde (+10 army)- Mongolia 1/2 barbarian Johannesburg Barracks (+4 army +4 navy)- Zulu Empire 1/2 Barbarian UU's BARBARIAN AGE - Canada- Canadian Legoinare - Good at attacking. Uses group fighting tactics to maximze enemy loss and minimze their own on defense. Alliances -The "Hudson Powers" - Cree, Winnebago, Montagnis, Huron -The "Central Alliance" - Panama, Great Honduras, Azteca, Seminole, Navajo, Mojave, Apache -"Pacific Alliance" - Timor and Borneo and Guinea Last edited by TheSilentPuma; Aug 11, 2005 at 04:12 PM. |
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#6 |
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The Great
Join Date: Jul 2003
Location: Beyond the hill and threw the swamp
Posts: 5,254
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Geystral (Starting at the southern tip of Siam this time)
RULER NAME: Amon Savag ECONOMY: Depression ARMY:100 men NAVY: UU:Geystral Copper fist(Use intimidation alot on enemies...I'll go into detail later today in a story) CITIZEN MOOD: Depressed EDUCATION:Huh? GOVERNMENT: Will make up a government later today in story AGE:Copper WONDERS IN PROGRESS:Big Fat Thing (Very big farms) +3 economy
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Look at me...I'm a NESer And don't worry, Amon is not Nazi in the real life. Neither is he an orc, or an evil Persian cultist. He's just evil - DasAmon Savag: the NES forums' resident cartoon super-villain. - Amenhotep7(by compentint, i mean Amon savag really, for hsi sheer kick-assatude, and willign to do what it takes to win a war)-Xen omg, my heart, my aching heart...against Amon Savag? he practically taught me everything i knew...-Alex994 Meeting Amon Savag convinced me there is no God.. only him.-TheLizardKing I know not to pick countries near you-Julius Gandi |
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#7 |
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The Norwegian Viking
Join Date: Oct 2002
Location: VikingLand
Posts: 1,854
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NATION:
RULER NAME: ECONOMY: Depression ARMY:100 men NAVY: UU: Expansion mens: Faster and better to explore, badder in combat CITIZEN MOOD: Depressed EDUCATION:Huh? GOVERNMENT: Despotism AGE:Copper WONDERS IN PROGRESS: Great Commercial Trading Merket (+4 in Enconomy) Orders: increase economy. Start wonder (over^) Expand, use UU.
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"Nobody" is perfect, I'm "Nobody". Not really here anymore :P |
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#8 |
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Ain't no thang
Join Date: May 2002
Location: Battle Creek, Michigan
Posts: 3,992
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NATION: Sicily (starts in Sicily)
RULER NAME: Anotnio/china444 ECONOMY: Depression ARMY:100 men NAVY: UU: Sicilian Warrior CITIZEN MOOD: Depressed EDUCATION:Huh? GOVERNMENT: Despotism AGE:Copper WONDERS IN PROGRESS: orders later----can i be the color yellow on the map? |
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#9 |
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brand new year
Join Date: Sep 2003
Location: Cowboys Stadium
Posts: 2,379
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NATION: Central America (starts in central america
RULER NAME: Pablo (Human-Slaughter) ECONOMY: Depression ARMY:100 men NAVY: UU: (Not sure yet) CITIZEN MOOD: Depressed EDUCATION:Huh? GOVERNMENT: Despotism AGE:Copper WONDERS IN PROGRESS: El Colegio de Montezuma (+5 to Education +2 for Culture)
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Political Compass Quiz 3.25 Economic Right and 3.85 Authoritarian Currently: Texas in A Brave New World Proud Member of the Dallas Cowboys Fan Base Hoist Tha' Colours High! My only friends are pirates, thats just who I am. - Kenny Chesney |
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#10 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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Excellent!
@human slaughter- i see that you've figured that starting in america requires a concerted effort toward education.... good. Your wonder is a bit much but i'm going to allow it, but that will be your only wonder for the age. Personally though, i think it's a great one and you should keep it rather than getting 2 "lighter" ones. @Heine- might need a nation name and location. just a thought though.... If i get one or two more people i'll do the first update. I don't need orders yet, if you get them in, or have already i'll keep them for the second update. Thanks everyone! |
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#11 |
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The Norwegian Viking
Join Date: Oct 2002
Location: VikingLand
Posts: 1,854
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oh, sorry, it's britain
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"Nobody" is perfect, I'm "Nobody". Not really here anymore :P |
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#12 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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no problem, i'll get it on the map for you
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#13 |
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at least it isnt the sens
Join Date: Dec 2002
Location: Toronto, Canuckistan
Posts: 1,912
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I'll join
NATION:Canada RULER NAME:Constantine ECONOMY: Depression ARMY:100 men NAVY: UU:Canadian Bushman CITIZEN MOOD: Depressed EDUCATION:Huh? GOVERNMENT: Despotism AGE:Copper WONDERS IN PROGRESS: Altar of Toronto +1 economy and +1 education |
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#14 |
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brand new year
Join Date: Sep 2003
Location: Cowboys Stadium
Posts: 2,379
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You can also chose how long it will take i knew in the beginning it would take a very long time. So i dont mind.
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Political Compass Quiz 3.25 Economic Right and 3.85 Authoritarian Currently: Texas in A Brave New World Proud Member of the Dallas Cowboys Fan Base Hoist Tha' Colours High! My only friends are pirates, thats just who I am. - Kenny Chesney |
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#15 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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alrighty, i'm doing first update now, it'll be out in a few.
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#16 |
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at least it isnt the sens
Join Date: Dec 2002
Location: Toronto, Canuckistan
Posts: 1,912
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Sorry forget orders:
Expand start wonder increase econonmy by starting a system of cart paths to all the Villages OH and UU desrcpitio: Bushman knows lay of land can live off it helps woth expansion and scouting |
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#17 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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Update 1: 3000 BCE
Out of the complex farming societies and chiefdoms that dotted the landscape for mellenia, the first state societies have emerged. Regional strongmen have been replaced by the first absolute rulers of nations.
In the northern expanse of the Americas a hardy people calling themselves the Canadians have arisen and started expanding along the Lake known as Erie from their village of Toronto. Their leader, Constintine had decreed the construction of the Alter of Toronto, expected to be completed in 300 years. Deep within the jungles of an area known as Central America, a race of people have created a society centered on knowledge and technological betterment. They call themselves, conviently, the Central Americans. They've started the El Colegio de Montezuma which at this point no one has any ability to forcast it's completion date. A project that ambitous will take many years. On the island north of the continent known as Europe a seafaring and trading people have started expansion along the Thames river from their village of London. From that economic center they hope to attract foreigners from all tribes to their, Great Commercial Trading Market to be completed in 500 years. From the eastern edge of their home on the Sicilyian island, Antonio and his village hailing from Syracuse have expanded control over half the island. A collective band of Austro-Asiatic rice farmers have banded together under a man known as Amon Savag and founded the city of Geystral on the Mylasian Penninsula and began construction of a Big Fat Thing that would awe his people and flow money into his coffers. It is expected to take 400 years. NPC Diplomacy Trade None Yet Rules Nothing New Last edited by TheSilentPuma; Sep 19, 2003 at 12:18 PM. |
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#18 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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map 3000 BCE
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#19 |
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at least it isnt the sens
Join Date: Dec 2002
Location: Toronto, Canuckistan
Posts: 1,912
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Silent Puma could you change my colour to red thnaks
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#20 |
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United States Marine
Join Date: Feb 2003
Location: at a bar, any bar in Lincoln, NE
Posts: 931
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@Constintine, sure, i'll be done next update
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