stFMNES 3: 19th century Europe

Finmaster

The White Ghost
Joined
Apr 13, 2003
Messages
2,716
It is the autumn of the year 1815. Few weeks ago Napoleon, “the werewolf of Corsica”, was finally beaten in Waterloo and he has been driven into exile. In the congress held in Vienna, Austria, the leaders of all big European nations have decided how to divide Europe to ensure the safety of the European people – and also the safety of their own power. The ideals of the French revolution – i.e. liberalism, democracy, freedom of speech, equality, nationalism and so on are all considered to be threats to safety among the conservative circles, and the conservative circles are currently the ones controlling the continent as Switzerland is the only true republic in the entire Europe.
France has been given back to the royal family which controlled it before the Great Revolution in 1789, and several other adjustments have been made by Prussia, England, Austria and Russia to make the Europe safe from future Napoleons: Several dozens of small German states and city-states have been annexed into bigger states, Prussia has been granted the control of big land areas near France, Belgium has been annexed into Netherlands, Switzerland has been declared “neutral zone” and in Italy, Austria has been granted the control of Venice and Lombardy. The point of all these adjustments was to ensure that France would never again become such a pain in the ass as it did with Napoleon leading it.
And while Britain, Prussia, Austria and Russia are agonizing over liberal manifests, the Ottoman Empire is still at its power in the east…


This is how Europe looked like in 1815. But how would it have looked like after 1815 if YOU had been running it?

ABOUT THIS NES

This is my third nes, and like the previous two, it is a story nes. But this time it’s based mostly on real history… but I made a couble of adjustments for my nes that are not completely historically accurate: in the real congress of Vienna, the number of German states was decreased from several hundreds to 39 – but in this nes, only seven of them exist. There are only three states in Italy, and some African countries like Tripoli and Algiers have been given a lot more land than they actually owned. All these adjustments have been made for gameplay purposes (and also to make moderating a bit easier ;)).

I will try to update this nes at least two or three times a week. Plus, there will be some “status reports” every now and then, to ensure that there won’t be any crazy “Sweden sneak-attacked and conquered half of Russia before the Russian leaders even heard about the attack” events.

This nes will be played on a map of Europe because I want it to be a historical view on Europe's developement (or possible developement ;)) during the 19th century. That doesn't mean that the rest of the world wouldn't exist! You still have colonies and losing them might cause you some economical losses. USA and China still exist, altough both try not to have anything to do with Europe.

SOME BASIC RULES:

-Basic storytelling rules: you give orders, I follow them.

-Army, navy, economy, culture and education are upgradeable. Upgrading one thing will cost you one economy level. If you grow economy you can’t grow anything else. There are 5 levels for culture and education and 7 levels for army, navy and economy.

-Level of technology, living standards and confidence are not upgradeable. Their growth depends on many things, including your actions, and even a bit on your luck. All these three unupgradeable things are a factor in deciding who are winning battles in wars.

ARMY/ECONOMY (etc...) LEVELS:
Army/navy: tiny, very small, small, medium, large, very large, huge
Economy: depression, recession, slowing, stable, growing, booming, world-wide
Culture: near nil, low, moderate, high, outstanding
Education: lousy, bad, average, good, outstanding
Confidence: near nil, low, average, high, outstanding

CONSCRIPTION:
It takes 2 years (i.e. one turn) to order a conscription. Your army size will increase by one (two if your home soil is being unprovokenly attacked, since there will be more volunteers) and it will cost you an economy level. Plus it will cost you one economy level for every 2 turns you keep it up.
NOTICE: When you use conscription, your army level can raise above "huge", but you can't normally grow army beyond huge if you don't use conscription to get there.

GOVERNMENTS:
the government forms include sultanate, monarchy, dictatorship, constitutional monarchy and republic (same as democracy).

WONDERS:
It will take from 5 to 15 turns (10 to 30 years) to build a wonder, depending on what it will give to you. The wonders have to be realistic.

MONARCHS:
I liked the monarch system in aaminion’s eurones. So you’ll also have monarchs or presidents or prime ministers running your country, and you’ll get to name them. If you won’t then I will. If you write stories (and I hope people will), you can determine when they die and who will be their successors. You also get to name your leaders. If you dont then I will. I will also make them die if you never make them die in your stories.

STORIES
You might get an additional boost in confidence or something if you write a lot. But I know that there are a lot of people who don’t want to write anything so I’m not forcing anyone and there won’t be any real penalties for not writing.

THE NES WILL END…
This nes is about the 19th century, so if it won’t die before 1900, then that is the year where it will end. After that, there will be a winner determined (what is the point of playing a game if it’s not winnable?) and some other awards granted (like “most trustworthy ally” or something). There will be no votings or polls; I will be the one who determines the winner(s).

SPECIAL THANKS
Special thanks go to Plexus as the blank map to which I drew the 1815 borders was done by him and he helped me out with it, and also to Lmsw who helped me name some small German and Italian states.
 
Map in the autumn of 1815:
stFMnes3.gif
 
Nations (and geographical locations for the not-so-well-known nations):
(If you don’t know where some countries are, ask me either in the thread, on AIM or on a private message).
And if I forgot some nations from this list, please tell me!


Algiers, player:
Austria, player: Amon Savag
Bavaria (southeastern Germany, blue on the map), player:
Beylik (Tunis), player:
Britain, player: Constantine
Denmark, player:
Emirate of Najd (Arabian peninsula), player:
Empire of Fez and Morocco (Morocco), player:
France, player: Stormbringer
Hannover (right below Denmark), player:
Hessen (in the middle of Germany, red in the map), player: Emu
Montenegro (small, dark orange in the map, between Austria and Ottomans), player:
Netherlands, player: Lmsw
Ottoman Empire, player: Aaminion
Papal States (central and northern Italy), player:
Persia (Iran), player:
Pommern (small, light blue in the map, between Prussia and Hannover), player:
Prussia (notice: it’s divided in two), player: China444
Portugal, player: A dead rat
Russia, player: Amirsan
Saxony (small, pink on the map, between Prussia and Austria), player:
Spain, player: Volum
Sweden, player:
Switzerland, player: Plexus
Tripoli (Libya), player:
Twin Kingdoms of Sardinia and Piemonte (brown on the map, notice: it’s divided in two), player: Azale
Twin Kingdoms of Sicily and Naples (southern Italy), player:
Wurtenberg (southwest Germany, dark green on the map), player:
 
Nation: Algiers
Player: NPC
Name of the leader: Sultan Muhammas
Army: medium
Navy: medium
Economy: slowing
Culture: near nil
Education: bad
Technology: Level 2 (Age of Enlightment)
Living Standarts: 4th world
Confidence: medium
Government: sultanate
Wonders:
Monarchs and leaders:
Sultan Muhammas (1800 - )

Nation: Austria
Player: Amon Savag
Name of the leader: Emperor Franz I
Army: large
Navy: small
Economy: stable
Culture: high
Education: good
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: good
Government: monarchy
Wonders:
Monarchs and leaders:
Emperor Franz I (1792 - )

Nation: Bavaria (ANNEXED BY HESSEN AND AUSTRIA)
Player: ANNEXED!
Name of the leader: NONE
Army: NONE
Navy: NONE
Economy: slowing
Culture: moderate
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: near nil
Government: NONE
Wonders:
Monarchs and leaders:
King Maximilian IV (1799 - 1818)

Nation: Beylik (Tunis) (ANNEXED BY SARDINIA-PIEMONTE)
Player: ANNEXED!
Name of the leader: Sultan Hussein II (In exile)
Army: tiny (in exile)
Navy: NONE
Economy: depression
Culture: moderate
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 5th world
Confidence: near nil
Government: sultanate
Wonders:
Monarchs and leaders:
Sultan Mahmud (1814 - 1816)
Sultan Hussein II (1816 - )


Nation: Britain
Player: Constantine
Name of the leader: Prime Minister Arthur Wellesly, Duke of Wellington
Army: large
Navy: large
Economy: slowing
Culture: high
Education: good
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: good
Government: constitutional monarchy
Wonders:
- East India Company (2/9)
Monarchs and leaders:
King George III (1761 - )
PM Arthur Wellesly (1815 - )


Nation: Denmark
Player: NPC
Name of the leader: King Fredrik VI
Army: small
Navy: small
Economy: stable
Culture: high
Education: good
Technology: Level 2 (Age of Enlightment)
Living Standarts: 1st world
Confidence: outstanding
Government: monarchy
Wonders:
Monarchs and leaders:
King Fredrik VI (1808 - )


Nation: Emirate of Najd (Arabian peninsula)
Player: NPC
Name of the leader: sultan Said
Army: medium
Navy: small
Economy: recession
Culture: high
Education: bad
Technology: Level 1 (Age of Enlightment)
Living Standarts: 4th world
Confidence: low
Government: sultanate
Wonders:
Monarchs and leaders:
Sultan Said (1804 - )

Nation: Empire of Fez and Morocco (Morocco)
Player: NPC
Name of the leader: Sultan Sliman
Army: medium
Navy: very small
Economy: growing
Culture: near nil
Education: lousy
Technology: Level 1 (Age of Enlightment)
Living Standarts: 4th world
Confidence: low
Government: monarchy
Wonders:
Monarchs and leaders:
Sultan Sliman (1792 - )

Nation: France
Player: Stormbringer
Name of the leader:
Army: large
Navy: medium
Economy: stable
Culture: good
Education: excellent
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: near nil
Government: monarchy
Wonders:
-Restoration (2/9)
Monarchs and leaders:
Louis XVIII (1815 - )

Nation: Hannover
Player: NPC
Name of the leader: King William IV
Army: medium
Navy: small
Economy: stable
Culture: moderate
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: average
Government: monarchy
Wonders:
Monarchs and leaders:
King William IV (1814 - )

Nation: Hessen
Player: Emu
Name of the leader: Duke Andrei von Uber
Army: large
Navy: NONE
Economy: growing
Culture: moderate
Education: bad
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: medium
Government: dictatorship
Wonders:
Monarchs and leaders:
Duke Andrei von Uber (1811 - )

Nation: Montenegro
Player: NPC
Name of the leader: King Petar I
Army: small
Navy: very small
Economy: growing
Culture: moderate
Education: bad
Technology: Level 2 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: outstanding!
Government: monarchy
Wonders:
Monarchs and leaders:
King Petar I (1782 - )

Nation: Netherlands
Player: lmsw
Name of the leader: Prime Minister Albert Wanjon
Army: medium
Navy: large (under training)
Economy: growing
Culture: good
Education: high
Technology: Level 2 (Age of enlightment)
Living Standarts: 2nd world
Confidence: low
Government: constitutional monarchy
Wonders:
Dutsch East India Company (+3 economy, 1/10)
Monarchs and leaders:
Queen Maria of the House of Orange (1813 - )
Prime Minister Albert Wanjon (1815 - )

Nation: Ottoman Empire
Player: Aaminion
Name of the leader: Sultan Mehmet Pasha
Army: huge
Navy: small
Economy: DEPRESSION!
Culture: moderate
Education: bad
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: high
Government: constitutional sultanate
Wonders:
-Great Assesment (2/5)
Monarchs and leaders:
Sultan Mehmet Pasha (1808 - )

Nation: Papal States
Player: NPC
Name of the leader: Pope Pius VII
Army: very small
Navy: small
Economy: stable
Culture: outstanding!
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: average
Government:
Wonders:
Monarchs and leaders:
Pope Pius VII (1800 - )

Nation: Persia (ANNEXED BY OTTOMANS)
Player: ANNEXED
Name of the leader: NONE
Army: NONE
Navy: NONE
Economy: recession
Culture: moderate
Education: near nil
Technology: Level 1 (Age of Enlightment)
Living Standarts: 4th world
Confidence: near nil
Government: sultanate
Wonders:
Monarchs and leaders:
Sultan Fath Ali Qajar (1797 - 1818)

Nation: Pommern
Player: NPC
Name of the leader:
Army: small
Navy: medium
Economy: stable
Culture: low
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: average
Government:
Wonders:
Monarchs and leaders:

Nation: Prussia
Player: china444
Name of the leader: King Frederick William III
Army: very large
Navy: small
Economy: stable
Culture: good
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: average
Government: monarchy
Wonders:
Monarchs and leaders:
King Frederick William III (1797 - )

Nation: Portugal
Player: A dead rat
Name of the leader: King Alfonso VII
Army: small
Navy: large
Economy: booming
Culture: good
Education: low
Technology: Level 1 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: average
Government: monarchy
Wonders:
Monarchs and leaders:
King Alfonso VII (1799 - )

Nation: Russia
Player: Amirsan
Name of the leader: Tsar Alexander I
Army: very large
Navy: medium
Economy: recession
Culture: moderate
Education: low
Technology: Level 2 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: low
Government: monarchy
Wonders:
- Military Barracks (2/11)
Monarchs and leaders:
Tsar Alexander I (1801 - )

Nation: Saxony (C)
Player: NPC
Name of the leader: King Friedrich August III
Army: medium
Navy: NONE
Economy: stable
Culture: moderate
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: average
Government: monarchy
Wonders:
Monarchs and leaders:
King Friedrich August III (1763 - )

Nation: Spain
Player: Volum
Name of the leader: King Fernando VII
Army: medium
Navy: very large
Economy: booming
Culture: moderate
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: near nil
Government: monarchy
Wonders:
- Great Tactics of War (2/7)
Monarchs and leaders:
King Fernando VII (1813 - )

Nation: Sweden (C)
Player: NPC
Name of the leader: King Carl XIII
Army: very large
Navy: medium
Economy: stable
Culture: low
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 1st world
Confidence: good
Government: monarchy
Wonders:
Monarchs and leaders:
King Carl XIII (1809 - )

Nation: Switzerland
Player: Plexus
Name of the leader: President David von Wyss II
Army: small
Navy: NONE
Economy: booming
Culture: medium
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 1st world
Confidence: good
Government: republic
Wonders:
Monarchs and leaders:
President David von Wyss II (1814 - )

Nation: Tripoli (Libya)
Player: NPC
Name of the leader: sultan Shalim
Army: medium
Navy: very small
Economy: slowing
Culture: near nil
Education: near nil
Technology: Level 2 (Age of Enlightment)
Living Standarts: 4th world
Confidence: near nil
Government: sultanate
Wonders:
Monarchs and leaders:
Sultan Shalim (1815 - )

Nation: Twin Kingdoms of Sardinia and Piemonte
Player: Azale
Name of the leader: King Bersaglieri
Army: large
Navy: medium
Economy: slowing
Culture: low
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: good
Government: monarchy
Wonders:
Piedmont Point (1/15)
Monarchs and leaders:
King Bersaglieri (1803 - )

Nation: Twin Kingdoms of Sicily and Naples
Player: NPC
Name of the leader: King Ferdinando III
Army: small
Navy: medium
Economy: stable
Culture: low
Education: bad
Technology: Level 2 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: low
Government: monarchy
Wonders:
Monarchs and leaders:
King Ferdinando III (1761 - 1816)
King Ferdinando IV (1816 - )


Nation: Wurtenberg (C)
Player: NPC
Name of the leader: King Wilhelm I
Army: medium
Navy: NONE
Economy: slowing
Culture: low
Education: bad
Technology: Level 1 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: low
Government: monarchy
Wonders:
Monarchs and leaders:
King Friedrich I (1805 - 1816)
King Wilhelm I (1816 - )
 
Timeline:

The Beginning:
It is the autumn of the year 1815. Few weeks ago Napoleon, “the werewolf of Corsica”, was finally beaten in Waterloo and he has been driven into exile. In the congress held in Vienna, Austria, the leaders of all big European nations have decided how to divide Europe to ensure the safety of the European people – and also the safety of their own power. The ideals of the French revolution – i.e. liberalism, democracy, freedom of speech, equality, nationalism and so on are all considered to be threats to safety among the conservative circles, and the conservative circles are currently the ones controlling the continent as Switzerland is the only true republic in the entire Europe.
France has been given back to the royal family which controlled it before the Great Revolution in 1789, and several other adjustments have been made by Prussia, England, Austria and Russia to make the Europe safe from future Napoleons: Several dozens of small German states and city-states have been annexed into bigger states, Prussia has been granted the control of big land areas near France, Belgium has been annexed into Netherlands, Switzerland has been declared “neutral zone” and in Italy, Austria has been granted the control of Venice and Lombardy. The point of all these adjustments was to ensure that France would never again become such a pain in the ass as it did with Napoleon leading it.
And while Britain, Prussia, Austria and Russia are agonizing over liberal manifests, the Ottoman Empire is still at its power in the east…


1816:

February: Switzerland transforms into newspaper age as "Zurich Times", a European-wide newspaper concentrating on affairs of the world, is being published to give trustworthy status reports for all European nations.
Sultan Mesmet Pasha of the Ottoman Empire starts a big and liberal political reformation, as the Ottoman Empire becomes a constitutional monarchy.

March: Twin Kingdoms of Sardinia and Piemonte start an invasion against Beylik. In just two weeks the northern coast of Tunisia is in their control and the capital city of Tunis becomes surrounded.

May: Tripolian and Algerian leaders declare themselves neutral in the war that is going on in Tunisia, despite the fact that only one month earlier they had promised help to Beylik.
The Battle of Tunis is fought on may 12th, when sultan Mahmud got tired of being surrounded in his capital. The long struggle ends in a stalemate, but sultan Mahmud gets killed and Hussein II, the new sultan, flees to Morocco.

September: Beylik is almost destroyed, as their army is now without a leader.
Liberal movements start all over the muslim world. The christian rebellion in northern Morocco is one such movement - and later the empire of Fez and Morocco solve the issue by selling the christian areas to Spain.
Hessen starts a war against Bavaria, and Saxony joins Bavaria's side.
 
okay... start joining people! :D

EDIT: It'll take me some time to get the nation templates finished. I understand if you want to wait until it's done... but if you are feeling lucky, pick one right away ;)
 
I call the Netherlands
 
Nation templates are ready. I tried to give some extra economical bonuses for nations with colonies (the fact that you can't play in the world outside Europe doesn't mean that it wouldn't exist ;))

Also, you can write orders while you join.
 
I'd Like to join as Britian

Nation: Britain
Player:Constantine
Name of the leader: Duke of Wellington, PM
Army: medium
Navy: large
Economy: stable
Culture: high
Education: good
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: good
Government:
Wonders:British East India comapny(+2 economy,+1 navy)
Monarchs:Geroge III(figurehead)

Constantine
 
Nation: Ottoman Empire
Player: AAminion00
Name of the leader: Sultan Mehmet Pasha
Army: very large
Navy: small
Economy: depression
Culture: moderate
Education: bad
Technology: Level 1 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: average
Government: Constitutional Sultanate
Wonders:
Monarchs: Sultan Mehmet Pasha

In a move that shocked most of Europe, the Ottoman Sultanate adopted a constitutional monarchy. Upon closer inspection however, the reasons weren't too hard to comprehend. After the congress of Vienna, many of the people in the Ottoman Empire thought that perhaps they could get their own independent nation. The dozens of people the Turks had conquered over the centuries, all had dreams of leading their countrymen to victory over the opressors. Combined with the decreasing standard of living, a failure to adapt to the more modern technologies of the age, and military defeats over the past 50 years, the situation was screaming to the Sultan, that changes needed to be made.

To calm the nerves of both the Muslims in the empire, and the natives, a style of goverment, similar to that of Britian, was to be adopted. It would be, in many ways a republic. There would be 2 houses. In the first, the house of peoples, each different group would recieve 4 members. Greeks, Serbs, Egyptian Arabs, Bosniaks, Albanians, Bulgars, and of course, Turks. In the second, the "parliment", each nationality would recieve a number of represenatives according to their size in the empire. Those two bodies would alternate between each other on laws and such, while the ultimate decision would go to the Sultan. And this is where the Sultan reigned supreme. Whatever his choice on the matter, which would only be given to him had the two houses agreed on the issue, would be supreme.

It took quite some time before the new system was organized. A few peasents here and there revolted, but those were quickly surpressed, while most people pondered and argued the new rules. The Muslims were the first to accept, allowing Mehmet Pasha to fortify his country with soldiers. Seeing the infantry must've hurried up the discussions, for the Christian peoples of the empire also accepted shortly afterwords.

With the stability of his Constitutional "Empire" at hand, Mehmet Pasha decided to bring his people up to par with their European counterparts. Recently, a revolution of sorts was going on among the sciences in Britian and Austria, and other such countries. Mehmet Pasha wanted very much for the same thing to happen in Turkey. He immediatly ordered an increase in the empire's manufacturing industry. Hoping this would boost the economy, he started a project that would be a true wonder if finished. A detailed assesment of the whole empire and it's infrastructure, aimed at bringing the Ottoman technology level up to par with neighboring Austria.

------------------------------

Orders

- Increase economy by encouraging more manufacturing jobs
- Start wonder, "Great Assesment", +1 economy, help in getting to next technology level
 
Provinces, or Sandzaluks, or Ottoman Empire, circa 1815 A.D.
 

Attachments

  • ottomans.jpg
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Yo Yo, joining this one becuase I am nice. :) Though I am joining too many...

Nation: Russia
Player: Amirsan/Stalin
Name of the leader:
Army: very large
Navy: medium
Economy: slowing
Culture: moderate
Education: low
Technology: Level 2 (Age of Enlightment)
Living Standarts: 3rd world
Confidence: low
Government:
Wonders:
Monarchs:
 
Nation: Austria
Player: Amon Savag
Name of the leader: Austrian Emperor
Army: medium
Navy: small
Economy: good
Culture: high
Education: good
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: good
Government:
Wonders:
Monarchs:

To:Ottomans
From:Austria

Alliance?

To:Russia
From:Austria

Alliance?
 
Nation: Twin Kingdoms of Sardinia and Piedmonte
Player: Azale
Name of the leader: King Bersaglieri
Army: large
Navy: medium
Economy: slowing
Culture: low
Education: average
Technology: Level 2 (Age of Enlightment)
Living Standarts: 2nd world
Confidence: good
Government: Monarchy
Wonders:
Monarchs
 
To: Naples & Papal States
From: Piedmont

Would you like to ally with us, your Italian neighbor?

To: Ottomans
From: Piedmont

*secret* We are attacking the north african Muslim nations, and with your help we can easily subdue the backwards people. *secret*


Orders *secret*
- increase army size

- with my entire navy paving the way, invade the small, meak nation of Tunis. Land a medium-army on thier shores and invade from thier, show respect to Islam
 
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