a_dead_rat
StormtrooperoftheFuture
MILITARY
-Armies are increased by 1,000 troops for every level you increase it by.
-Mobilizing your army makes it fight better, but takes one turn.
-Training your army makes it fight better, but costs an economy level.
-Conscipting an army increases your army by 2 levels for free, but lowers your training level.
Navy
-Navies increase by 10 ships for every level you increase it by.
-Navies can be trained and mobilized in the same way as armies.
-Putting your navies in port protects them from sea attacks, but they can be destroyed when you lose territory.
ECONOMY
-Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
-Say how you want to improve your economy
-If you increase your economy, you can't improve anything else that turn.
-If you increase something by 2 levels or improve 2 things at once, you lose an economy level
Trade
-To trade with another nation, say so in your Orders. It costs one economy level.
-For every trade route you have that isn't blocked, you gain one economy level every three turns.
EDUCATION
-Education improves Culture and helps you advance to new ages.
Education Levels:
1. Huh?
2. Idiotic
3. Ignorant
4. Very Poor
5. Poor
6. Below Average
7. Average
8. Above Average
9. Smart
10. Wise
11. Philosophers
12. Enlightenment
CULTURE
-Culture is how other nations look upon your country
Culture Levels:
1. Horrible
2. Bad
3. Poor
4. Fair
5. Good
6. Great
7. Excellent
8. Awesome
LIVING STANDARDS
-Living Standards cost one economy level.
-Good living standards make people happy.
Levels:
4th World
3rd World
2nd World
1st World
APPROVAL RATING
-Approval Rating is how much the people like you. It is determined by random events, stories, and how nice you are to your people. It's a lot like "Confidence in Leader" in other NESes.
-Approval Rating's effects depend on your government.
Ex: For a Republic, a bad approval rating can make Senates vote against you. In Monarchies, bad approval ratings cause rebellions.
TEMPLATE
-Join as an existing nation or create your own.
Nation Name
Ruler:
Government:
Religion:
Army: 2,000 men, Iron Age, not mobilized, poorly trained
Navy: 10 ships, Iron Age, not mobilized, poorly trained, 0 in port
Economy: Failing
Age: Iron Age
Education: Very Poor
Culture: Poor
Living Standards: 3rd World
Approval Rating: 50%
UU:
Wonder in Progress:
-Armies are increased by 1,000 troops for every level you increase it by.
-Mobilizing your army makes it fight better, but takes one turn.
-Training your army makes it fight better, but costs an economy level.
-Conscipting an army increases your army by 2 levels for free, but lowers your training level.
Navy
-Navies increase by 10 ships for every level you increase it by.
-Navies can be trained and mobilized in the same way as armies.
-Putting your navies in port protects them from sea attacks, but they can be destroyed when you lose territory.
ECONOMY
-Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
-Say how you want to improve your economy
-If you increase your economy, you can't improve anything else that turn.
-If you increase something by 2 levels or improve 2 things at once, you lose an economy level
Trade
-To trade with another nation, say so in your Orders. It costs one economy level.
-For every trade route you have that isn't blocked, you gain one economy level every three turns.
EDUCATION
-Education improves Culture and helps you advance to new ages.
Education Levels:
1. Huh?
2. Idiotic
3. Ignorant
4. Very Poor
5. Poor
6. Below Average
7. Average
8. Above Average
9. Smart
10. Wise
11. Philosophers
12. Enlightenment
CULTURE
-Culture is how other nations look upon your country
Culture Levels:
1. Horrible
2. Bad
3. Poor
4. Fair
5. Good
6. Great
7. Excellent
8. Awesome
LIVING STANDARDS
-Living Standards cost one economy level.
-Good living standards make people happy.
Levels:
4th World
3rd World
2nd World
1st World
APPROVAL RATING
-Approval Rating is how much the people like you. It is determined by random events, stories, and how nice you are to your people. It's a lot like "Confidence in Leader" in other NESes.
-Approval Rating's effects depend on your government.
Ex: For a Republic, a bad approval rating can make Senates vote against you. In Monarchies, bad approval ratings cause rebellions.
TEMPLATE
-Join as an existing nation or create your own.
Nation Name
Ruler:
Government:
Religion:
Army: 2,000 men, Iron Age, not mobilized, poorly trained
Navy: 10 ships, Iron Age, not mobilized, poorly trained, 0 in port
Economy: Failing
Age: Iron Age
Education: Very Poor
Culture: Poor
Living Standards: 3rd World
Approval Rating: 50%
UU:
Wonder in Progress: