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#1 |
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Caliph
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Warhammer Fantasy Mod 2.0
Released: 10-Aug-2004 Requirements: Civ3:Conquests 1.22, 500 MB free disk space 31-Aug-2004 2.02 patch released. Download here (4,5 MB). (note: if you install 2.02 patch and it says 2.01, don't worry )Introduction This mod is a result of almost 2 years work. The first version of Warhammer mod released back in 2003 turned out to be one of the most popular mods on CFC. The second version has been made from scratch for Conquests expansion and has taken months of graphics making, editing and testing. It has been work of many people, who consciously or not, have taken part in creation of this mod. Features - 26 playable factions, including elves, dwarfs, undead, orcs & goblins, lizardmen, forces of chaos and human kingdoms and tribes. - Over 300 units, including numerous units made specially for this mod - 94 researchable advances spanning over four eras, supported by many advances allowing civ- or group-specific tree branches, handled in a neat way, not seen before in Civ3 mods. - Huge civilopedia providing complete game information as well as background history taken from the Warhammer world. - Immerse amount of custom artwork in general, all complete and tested, no missing graphics, no looping sounds or mute units etc. Download Download from 3DDownloads.com (270 MB) + 2.02 patch (4,5 MB) The files are also avaialble at CDGroup.org mod forums. Note for previous users (of 1.0-1.1 versions): you may, or even should, delete all previous Warhammer content ie. Conquets/WH-Mod.* files and folder, as well as Civilization 3/Net Art folder, which from now on is located in Conquets folder. Mod variations and scenarios Please check back often, as add-ons for WH2 will be released shortly. This will include mod varations (ie. winter mod, with slight differences in available factions, units and resources), sets of semi-random maps (based on random maps, but edited to be more entertaining, ie. with suitable starting locations, landmarks and special resources) and maps and scenarios based on the Warhammer world. I didn't want to delay the mod any further so I delayed the add-ons only ![]() Note on this thread Only the last 10-20 pages are relevant for you, so don't bother to read the whole thread =) Any important info and goodies like maps and scenarios will be compiled and posted here as well as in seperate scenario threads soon. Credits Lead Design: embryodead Additional design and beta-testing: mrtn, Yoda Power, Mr. Do, aaglo, misfit_travel, drzoidberg, Cabbit, Isembard, Kael, Hawkmoon, recon1591, Antarion Terrain Graphics: Sn00py, CCJ91, Cordy, Smoking Mirror, buk, Hunter, mrtn, Neomega, embryodead Wonder Splashes: VisualParadox.com, Unexisted, Rufus T. Firefly, AK47, Kinboat, GIDustin, embryodead Misc. Graphics (Interface, Buildings, Advances, Resources etc.): VisualParadox.com, BeBro, mrtn, Kinboat, Rufus T. Firefly, Ukas, Drift, AK47, PCHighway, Lusikka755, embryodead Leaderheads: Kinboat, sween32, embryodead Units: aaglo, Kinboat, Kindred72, utahjazz7, BeBro, Smoking Mirror, Grandraem, dog, Kryten, Nemesis Rex, LabMonkey, DarkSheer, Yaniv, Yoda Power, mrtn, A Viking Yeti, tpasmall, screenstorm, joebasstard, Aluminium (AoK Conversions), Steph (Cossacks Conversions), embryodead Sounds: Vuldacon, COAtlantis1745, embryodead Special thanks to John Malis for his free Poser models at PoserGamers; Kinboat for creating some unique Poser props for my units & leaderheads; CivFanatics Center and Creative Design Group for hosting the mod. Files marked with VisualParadox tag © 1999-2004 Brian Kissinger Age of Kings (AoK) graphics © Ensemble Studios Cossacks graphics © CDV Software Legal info Warhammer Fantasy Mod is a total conversion for Civilization 3: Conquests using intellectual property owned by Games Workshop. Used without permission. This mod is completely unofficial and in no way endorsed by Games Workshop Limited. Black Library, Blood Bowl, Games Workshop, Khemri, Khorne, Mordheim, Nurgle, Slaanesh, Tzeenth, Tomb Kings, Warhammer and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world, are either ®, ™ and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. Edit: CFC download link temporarily removed. Please use the 3DDownloads link to download for now. --TF Last edited by embryodead; Aug 31, 2004 at 02:28 AM. |
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#2 |
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Caliph
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For screenshots from Warhammer Fantasy Mod 2.0, check the preview thread:
http://forums.civfanatics.com/showthread.php?t=94935 Last edited by embryodead; Aug 07, 2004 at 09:54 PM. |
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#3 |
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G Flashing Inaccessable
Join Date: Sep 2003
Location: Tennessee
Posts: 219
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Doh, and here I am at work...
I've been anxiously anticipating this mod... I think I'll have to halt the work on the maps I'm making for a bit.
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#4 |
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Emperor
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
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Downloading now.
One thing tho. The full install on the CDGroup server has a bandwidth limit (found out today) so dont everyone hammer it all at once BTW I like the webpage you made. It inspired me to make a similar one for the MTG Mod GIDustin
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Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes:: For all Civ games , , , and - Rate any file - Comment on any fileCurrent Projects: Making Civ3Files.com Current |
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#5 |
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Conan the Librarian
Join Date: Apr 2002
Location: I'm home, where are you?
Posts: 2,079
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Dang... All this waiting for it's release and now I have to wait to download
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#6 |
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Writer of writerly things
Join Date: Aug 2003
Location: Central Texas
Posts: 4,682
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WOOHOO! I love it so far. Course I'm still d-loading. 5 minutes to go. I love cable. A 6 minute download for the full version. I'll give you my review in a week or so. I think I might be too busy playing this.
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I'm back! But I'm not modding anymore.
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#7 |
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Le Conquérant
Join Date: Mar 2002
Location: European Union
Posts: 1,944
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Cool ! A Warhammer Mod !
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#8 |
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Soul Reaper
Join Date: Nov 2001
Location: Leeds, UK
Posts: 795
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YAY!! Downloading right now!!
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Darkness will take you... a.k.a Dark Jimbo. "Death is just the beginning..." |
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#9 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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Downloading.
![]() Can't get the screenshots in the second post to work, maybe there's something wrong with the uploads server...
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How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#10 |
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Motorcycling Paladin
Join Date: Sep 2003
Location: Long Island, NY
Posts: 1,492
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Just downloaded. Will try it out tonight. Thanks in advance for all the fantastic amount of work and effort you placed into what is obviously, a labor of love.
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Politics: Poli (many) + tics (blood-sucking parasites) In democracy your vote counts. In feudalism your count votes. Pax Romana - Story in the making. Can be described as the love child between the history of the Roman Empire and 'War & Peace'. Current D&D Campaign report and story - if you like my writing: http://vanadorn.blogspot.com/ |
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#11 |
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Vampire
Join Date: Jul 2002
Location: Chicago, IL
Posts: 609
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Oh sure! Just when I'm playing Temple of Elemental Evil. Guess I have to change my sig. again.
Excellent work. Top Notch!! |
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#12 |
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Chieftain
Join Date: Feb 2003
Posts: 28
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This mod is great. I played as Chaos last night and had a terrific game. I'm about to try a game out as one of the Elven civs. Great job.
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#13 |
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✫✫✫✫✫✫✫
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Cool
im gonna try it
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#14 |
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G Flashing Inaccessable
Join Date: Sep 2003
Location: Tennessee
Posts: 219
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Man, the sylvanian UU is scary! Yikes! I'm playing as the dwarves and they're my neighbors.. and despite having nearly all the wonders I could get they trouncing me in culture and I've had two cities flip while they run these damn vampires through my territory and I can't do a thing about it!
Love my halflings though! I got almost all the goodie huts there were I think because I was lucky enough to get a halfling village. ![]() Great Mod!
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#15 |
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target
Join Date: Aug 2002
Location: It's like I'm really in Revleft
Posts: 7,792
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Nope!
__________________
Flaming, trolling or insulting someone who is independent of any conversation. With 'lighter moderation' comes some tolerance for minor flaming of people that you are debating in a given thread. However, this is on the basis that if someone doesn't want to engage in that style of debating, then they can just stay out of the thread / forum. Flaming someone who is not there to defend themselves, or trolling them, is a jerk thing to do. This extends to not flaming someone in a different thread as well. Last edited by Oruc; Aug 06, 2012 at 12:43 PM. |
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#16 |
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G Flashing Inaccessable
Join Date: Sep 2003
Location: Tennessee
Posts: 219
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Hey embryo... I tried to play this multiplayer with a friend and it didn't work. You just start out in anarchy and never get your starting government type. Is it possible to play this multiplayer, or is there some kind of update that can be made for multiplayer functionality?
I tried just setting monarchy as the default gov type for all civs in the editor as a test and it worked, but we could build all the units in the game and started with no techs at all for some reason... This includes skeleton warriors, which is a little overpowered at zero prod cost (though it does take one pop) If its not possible, thats cool. We just wanted to try it out multiplayer. |
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#17 | |
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Writer of writerly things
Join Date: Aug 2003
Location: Central Texas
Posts: 4,682
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Quote:
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I'm back! But I'm not modding anymore.
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#18 | ||
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Caliph
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@emu and tjedge1
It means you have most likely extracted the leaderheads into wrong folder or in wrong way. The headpak should be installed into your Civilization III, so that the final structure looks like this (for default civ3 path): C:\Program Files\Inforgrames Interactive\Civilization 3\Net Art\Flics\ (a common error may be creation of "WH-Mod_headpak" folder by WinRAR or extracting this pack into Scenarios folder). I'm sorry for inconvenience with the installation of Net Art, though keep in mind it will eventually turn helpful as the download size of other mods using the same leaderheads will be greatly reduced. BTW probably the best way, is to just move the WH-Mod_headpak.rar into your Civilization III folder, right-click on the file and choose "Extract here". Quote:
![]() Quote:
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Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
Last edited by embryodead; Oct 14, 2003 at 05:19 PM. |
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#19 |
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G Flashing Inaccessable
Join Date: Sep 2003
Location: Tennessee
Posts: 219
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Oh goodie. Thanks.
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#20 |
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Writer of writerly things
Join Date: Aug 2003
Location: Central Texas
Posts: 4,682
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@embryodead: You were right, I was just playing around and realized it asked for a Net Art folder which I didn't have because I moved the flics out of and so on. I fixed it just now, and came here to let you know. My bad.
This mod is awesome. I give it
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I'm back! But I'm not modding anymore.
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