SpaceNES: The New Historical Tale

Joined
Aug 1, 2002
Messages
780
Introduction:

Economy

The economy will grow due to trade, infrastructure (roads or improvements, including wonders) It will be based on numbers so that it can continuously grow.

Culture

Culture will determine how persuasive your nation is. Wonders, military victories and other various events can raise your culture. Also based on numbers so that it can continually grow.

Army

Also based on numbers so it can continuously grow. Overall numbers can not be more than the economy number, and culture will have an effect on the morale of the armies. Also the army may not exceed 1/10th of your entire population. They have training and upgrading equipment to address as well. One new thing is the armies are to be split and displayed in numbers not overall but for each army. Eg. If I had two armies. One army could have 10000 men and the other only 7000. Also the armies will need to be named and grown while they are near cities. Forts may be constructed.

Navy/ Air Force

The same basic rules apply for navy and airforce, except in fleets and wings. The ships will need to be in port and the aircraft in airfield.

Ages

Will increase with time and any individual advancements.

Stone Age
Bronze Age
Iron Age
Classic Age
Feudal Age
Invention Age
Imperial Age
Industrial Age
Mechanical Age
Nuclear Age
Digital Age
Space Age

Government

You may make up a government as long as it is not too advanced for the time period.

Population

Depends on the number of cities, technology and territory owned. In numbers.

Wonders:

They can increase anything but they must be reasonable.

Template
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Nation name:
Leader:
Government:
Capital:
Cities:
Population: 10,000
Age: Stone Age
Economy: 1
Army: First Army (1,000 men)
Navy: 0
Culture: 1
Wonders:
 
NATIONS OF THE WORLD

Nation name:Prussia
Leader: Otto Von Schwartz (stalin06)
Government: Militaristic Elitism
Capital: Berlin
Other Cities: Warsaw, Bonn, Bremen, Hamburg
Population: 155000
Age: Bronze Age
Economy: 8
Army: Pheonix Guard (1800 men) Cerberus Division (1900 men) Halcyon Guard (700 men) Germanic Guard (1000 men)
Navy: 0
Culture: 7
Wonders: Victory Gate +Military +Economy [2/2], Brandburg Road ++Economy [3/3], Prussian Saga +++Military [5/5]
-----------------------------------------
Nation name:Italy
Leader: Ceasear I (human slaughter)
Government: Militaristic
Capital: Rome
Other Cities: Llianden
Population: 160000
Age: Stone Age
Economy: 6
Army: First Army (2000 men), Spanish Guard (1275 men) Iberian Guard (375 men) Central Guard (475 men) Southern Guard (500 men)
Navy: First Fleet (6 ships)
Culture: 3
Wonders:
----------------------------------------
Nation name: Soviet Union
Leader: Puglover
Government: Despotism
Capital: St. Petersburg
Cities: Moscow(captured)
Population: 150000
Age: Stone Age
Economy: 5
Army: St. Petersburg Shield (1300 men), Hidden Wildcats (600 men), Red Army (600 men), Grigor's Gorillas (500 men) Moscovian Guard
Navy: 0
Culture: 4
Wonders: Soyu Tsioya's The Art of War ++Military+Strategy [5/6]
----------------------------------------
Nation name: Britains
Leader: King Ed (bententom)
Government: Militaristic Monarchy
Capital: London
Cities:
Population: 50,000
Age: Stone Age
Economy: 5
Army: Briton Warriors (1,500 men)
Navy: 0
Culture: 3
Wonders: Grand Tower +++Culture [4/5]
----------------------------------------
Turkey
Leader: Blah I
Government: Fundamentalism
Capital: Istanbul
Other Cities:
Population: 60,000
Age: Stone Age
Economy: 3
Army: "Holiday Makers"(1050 men), "Send in the Spearmen"(200 men) Third Army (450 men)
Navy: 0
Culture: 1
Wonders: "Thanksgiving comes in November" ++Military [2/3]
----------------------------------------
Nation name: Zoroastrians
Leader: Zarathustra (ArbitraryGuy)
Government: Priestly Heirarchy
Capital: Susa
Other Cities:
Population: 40,000
Age: Stone Age
Economy: 4
Army: 1st Haoma Warriors (1,000 men) 2nd Haoma Warriors (500 men)
Navy: 0
Culture: 3
Wonders:Great Fire Temple +++Culture[3/5]
----------------------------------------
NPCs
---------------------------------------
Nation name: Tunisia
Capital: Tunis
Other Cities:
Population: 125000
Age: Stone Age
Economy: 9
Army: First Army (1,500 men)
Navy: First Fleet (10 ships)
Culture: 2
Wonders:
----------------------------------------
Nation name: Etruscans
Capital: Etrusca
Other Cities: Toulon, Bordeaux
Population: 170,000
Age: Bronze Age
Economy: 10
Army: Central Army (2500 men) Eastern Army (875 men) Western Army (1500 men)
Navy: First Fleet (20 Ships)
Culture: 4
Wonders:
---------------------------------------
Nation name: Russia
Capital: Moskva
Other Cities: Kiev
Population: 60,000
Age: Stone Age
Economy: 1
Army: The Horde (2000 men) Resistors of Moscow (5000 men and women) Resistors of Kiev (2000 men and women)
Navy: 0
Culture: 2
Wonders:
-----------------------------------------
Nation name: Thrace
Capital: Thrace
Other Cities: Sevastopol
Population: 80,000
Age: Bronze Age
Economy: 5
Army: First Army (1150 men), Second Army (1150 men)
Navy:
Culture: 3
Wonders:
-----------------------------------------
Nation name: Iberia
Capital: Madrid
Other Cities: Valencia, Lisbon, Granada
Population: 150,000
Age: Stone Age
Economy: 6
Army: Afrika Corps (500 men), North Corps (850 men), South Corps (750 men) Madrid Corps (800 men)
Navy: (29 ships)
Culture: 3
Wonders:
-----------------------------------------
Nation name: Wales
Capital: Wales
Other Cities: Dublin
Population: 100,000
Age: Stone Age
Economy: 5
Army:
Navy:
Culture: 2
Wonders:
--------------------------------------
Nation name: Normandy
Capital: Carentan
Other Cities: Eisen
Population: 80,000
Age: Stone Age
Economy: 5
Army:
Navy: First Fleet (50 Ships)
Culture: 1
Wonders:
--------------------------------------
Nation name: Scots
Capital: Aberdeen
Other Cities:
Population: 50,000
Age: Stone Age
Economy: 3
Army: First Army (2000 men) Second Army (2000 men)
Navy:
Culture: 1
Wonders:
-------------------------------------
Nation name: Austria
Capital: Vienna
Other Cities:
Population: 80,000
Age: Stone Age
Economy: 2
Army: First Army (500 men) Second Army (500 men)
Navy:
Culture: 1
Wonders:
-------------------------------------
Nation name: Macedonia
Capital: Athens
Other Cities: Troy, Delpi, Sparta, Knossos
Population: 120,000
Age: Bronze Age
Economy: 7
Army: Greek Army (2000 men) Asia Minor Army (1500 men)
Navy: First fleet (30 men) Second Fleet (30 men)
Culture: 5
Wonders:
------------------------------------------
Nation name: Mesopotamia
Capital: Baghdad
Other Cities: Basra
Population: 100,000
Age: Stone Age
Economy: 5
Army:
Navy:
Culture: 3
Wonders:
 
World Stats:

Number of Nations controlled by players: 5
Number of Nations controlled by the Fates: 10
World Population: 450000
Average age: Stone Age
Average economy: 3.6
Average culture: 2.8
Average army size: 3180 men
Average navy size: 2 ships

Largest nations: Italy
Most Powerful nations: Prussia
Most Cultured nations: Prussia
Richest nations: Prussia, Italy
Most Advanced nations:
 
TIMELINE:
4000 BC- Rome, Kyoto, Tunis, Berlin and St. Petersburg founded.
3900 BC- Victory Gate Completed, Warsaw founded
3800 BC- Lighthouse of Kyoto Completed, Kyzyl and Sapporo founded
3700 BC-
3600 BC- Yenisey Founded, Bonn captured, Brandeburg Road completed
3500 BC- Bremen captured, Hokkiado given to Fates
3400 BC- Tuva destroyed
3300 BC- Lliaden, London and Istanbul founded, Trade System and Sapporain Way completed
3200 BC- Japan destroyed
 
Looks pretty cool. I'll join.

Template
-------------------------------
Nation name: Tunisia
Leader: King Tunis
Government: Theocracy
Capital: Tunis
Cities: Tunis
Age: Stone Age
Economy: ???
Army: ???
Navy: ???
Culture: ???
Wonders: Grand Palace of Tunis(+1 Culture, +2 Econmy)
 
Nation name:Prussia
Leader: Otto Von Schwartz
Government: Militaristic Elitism
Capital: Berlin
Cities: Berlin (capital)
Age: Stone Age
Economy: 0
Army: First Army (1,000 men)
Navy: 0
Culture: 0
Wonders:

will writing storys do us any good?
how many things can we grow per turn?
growing somethign will decrease economy?
how do we expand both population and territory?
ill do orders and story tommorow as the nes develops.
 
storys wont neccesarily do you any good, but the fates (me) may look more graciously on you if you do

it depends 1 to 2 at first but maybe more as time goes

population kinda grows constantly but territory grows and gives more room for population to live

also can you explain what a militaristic elitism is?

does anyone know how to post a image?
 
Prussia
Schwartz had united the northern germanic tribes into a complex and well stablished one, trade between the small villages started and many men voluntered for the army, the nation was called prussia, as the people called them selfs prussians, they were higly militaristic, and most of their leaders were elderly men who once commanded their armys, as time advanced, agriculture allowed for expansion for first time in history......

Orders:
Grow the first Army.
(rename the first army to the "Old Guard")
if we can... grow economy.

start wonder:
The Victory Gate : 1 military, 1 economic.
 
military elitism is kind of spartan rule of the most fit experianced general ruled, to post an image, you go to "post reply", not "quick reply", and one of the options will say "attach file"
 
World Map - Pre Game
 

Attachments

  • map.gif
    map.gif
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Nation name:Italy
Leader: Ceasear I
Government: Militaristic
Capital: Rome
Cities:
Age: Stone Age
Economy: 1
Army: First Army (1,000 men)
Navy: 0
Culture: 1
Wonders: The Military Academy of Rome +2 to Army
 
Italy

The great ceasear had chosen to bring his villages together finally to creat Italy. He wanted to form the strongest military and navy out there.
Orders:
Expand in all directions
build Naval port
Increase army
 
WAAH! :( NES so coooooooooooool...

can't...

resist!

Nation name: Soviet Union
Leader: Puglover
Government: Despotism
Capital: St. Petersburg
Cities:
Population: 10,000
Age: Stone Age
Economy: 1
Army: First Army (1,000 men)
Navy: 0
Culture: 1
Wonders:
 
if anyone else wants to join do it before 1000 Central Time because that is when I will update
 
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