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#1 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Scientific Leader Probability Generator(Excel)
Here is an Excel file, which tells you the probability of 0 SGLs up to 10 SGLs appearing.
In addition, it tells you the probability of at least 1 up to at least 10 SGLs appearing. The formula is based on the information, that each time, you are the first to get atech, you have a 3% (5% for scientific civs) to get a Scientific Great Leader. Version 1.1 20.11.03 http://www.civfanatics.net/uploads5/SGLprob1-1.zip - Removed protection - New Fields for adjusting probability of getting a SGL on one try Just save, extract and open with Excel or a program that supports .xls files. Enter the number of techs you discover first, press return and you're done... If download doesn't work, see a few posts down, there is an attached version! Last edited by socralynnek; May 04, 2004 at 06:33 AM. |
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#2 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Screenshot
Here is a screenshot (of version 1.1)
Last edited by socralynnek; Nov 20, 2003 at 07:23 AM. |
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#3 |
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King
Join Date: Sep 2002
Posts: 650
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that's a good idea, but why put in 8-10, none of them have any chance.
Anyway, it's cool, thanks. |
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#4 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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if you enter a larger number, then you have a small chance to get 10 leaders, but really small.
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Star Trek and Football fan.(Thanks to Mistfit for the avatar) |
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#5 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Made a new version.
You can know enter the probability of getting one leader at a tech. Any other suggestions?
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Star Trek and Football fan.(Thanks to Mistfit for the avatar) |
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#6 |
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Chieftain
Join Date: Dec 2002
Posts: 1
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I think it is also more likely to gain Scientific Great Leaders while under golden age. In the current game I'm playing, I've had 3 (playing as the Ottomans) of them so far. 1 was before my golden age and the 2 others during. It's just a theory though.
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#7 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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The chances aren't raised but since you research faster while you're in a Golden Age, you might get more SGLs.
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Star Trek and Football fan.(Thanks to Mistfit for the avatar) |
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#9 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Here is the file again: Hope this works now again!
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Star Trek and Football fan.(Thanks to Mistfit for the avatar) |
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#10 |
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Chieftain
Join Date: May 2004
Posts: 34
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Re: Scientific Leader Probability Generator(Excel)
I once had 2 SGL appear in 1 turn when I researched Philosophy and got a free tech. The probability of this event was 1/400.
Last edited by ThinkerRCB; May 26, 2004 at 09:51 AM. |
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#11 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Congratulations! I never had this happen...so as always what should happen in 1 of 400 tries will happen in 1 of 400 tries(on the average), so never complain about ONE tank losing to a spear...
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Star Trek and Football fan.(Thanks to Mistfit for the avatar) |
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#12 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,150
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Very interesting, thanks for the link in your signature.
It looks like the probabity is not per turn but per game. Is this correct? PF |
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#13 | |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Quote:
The probability per tech is in line 6 of the sheet. When I made that sheet, I thought you could adjust the probabilities for getting a SGL for your scenarios. But it's hardcoded to be 3% for non-scientific civs and 5% for scientific civs. For scenarios, you can only set them off. But you can use the sheet to compute the prob for one turn. Just enter 0,1 or 2, depending on how many techs you get first in that turn and you have the prob for one turn (except if you get 2 techs, it's not that interesting) The main purpose is to see, if it's useful to be the tech leader and to see that you can't really know before how many leaders you get in that game. If you have further questions, don't be afraid to ask...
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#14 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,150
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Attached updated sheet with chart for scientific civ showing probibility for SGL with 1..20 tech lead on second tab. This Xcel file is readable by Lotus and StarOffice and the formulas seen to reflect the same numbers.
Enjoy. PF |
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#15 |
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Evil 6 yo + stuffed tiger
Join Date: Nov 2001
Posts: 1,531
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Which version is fully compatible with 1.22 man?
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Economists do it with slutsky matrices Whomp for president |
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#16 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Hi Paalikles,
there is no difference between 1.00 and 1.22 regarding the probability of getting SGLs, so every version is fully compatible. The only difference you can find, is that in scenarios that are made with 1.22 SGLs are turned off, so you won't get any. And you can turn off SGLs in the setup screen. But then you won't need my sheet anyway. Regards, socralynnek
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#17 | |
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Chieftain
Join Date: Apr 2003
Location: Istanbul/TURKEY
Posts: 2
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A lot of time a played GOTM 36-Ottoman for SGL but I never saw SGL(Scientific Great Leader). I discovered more than 20 tech first but I didn't saw SGL. Is there any patch for my PTW(1.27) or other think.
Quote:
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#18 |
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All shall fall before me.
Join Date: Oct 2004
Location: Behind you with a knife
Posts: 107
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I've barely been playing and I saw 7 back to back SGLs in my game as the Persians. On the other hand I am a very lucky person considering I once rolled 19 back to back Yahtzees with 9 people as my witness at a family party
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#19 | |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Quote:
(And if you play a COTM, you will also see none of them, they have them switched off.) But even with Conquests, researching 20 techs first as a scientific civ, you have still a 35% chance of getting no leader, which is about as much as rolling a dice and getting something greater than 4. I think, SGLs are hardcoded (and sadly also the chances), so go and buy Conquests, then you can get some...(and maybe download Rise and rule mod then, there are a lot more techs there, so greater chances of getting a SGL.)
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#20 | |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Saarländer in Hannover (GER)
Posts: 1,295
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Quote:
So, could you please tell me the numbers of the lottery coming weekend???
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