stMinionNES1: Rise to Power

aaminion00

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stMinionNES1: Rise to Power
 

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Introduction



Welcome to stMinionNES1. This is actually something around my 7th attempt at modding an NES, but due to a slight variation of the name, and my determination to make this my first classic style NES to get past the birth of Christ, I've decided to make this the #1 in a series. I've planned this for a while now and have implemented new rules, determined to make this fun, realistic, playable, and lasting. So please join and if you want to, read the rules (Nowhere near as complicated as they seem, the first few are mainly to help keep this realistic). Hopefully this can become one of the greats.

Nation



The first and most simple thing you have to decide on, is waht nation you will play as. You can start as anyone want, under two conditions. First, it must be a people or civilization present on the world at or before and slightly after 2500 B.C.E., when this NES starts. So for example, acceptable nations would be the Greeks, Romans (yes I know they came a bit later), Persians, Phoenicians, Hebrews, Egyptians, Arabs, Ethiopes, Zulu, Chinese, Koreans, Indians, and everything similar to them. However, you can't play as the European Union, the United States, or even things like England. However, when it comes to nations like England or France for example, you could just be the Franks, or Anglo-Saxons instead, and develop into those cultures as time goes on. The other requierment is that you don't start in the Americas. In my opinion, the technological level that the Europeans found the natives in upon their arrival was destinied to happen when you're so isolated from the rest of the world. Therefore, no Incas or Aztecs in this NES, at least not until someone discovers them. I think this should be easy enough to understand.

Ruler



Your ruler is just the in game name for yourself, the ruler of your people. If you wish, it can change over time. The only requirement is that you choose something that goes along with whatever civilization you chose. So you would not be allowed to be King Peter if you ruled the Zulu. Maybe if you ruled the Goths/Germani, but not the Zulu or Chinese. It should be relatively easy to figure out, but if you don't know a name for a ruler of the country you wish to be, just ask me and I'll find something appropriate.

Goverment



Your goverment has no direct effect on your nations prosperity. The only thing it does is create differences between other nations, and determines your way of ruling your subjects. Hence, a tribal order goverment would have trouble come it's way in the form of renegaede clans, while medieval monarchies would have to worry about unloyal nobles. You see? Also, like the nations, keep them appropriate to the time. Acceptable goverments would be things such as Monarchy, Theocracy, Tribal Order, Republic, Empire, and so forth. You won't have democracy or socialism until they are developed over the duration of the game.

Capital



Capital is simple enough; it's where you rule your subjects from. Choose the name and site, and watch it grow. No tricky improvements or anything, just a population that grows and has it's troubles. Of course, once your population gets too large for your age, you'll want to build a new city somewhere else. However, don't excpect a sucesful empire if you build your city in the middle of the desert.

Population



Your population is what drives your empires armies. There's no complicated system of growth or anything. It's just, the better and more common your civilization's cities are, along with living conditions, the more people there will be. Your population doesn't impose any limit onto your armies or the people you can recruit. However, your population wouldn't like too great of their percentage fighting, and might protest if 10% of them are manning the walls every time an enemy is spotted.

Religion



The effects of your religion are the same as your goverment. They establish what side you are on later, and they determine what kind of troubles you may face. Your early religion cannot be christianity, or islam, or anything like that, nor do I want you to be following Judaism in the middle of China. Choose a religion that fits the time. If you can't think of anything, just put "civilization name - mythology" (i.e. Greek Mythology).
 
Economy



Now that I've bored and discouraged you with complicated rules, here comes the statistics that actually have an impact on gameplay. These are all very simple. Economy is rated numerically, and is increased by 1 every time you choose to dedicate a turn to increasing it. The catch, as in most all NESes, is that you can't raise the economy and do something requiring an economy level during the same turn. New nations start out with 3. Simple enough.

Intellect



Intellect is this NESes version of the education stat found everywhere else. Like the economy, it is rated numerically. Intellect represents the philosophical advancement of your people. It doesn't cost anything to upgrade, just requires you mentioning the need to increase it. The people with the highest intellect rating are most likely to reach a new age.

Culture



Like in many other NESes, culture is determined by how much you write, and can not be increased by anything else (not even wonders). If you do minimal orders your culture will remain the same. If you miss a turn, it will go down 1. If you write a basic story, it goes up 1. Wirte a good story or do extras, it goes up 2. This goes on and on depending on how much you contribute to the NES. Culture is important, because every 10 culture levels you can start a wonder.

Age



Your age, like in other NESes, determines your overall level of technological advancement. You all start out in the ancient age, but through increasing your education and being an active player (culture), you will advance faster than those who don't. Below you will find the ages of this NES along with the type of army from history that each corresponds to.

Ancient Age - Middle Kingdom Egyptians
Hellenistic Age - Roman Empire
Feudal Age - Mongol Horde
Medieval Age - Holy Roman Empire
Gunpowder Age - Ottoman Empire
Imperial Age - Colonization Spain
Classical Age - Napoleonic France
Industrial Age - Civil War America
Electric Age - Late Austrio-Hungarian empire
Modern Age - Nazi Germany
Nuclear Age - U.S.S.R.
Information Age - The world as we know it today
Future Age - Game ends

The Army, Navy, and Airforce



These are relatively simple to keep track off as well. It costs 1 economy level to increase them by a specified amount. Right now probably 1000 men. As you grow more advanced your army increases more every time you order a draft. Same goes for navy and air-force, but in different amounts and at different times.

You start out with either 1000 men and 10 triemes, or 500 men and 20 triemes. If you start deep inland, you get a bonus 500 men.

Wonders



Your culture starts with 1, but grows as I mentioned in the part explaining culture above. You need 10 culture points to start a wonder, and wonders can do anything but increase your culture. Once you reach a number such as 30, you can't increase it if you're building a wonder until you're done.

Trade



Works the same as in all NESes. Pay 3 economy levels to start it, you get one every 3 turns.
 
Template

Nation:
Ruler:
Goverment:
Capital:
Population: 10,000
Religion:
Economy: 3
Intellect: 1
Culture: 5
Age: Ancient Age
Army: (500, 1000, 1500 men)
Navy: (10, 20 triemes)
Air Force: N/A
Wonder: none
Trade:

Example

Nation: Roman Empire
Ruler: Julius Gaius Caesar
Goverment: Imperial Monarchy
Capital: Roma
Population: 10,000
Religion: Roman Polytheism
Economy: 3
Intellect: 1
Culture: 5
Age: Ancient Age
Army: 1000 men
Navy: 10 triemes
Air Force: N/A
Wonder: none
Trade: none
 
Time Line

2500 B.C.E.

Agriculture becomes more common, and small kingdoms spring up throughout world. First recorded mentions of the civilizations of the Indus Valley, Greece, Rome, Israel, Egypt, China, Babylon, and the Kingdom of Salomon. The Britons, Germani, Norse, Phillipinos, and Sailendrans of Java arise as largest barbarian tribes, only slightly behind their settled contemporaries.

2400 B.C.E.

Various kingdoms grow more powerful. The Britians acquire much lands and prove to be the most feared barbarians in the World, while the Germans, and Norse aren't far behind. Rome tries to establish colonies, angering Sicily to the South, while Greece meets two other city states; Thebes and Sparta. The two Jewish kingdoms find themselves facing a powerful threat to the West in the shape of the Philistines. The Sumerians encounter the city of Babylon to the North.

2300 B.C.E.

Continous tribal warfare between the Norse peoples of Northern Scandanavia. Horseback riding developed on Britian. First recorded mention of kingoms of Shanghai in Southern China, Saxony in central Europe, and Jakarta in Southeast Asia. Indian and Egyptian populations grow at abnormal pace. Babylon annexed by Sumer. Philistines begin war on Judaism in Middle East.

2200 B.C.E.

War between Athens and Sparta in Magna Grecia. Athens dominates Sparta, which is left with only about 1000 rebels in Southwesternmost Greece. Solomon's kingdom finally helps Israel fight off their common enemy, the Philistines. Sumerian kingdom conquered by Akkadians, who are "Sumerized" and offer no cultural contribution except new ruling family. Sailendra establishes colonies on Borneo. Britian invades Wales on surprise attack by it's leaders. Norse Tribes begin to gain upper hand over other Scandanavian tribes, start a great temple in Trondenheim.

2100 B.C.E.

Wonders started in Germany, Rome, and the Phillipines, as the world grows more advanced. The war between the Britons and the Welsh is at a standstill, while Norse suffer setback against sons of Odin due to faulty war strategy. Spartan revolt put out in Greece. Roman expansion into Africa fails, as Ceaser loses many men. Egypt makes contact with Jewish kingdoms and the Philistines, who in turn are discovered by the Sumerians. India unites with Mehgarh after marriage between two rulers. Yellow river tribe appears to the South of China. Filipino expedition across the sea fails.

2000 B.C.E.[/B]

Norse tribes finally defeate sons of odin, reign supreme in Northern Scandanavia. Sumer and Philistine combine, and go on to conquer most of Israel, save for Jerusalem and Nazareth. Cities developed in China and Egypt. Britons annex most of Wales. German and Saxon relations normalized. Sailendran Borneo colony expands, grows into city. Rise of barbarian activity in Phillipines due to lack of military on part of the Filipinos.

Great Wars

Here will be a list of Great wars, between human players or powerful NPC's.

Wonders

Name: Tower of Babel
Owner: Sumer
City: Babylon
Started: 2300 B.C.E.
Completed: not yet completed
Effects: +3 economy, +2 intellect
Description: Great tower built in the center of Sumerian city of Babylon.

Name: Great Temple of Trondenheim
Owner: Norseland
City: Trondenheim
Started: 2200 B.C.E.
Completed: not yet completed
Effects: +3 army, faster unification of Norse tribes
Description: Great temple to Nordic gods in Norse capital.

Name: the Great Forum of Berlin
Owner: Germanic Conglomerate
City: Berlin
Started: 2100 B.C.E.
Completed: not yet completed
Effects: +2 economy, +2 Intellect
Description: A great forum for community gatherings in the middle of Berlin.

Name: the Forum of Rome
Owner: Roman Empire
City: Rome
Started: 2100 B.C.E.
Completed: not yet completed
Effects: +2 economy, +2 army
Description: Great forum for daily gathering of peoples in the middle of Rome.

Name: the Pantheon
Owner: Greece
City: Athens
Started: 2100 B.C.E.
Completed: not yet completed
Effects: +4 economy
Description: Giant temple dedicated to Athens and other gods on heights above the city.

Name: the Filipino Naval Academy
Owner: Philipines
City: Manila
Started: 2100 B.C.E.
Completed: not yet completed
Effects: +50 triemes
Description: Earliest known school of miltary navigation in the world.

Name: the Great London Bridges
Owner: Briton
City: London
Started: 2000 B.C.E.
Completed: not yet completed
Effects: +3000 army, +20 navy
Description: Greatest and earliest known bridges in the ancient world, across the river Thames.

Name: the Great Marketplace of Thebes
Owner: Egypt
City: Thebes
Started: 2000 B.C.E.
Completed: not yet completed
Effects: +4 economy
Description: Legendary marketplace of the ancient world.
 
Sports

If this NES makes it to the electric age and beyond, this post will be to keep track of sports. Mostly just olympics and a footbal (international, not american) world cup.
 
I reserve Egypt, no time for any more until tomorrow.
 
can i be a Scandinavian tribe? if so...
Nation:Norse
Ruler: Ragnar I
Goverment:trible depotism
Capital:Trodenheim
Population: 10,000
Religion:Norse Mythology
Economy: 3
Intellect: 1
Culture: 5
Age: Ancient Age
Army: 1000,
Navy: 10,
Air Force: N/A
Wonder: none
Trade:

ill post orders when i find out if thats acceptable

Ragnar I, ruler of a tribe in southern Norway, was on a mission to unite all the tribes of Scandanavia and their relatives in Europe. He was convinced that it was his calling. Odin had given him this mission and he was going to fulfill it.
His tribes Priest's all confirmed this was his destiny, so he went and rallied the men of his tribe to attempt to unite his people. His army was fanatically loyal to him and he would not let them down. "We shall unite all of scandinavia and carve out an empire that will be admired the world over!"
He took his army and split it in half. Telling one group to go to the west and north in Scandinavia, conquering all tribes he encounterd who would not peacfully annex themselvs to the Norse tribe. He would lead the other division of the army South East into Sweden twoard Denmark doing the same.
Before he went on his mission he sent out a letter asking all
Tribes of Scandinavia to join the Norse tribe and together they would create a grand civilization. Of course he would only attack those that refused to join on his mission.
He told the people to while he was away build infastructure in their village to increase the overall influx of money.

Orders:
split army, send one half Nw, send other SE
Increase economy
Increase intellect
 
no problem. The Norse tribes were the ancestors of the Vikings, so it works.
 
If i can I would like Rome.
 
Nation: China
Ruler: NPC
Goverment: Despotism
Capital: Peking
Population: 20,000
Religion: Confucism
Economy: 3
Intellect: 2
Culture: 5
Age: Ancient Age
Army: 1500 men
Navy: none
Air Force: N/A
Wonder: none
Trade: none

As I promised ;)
 
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