Originally posted by Colonel Kraken
Huh? I've added ten new resources in my own personal mod to C3C without problems. In fact, I used this file to make a mod for Inforcer so he could have all those resources. He hasn't told me of any problems. Actually, he said thanks for all the new resources in his games. He loves 'em. Hmm . . . you'll have to explain this one.
--CK
Yes, I guess I have to
This bug appears only in some cases, but after some time it's unavoidable. It happens only if you have more than 32 resources in game, and a city (or group of cities) not connected to a capital, is connected to a resource(s). Then, that city/cities will get a magical resource out of nowhere (resource nr x+32, where x is the existing resource nr). This resource will appear in all city/trade boxes.. if it's a luxury it will provide happy faces etc.
Just do it:
Build a lone city (not a capital of course) on a Horse resource. You should get a "bonus" Jade. Build a city on Iron.. you should get a Tar too. These magical resources are cumulative, and appear even if you don't know the tech to see them.
I tested it in C3C and they didn't fix it
(it was reported long time ago).
Solution to this problem is to place bonus resources in places 1-11 and 33-43, while strategic and luxuries in places 12-32. It's a bit complicated but it works and doesn't affect the game in any way. Oh and if you have more than 43 resources, then there is really no solution, I think
EDIT: if you wonder how often does it happen... well just think how often you sent a settler from your capital to claim a horse or iron.
ps. and I hope I you didn't get me wrong in the first post, I really *do* hope that this bug gets fixed, but so far it had little attention since not many people play with more than 32 resources.