WNES5: World of Wonder

Warman17

NES Grandpa
Joined
Aug 26, 2002
Messages
7,107
Location
America
YOU CAN UPGRADE TWO THINGS A TURN FOR 1 ECONOMY(army, navy, culture, education or Living Standards. ENLISTMENT LEVEL COSTS 1 ECONOMY. SHIP BUILDING LEVEL COSTS 1 ECONOMY. TRADE ROUTS COSTS 2 ECONOMY

TO RAISE ECONOMY YOU MAY ONLY UPGRADE ONLY THAT FOR THE TURN


MILITARY

uses numbers not levels.

New to this is the enlistment level. Each age has 5 enlistment ages, going from 1 to 5. This determines how many troops each turn will you get if you. Level 1= smallest amount level 5= largest. Your enlistment goes down 2 levels when you advance an age. Shipbuilding level is the enlistment level, but for navy.

Training: Will go down 1 level every age advancement
Army: Farmers, Militia, Warriors, Veterans, Elite
Navy: Fishers, Sailors, Marines, Vetreans, Elite

ECONOMY:

Collapsed, Depression, Recession, Weak, Stable, Growing(Copper Limit), Strong, Prosperous, Very Prosperous, Juggernaught (+s)

CULTURE:
Determines how fast you expand and how NPC nations treat you.

Minuscule, Tiny, Small, Medium(Copper Limit), Large, Very Large, Gigantic(+s)

EDUCATION:

Determines how often you will receive new technologies and age advancement.

Stupid, Dumb, Slow, Average(Copper Limit), Smart, Intelligent, Genius, Enlightened

LIVING CONDITIONS:

The better the conditions, the better the happiness. These conditions do not count toward urban environment, which are all big buildings.

Woods, Caves, Tents, Huts(Copper Limit), Hovels, Casas, Houses, Rich Homes

TRADE:
A nation will gain 1 economy level every 5 turns, until better technologies are researched. Costs 2 economy to open up a trade route.

CITIES:
Every 5 turns will generate +1 Economy for your nation. Cities will appear on the map and disappear from the map upopn my whim. Criteria for cites are 1) stories 2) living conditins 3) culture and 4) education. if these are good enough a new city might be put on the map.

TECHNOLOGY:
Education will determine when you get them:
The Wheel(Old): First 2 civs get +1 army training
Writing(Old): First two civs get +1 economy
Construction(Both) First 2 nations will get +1 Living Condition
Domestication(America): First 2 civs get +1 Economy
Pottery(America): Will allow trade in America.

WONDERS:
Wonders require research and will vary in time. A nation may only make 1 wonder at a time.
Chariot Works(The Wheel, 2 allowed, 2 turns): Raises Army Training +1
Megalith(Construction, 2 allowed,, 2 turns): Raises culture +1
Pottery Works(Pottery, 2 allowed, 2 turns): 1 Free Trade route.

AGES:
Old World:
Copper- 4000- bc

America:
Stone Age: 4000- bc



TEMPLATE:

Nation’s Name
Player:
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World) Stone(America)
Technologies: none
Wonders: none
 
Russia
Player: Julius Gandi
Government: Hierarchy
Economy: Weak
Army: 700 (Warriors)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Small
Education: Dumb
Living Condition: Tents
AGE: Copper
Technologies: The Wheel, Writing
Wonders: Chariot Works

Germania
Player: sheep2
Government: Hierarchy
Economy: Weak
Army: 550 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 11 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: Writing
Wonders: none

Portugal
Player: naervod
Government:
Economy: Stable
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Tiny
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: Writing
Wonders: none

Nation’s Name: Scandinavia
Player:Norseone
Government: Hierarchy
Economy: Growing(LIMIT)
Army: 600 (Farmers)
-Enlistment: 3 (300 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Small
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: Writing, Wheel
Wonders: none

Nation’s Name: Vietnam
Player: Human-Slaughter
Government: Tribal
Economy: Weak
Army: 430 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 12 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Huts
AGE: Copper(Old World)
Technologies: Writing
Wonders: none

Greece
Player: Stalin006
Government: Despotism
Economy: Recession(1/2)
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 11 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Dumb
Living Condition: Caves
AGE: Copper(Old World) Stone(America)
Technologies: Writing
Wonders: none

Nation’s Name: Egypt
Player: Erik Mosely
Government: Hierarchy
Economy: Depression
Army: 600 (Farmers)
-Enlistment: 1 (100)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1)
Culture: Medium(LIMIT)
Education: Average(LIMIT)
Living Condition: Tents
AGE: Copper
Technologies: Writing, Wheel
Wonders: none

Hittite Empire
Player: tossi
Government: Hierarchy
Economy: Recession(1/2)
Army: 600 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 9 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Large(LIMIT)
Education: Average(LIMIT)
Living Condition: Huts(LIMIT)
AGE: Copper(Old World)
Technologies: Writing, Construction, Wheel
Wonders: Megalith

Nation’s Name: Persia
Player: Cyrus the Great (AAminionoo)
Government: Despotism
Economy: Stable
Army: 600 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 11 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
Age: Copper
Technologies: Writing
Wonders: none

NPC:
Volga Empire
Government: Heirarchy
Economy: Growing(LIMIT)
Army: 400 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 15 War Rafts (Fishers)
-Shipbuilding: 2 (2 War Raft per increase)
Culture: Tiny
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: Writing
Wonders: none

Nation’s Name: Morroco
Government: Despotism
Economy: Stable
Army: 1500 (Farmers)
-Enlistment: 1
Navy: 2 War Rafts (Fishers)
-Shipbuilding: 1
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: Writing
Wonders: none

Nation’s Name: Vikings
Government: Tribal
Economy: Recession
Army: 1000 (Farmers)
-Enlistment: 2 (200 per increase)
Navy: 18 War Rafts (Fishers)
-Shipbuilding: 2 (2 War Raft per increase)
Culture: miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: Writing
Wonders: none

Nation’s Name: Macedon
Government: Tribal
Economy: Depression
Army: 900 (Militia)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1 War Raft per increase)
Culture: miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: Writing
Wonders: none

Israel
Government: Heirarchy
Economy: Depression
Army: 900 (Militia)
-Enlistment: 2 (200 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: Writing
Wonders: none

Nation’s Name: Carthage
Government: Tribal
Economy: Recession
Army: 500 (Farmers)
-Enlistment: 1(100)
Navy: 6 War Rafts
-Shipbuilding: 1(1)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: Writing
Wonders: none

Barbarians:

Danube:
300 Farmers
3 War Rafts

Cambodia:
490 Farmers

Spainish:
400 Farmers

Medes:
600 Farmers
 
*map
 

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Russia
Player: Julius Gandi
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: none
Wonders: none
 
I'll join as Germany

Germania
Player: sheep2
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: none
Wonders: none
 
Israel
Player: china444
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: none
Wonders: none
 
ill write orders and such tommorow, but for now save me a spot in Southern scandinavia.

Nation’s Name: Scandinavia
Player:Norseone
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: none
Wonders: none
 
Portugal
Player: naervod
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World)
Technologies: none
Wonders: none
 
Nation’s Name: Vietnam
Player: Human-Slaughter
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World) Stone(America)
Technologies: none
Wonders: none
 
map and nation list is updated
 
I'd like to join this.

Nation’s Name: Egypt
Player: Erik Mesoy
Economy: Depression
Army: 500
-Enlistment: 1
Navy: 10 War Rafts
-Shipbuilding: 1
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: none
Wonders: none

Increase economy, send out people to expand.
 
I have huge urge to join as Denmark...But i just cant, i dont have enough time :(:(:(:(:(

Just wanted to let you know i really really considered it, and I want too! :(

Jason
 
The Vietnamese were small farming tribes that went too the large trading town of Laos too trade goods to live their life. Soon the leaders of each large families. Came together to make the country of Vietnam were the capital was the trading city of Laos.

Orders:
Expand North south and west
Increase Economy and culture
 
OOC: lol at first i couldn't see the nations they are so smal and some blend into the boarder lines and rivers
 
Blah, don't update the map, give us new ones!
Was that an update?
 
Greece
Player: Alexander
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper(Old World) Stone(America)
Technologies: none
Wonders: none

increase economy

*how do we increase education?*
 
"YOU CAN UPGRADE TWO THINGS A TURN FOR 1 ECONOMY(army, navy, culture, education or Living Standards"


i think i can see the word "education" in there ;)
 
aaaaaaaaaaaahhhh! You did this to me warman, U DID! I JUST CANT RESIST BUT JOIN NOW! ARRGH... :D

Numidian Mercenaries
Player: Amirsan
Economy: Depression
Army: 500 (Farmers)
-Enlistment: 1 (100 per increase)
Navy: 10 War Rafts (Fishers)
-Shipbuilding: 1 (1War Raft per increase)
Culture: Miniscule
Education: Stupid
Living Condition: Caves
AGE: Copper
Technologies: none
Wonders: none

I am the Nomads in this game. :) I will start in Tunisia. All that other stuff later, but stories may be limited due to this is my 6th nes and I have actually limited myself only to 5.
 
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