World War Two: Revived

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World War Two: Revived

First, no, this is not a continuation of my last game. Instead, I have drafted new rules. However, I am using the same map, just I redrew it on a larger Europe (thanks to plexus) so the borders are a bit larger.

The rules will have a hint of neo NES type rules, so pay attention (thanks to stalin for the neo nes series).

It will be a bit like board, but mostly story.

RULES

Economy
Economy will be done in terms of credits. Each province you own gives you 5 credits, and each additional city you own gives you 5 credits. So the province of London makes Britain 10c per turn (5c from town, 5c from the province). You can then use your economy to construct military units. There is no way to improve your economy but annexing new territory – you can not build new cities or anything like that. And no banking from one turn to the next.

Military
This is where a bit of neo NES comes in. Your military will be broken into armies, fleets, and squadrons. They will then be broken down into separate units, but they must all stick together in the army/fleet/squadron, and is shown on map by the corresponding number in your template. I will explain army first. An “army” can comprise of various units found at the bottom of this post (may be in second post) which has a price list as well. For example Germany wants to make their Afrika Korps comprise of 3 artillery batteries, 4 infantry regiments, and 4 tank brigades. That would be fine. You can have as many different kinds, and as many units in one army as you want. But remember, they must stick together in army, you cant have part of the Afrika Korps in Germany and part in Africa. Same goes with fleets and squadrons, with their corresponding units.

You may research upgrades to units. This will be kept track of on your template under the technology stat. Once tech is finished research, it automatically upgrades your whole army/navy/air force with it. The cost is free, the time it will take is based upon the country you are, and what is happening in the world.

The specialty training of your troops in the army can be different as well. Again, like neo nes, you may have training in desert, grasslands, snow and mountains. Only one training specialty per army, except for one army, that may have training in all 4. Regular training increases like the following and can be done in all military: Militia-Poor-Trained-Well Trained-Veteran-Expeditionary-Elite. All start with trained unless specified. You may only reach Expeditionary or Veterans levels when you have combat experience and are trained in at least one specialty terrain. Training also takes the amount of turns as the number of regiments divided by two (rounded up) there are in the army, how many ships there are in navy, and different planes in squadrons divided by two. Training for all is army-wide, you cant have specialty for each regiment in army. To get a lower training (all units produced after first turn are 'Tained' status), basically it depends on how large your army is. If you have a very large army, then when you make a new army, their training goes down. Also, if you are not active enough, training may go down. Training costs 30c.

Movement
Is to the slowest unit in a army/navy/squadron. Movement is shown on unit descriptions. When it comes to loading/unloading. You may load onto a transport, transport can move to another sea, but cannot unload. It cannot unload regardless if it moves or not. You can unload and load another army though, on same turn.

*Naval units can only be created from a province that has a city and is next to a sea. If a province with a city is next to two or more seas, they may pick what they build in.

*You can invade neutral countries, though it will be a hard fight just like any other country, and may risk other neutral countries joining in an alliance with your enemies.

*Weather will affect your troops.

*Moral at home country will hurt your production if it gets to low. To raise it, try winning some battles J.

*If a city is bombed enough (and I mean a lot a lot, at least a years, and I’m not promising anything, could be before or after), it can be wiped from the map and loose production from it. It cannot be rebuilt.

*Air craft must land in air field, carrier, or city within 3 provinces in one turn. The province they leave does not count. For example, if germany had a field in Pru, a squadron can take off from Rhi, fly to Ham, Ber, and then land in Pru. So its really that you can move 3 times, instead of three countries. You can only attack once if your bombing during that time.

*You can only attack once per army/navy/squadron, but can defend innumerable times.

*First turn you get a sum of money to spend on each of your armed forces individually. You may not use money from army sum to pay for stuff in your navy.

First amount is army, second is air force, third is navy.
Germany: 300c (veteran forces), 175c, 150c
England: 150c (elite forces), 150c, 300c (Well Trained)
Russia: 500c (poorly trained), 100c (poorly trained), 50c
France: 300c, 150c, 200c
Spain: 100c, 100c, 100c
Poland: 200c (poorly trained), 50c, 50c
Yugoslavia: 100c, 100c, 50c
Romania: 100c, 100c, 50c
Czechoslovakia: 100c, 100c, 0c
Italy: 250c, 150c, 200c
Sweden: 150c, 150c, 100c
Turkey: 200c, 50c, 100c
Greece: 100c, 50c, 50c

Template:

Nation
Player:
Income:
Army – Trained
1. (list armies here, name them if you want, make sure you have number by them though, seperate each different type of regiment with a comma), Location (province, please replace the location word).
Air Force – Trained
1. (list squadrons here, name them if you want, make sure you have number by them though, seperate each different type of regiment with a comma), Location (province, please replace the location word).
Navy – Trained
1. (list fleets here, name them if you want, make sure you have number by them though, seperate each different type of regiment with a comma), Location (province, please replace the location word).
Technology:
Army:
Air Force:
Navy:
National Moral: Moderate
 
Units and Prices:

Army
Infantry Regiment: Is the basic unit of the army. Includes the infantry who generally walk or ride in unprotected trucks to targets. They carry machine guns and rifles, flame throwers and small explosives. Can move one province per turn. 3c

Mechanized Infantry Regiment: An infantry that ride in heavily armored trucks and vehicles, great for supporting the infantry. Can move two provinces per turn. 5c

Armor Brigade: Contains tanks and support vehicles. Great against enemy tanks, and against infantry when coupled with infantry or mechanized infantry. Can move two provinces per turn. 7c

Artillery Battery: Contains heavy artillery for bombarding and support attacking ground forces. Can move one province per turn. 7c.

Anti Aircraft Batter: Basically is artillery aimed at the sky J. Great for protecting your armor and artillery batteries, though susceptible to attack. 5c.

Paratroopers: Can be dropped from troop transport planes. They are as good as regular infantry regiment. Once dropped, they must wait until next turn before they can move a province. After that, they an move one province per turn. 5c.

Marines: Are specially good at amphibious landings, but begin to become just as good as regular infantry regiments as they increase into land. One province per turn. 5c.

Navy
Air Craft Carrier: Contains room for five fighter/bomber air craft squadrons, and on top of that five troop transport squadrons. Very good offense, but bad defense. One sea per turn. 45c.

Battleship: Is the pride of most navies, and is the most powerful single unit ship out there. It has good defense and offense against navies, but a huge target for air forces and can move one sea per turn. 35c.

Destroyer: Great for guarding the battleships and fleet, and quite the little fighter as well. Good anti-aircraft defense. One sea per turn. 20c.

Frigate: Great for hunting and defending from enemy subs and air craft, but is weak to naval attacks. One sea per turn. 15c.

Submarine: Good offensive unit, not so good for defense. One sea per turn. 15c.

Transport: Can transport one army. No defenses or offense gunnery. One sea per turn. 15c.

Air Force (all air force can move three provinces a turn. HAVE to land in a city or air field).
Fighter/Bomber: This is a small fighter that can carry a couple torpedoes if it is on a carrier, or a small payload of bombs to attack land targets. It is moderate in all attack, sea, air and land. 7c.

Fighter: Great against enemy air craft, but can’t attack navy or ground targets very well. 5c.

Bombers: Can bomb the living daylights out of a army or city. They are weak against enemy fighters though. 7c.

Troop Transports: Can only drop parashooters. Has no defense whatsoever. 5c.
 
England
Player: Sgt. Hellfish
Income: 70c (+40)
Army
1. Home Guard – 10x Inf., 10x Mech., 5x Armor; Elite; [Ire]
2. Desert Rats – 3x Inf., 5x Mech., 5x Armor; Elite; [Egy]
3. 1st Para –3x Para; Trained; 3x Para; Elite; [Wal]
4. 1st Commando – 3x Marines; Trained; [Ire]
5. 4th Army – 1x inf, 3x mech, 4x armor, 2x art; Trained; [Pal]
Air Force
1. 1st Squadron – 4x bomb, 4x fight, 2x trans; Trained; [Wal]
2. 146 Squadron – 3x bomb, 3x fight, 1x trans; Trained; [Pal]
3. 10 Squadron – 7x fi-bomb; Trained; [Home Fleet]
4. Trans. Squadron – 4x trans; Trained; [Lon]
Navy
1. Home Fleet – 1x dest; Trained; 3x battle, 4x carrier, 1x fri; Well Trained; [ENG]
2. Transport Fleet – 2x trans; Trained; [Iri]
Technology –
Army:
Air Force: II Fighters: 2 turns
Navy:
National Moral: Moderate
Occupied Nations: Ireland (+10), Moral: Rebellious

Italy
Player: tossi
Income: 55c
Army
1. I. Army – 10x inf., 4x mech., 5x armor, 2x art., 1x anti-air; Trained; [Tri]
2. II. Army – 7x inf., 1x mech., 4x armor, 2x art., 1x anti-air; Trained; [Attacking Cro]
3. 1st Colonial Army – 2x inf., 3x mech., 4x armor, 1x art., 1x anti-air; Trained; [Lib]
4. 14th Para – 4x paras; Trained; [Tri]
5. 1st Colonial Para –; Trained; [Lib]
6. 42nd Air Marines – 4x mar, 1x mech, 1x armor; Trained; [Tri]
7. Home Guard – 1x inf; Trained; [Tus]
Air Force
1. 4th Air Corps – 4x bomb, 6x fight; Trained; [Rom]
2. 1st Colonial Air Corps – 2x bomb, 1x fight; Trained; [Lib]
3. Tpb22 – 4x fi-bomb; Trained; [Carrier ‘Adria + Ionia’]
4. Ts67 – 2x trans; Trained; [Rom]
5. Ts70 – 2x trans; Trained; [Rom]
Navy
1. Carrier ‘Adria + Ionia’ – 1x dest, 2x carrier; Trained; [Adr]
2. Battleship ‘Venice’ – 1x dest, 1x battle; Trained; [Adr]
3. SS 6 –; Trained; [Ion]
4. Transport Ship – 1x trans.; Trained; [Adr]
Technology –
Army: II Infantry: 5 turns
Air Force:
Navy:
National Moral: Moderate
Occupied Nations: Croatia (+5), Moral: Low

Yugoslavia
Player: Heine
Income: 15c
Army
1. Croatia Defense – Trained; [Cro]
2. Beograd Defense –; Trained; [Beo]
3. Baltic Showdown – 2x inf., 3x mech., 3x armor, 2x art; Trained; [Cro]
Air Force
1. Fighter Wing 001 – 4x fight; Trained; [Beo]
2. Bomber Wing 001 – 4x bomb, 2x fi-bomb, 1x fight; Trained; [Beo]
3. Bomber Wing 002 – 1x bomb, 2x fi-bomb, 1x fight; Trained; [Beo]
Navy
1. Overseas Attack Fleet –; Trained; [Adr]
2. U-Boat Fleet –; Trained; [Adr]
3. SS 6 – 1x sub; Trained; [Ion]
Technology –
Army:
Air Force: II Bombers: 7 turns
Navy:
National Moral: Moderate

France
Player: Spacetrvler
Income: 80c
Army
1. 1st Army – 10x inf., 4x mech., 6x armor, 4x art., 2x anti-air; Trained; [Bur]
2. 2nd Army – 8x inf., 4x armor,1x anti-air; Trained; [Austria]
3. 3rd Army – 6x inf., 1x anti-air; Trained; [Pie]
4. 4th Army – 3x mech; Trained; [Tri]
5. 5th Army – 5x mech, 4x armor; Trained; [Tun]
6. 6th Army – 6x inf; Trained; [Syr]
7. 7th Army – 12x mech, 10x armor; Trained; [Invading Tus]
8. 8th Army – 4x paras; Trained; [Invading Tri]
9. 1st Pyrenees Army- 14x inf; Trained; [Mar]
0. Northern Vanguard Army – 8x inf; Trained; [Pie]
Air Force
1. 1st Squadron – 6x bomb, 6x fight; Trained; [Par]
2. 2nd Squadron – 2x bomb, 4x fight; Trained; [Bur]
3. 3rd Squadron – 4x fighters, 2x bomb; Trained; [Mar]
4. 4th Squadron – 2x fight; Trained; [Syr]
5. 5th Squadron – 7x trans; Trained; [Mar]
Navy
1. 1st Fleet – 2x dest; Trained; [Mao]
2. 2nd Fleet – 3x dest, 2x battle; Trained, 1x Trans; [Tys]
3. 3rd Fleet – 1x sub; Trained; [Ion]
Technology –
Army: II Infantry: 5 turns
Air Force:
Navy:
National Moral: Moderate
Occupied Nations: Austria (+10), Moral: Low

Spain
Player: Jack_www
Income: 40c
Army
1. 1st Infantry Division – 10x inf., 2x art; Trained; [Gas]
2. 1st Armor Division –3x mech., 6x armor; Trained; [Gas]
3. 2nd Armor Division – 3x mech, 6x armor; Trained; [Gas]
4. 4th Paratrooper Army – 6 para; Trained; [Invading Mor]
Air Force
1. Madrid Air Corps – 7x fi-bomb, 6x fight, 1x trans; Trained; [Mad]
Navy
1. Atlantic Armada – 3x dest, 1x battle; Trained; [Mao]
Technology –
Army: II Armor: 7 turns
Air Force:
Navy:
National Moral: Excellent
Occupied Nations: Portugal (+10), Moral: Low

Germany
Player: Erez
Income: 80c
Army
1. 1st Korps – 8x inf., 4x armor; Veteran; [Mun]
2. 2nd Korps – 13x inf., 2x mech., 7x armor; Veteran; [Attacking Slo]
3. 3rd Korps – 10x inf., 4x armor; Veteran; [Epr]
4. 4th Korps – 20x inf, 5x armor, 5x mech; Veteran; [Mun]
5. 5th Korps – 3x armor, 5x mech; Trained; [Attacking Slo]
6. 6th Korps – 7 para; Trained; [Cro]
7. 7th Korps – 6x mech, 6x armor; Trained; [Attacking Slo]
8. 8th Korps – 11x armor; Well Trained; [Bel]
Air Force
1. 1st Squadron – 5x bomb; Veterans; [Bel]
2. 2nd Squadron –7x fight; Veterans; [Bel]
3. 3rd Squadron – 3x bomb, 4x fight; Well Trained; [Bel]
4. 4th Squadron – ; Trained; [Aus]
Navy
1. 1st Fleet – 1x trans, 1x battle, 2x dest; Trained; [Ebs]
2. 2nd Fleet – 4x subs; Trained; [Eng]
Technology –
Army: II Tank: 4 turns
Air Force:
Navy:
National Moral: Great
Annexed Nations: Belgium (+10), Moral: Low

Turkey
Player: Azale
Income: 50c
Army
1. Turkish Home Gaurd – 5x inf., 3x mech., 2x armor, 2x art; Trained; [Bul]
2. Caucus’s Corp – 7x inf., 5x mech., 3x armor, 2x anti-air; Trained; [Arm]
3. Special Forces Battalion – 1x armor, 1x mech, 4x marines, 2x paras; Trained; [Con]
4. Smyrna Division – 3x paras; Trained; [Smy]
5. Islamic Shield – 2x inf, 1x mech; Trained; [Bul]
Air Force
1. Con Air Attack Group – 3x bomb, 3x fight, 2x fi-bomb; Trained; [Con]
2. Armenian Air Defense – 3x fight; Trained; [Arm]
3. Transport Group of Smyrna – 2x trans; Trained; [Smy]
Navy
1. Black Sea Defense – 2x dest, 1x sub, 1x trans; Trained; [Bla]
2. Eastern Med. Battalion – 1x dest, 1x trans; Trained; [Ems]
Technology –
Army: II Infantry: 3 turns
Air Force:
Navy:
National Moral: Mediocre
Occupied Nations: Bulgaria (+10), Moral: Low

Romania
Player: IceEye
Income: 25c
Army
1. 1st Armor Division – 5x mech., 3x armor; Trained; [Buc]
2. 1st Infantry Division – 10x inf., 4x art; Trained; [Hun]
3. 2nd Infantry Division – 9x inf, 1x art; Trained; [Tra]
Air Force
1. 1st Fighter Division – 5x fight; Trained; [Buc]
2. 2nd Fighter Division – 5x fight; Trained; [Hun]
3. 3rd Fighter Division – 3x fi-bomb; Trained; [Hun]
4. 1st Bomber Division – 3x bomb; Trained; [Hun]
Navy
1. Home Fleet – 1x dest, 1x sub, 1x fri; Trained; [Bla]
Technology –
Army: II Artillery
Air Force:
Navy:
National Moral: Moderate
Occupied Nations: Hungary (+10), Moral: Low

Sweden
Player: Naervod
Income: 20c (+6c, see me naervod)
Army
1. 1st Army –3x inf., 6x mech., 2x armor. 1x art; Trained; [Swe]
2. 2nd Army – 3x inf., 5x mech., 2x armor. 1x art; Trained; [Swe]
3. 1st Para Infantry – 2x para; Trained; [Den]
4. 1st Amphibious Assault Force – 3x mar, 1x mech; Trained; [Iceland]
Air Force
1. Air Defense Force – 5x fight; Trained; [Swe]
2. 1st Strike Force – 5x fighter, 2x fight, 4x bomb; Trained; [Swe]
3. 1st Army Air Command – 5x fi-bomber, 5x trans; Trained; [1st Battle Fleet]
Navy
1. 1st Battle Fleet – 1x carrier, 3x dest, 1x sub, 2x fri, 1x trans; Trained; [Nth]
Technology –
Army: II Infantry: 5 turns
Air Force:
Navy:
National Moral: Moderate

Greece
Player: Jonny11788
Income: 20c
Army
1. Athenian Guard – 7x inf., 4x mech, 1x armor, 1x art, 1x anti-air; Trained; [Ath]
2. Macedonian Guard – 7x inf., 3x mech, 1x armor, 1x art, 1x anti-air; Trained; [The]
3. Theban Airborne – 2x para; Trained; [Alb]
4. Corinthian Guard – 6x mech, 2x mech, 1x armor, 1x art; Trained; [Alb]
Air Force
1. Aerial Transport Squadron – 2x trans, 1x fighter, 1x fi-bomb; Trained; [The]
2. Spartan Squadron – 2x fi-bomb, 2x bomb; Trained; [Ath]
Navy
1. Grecian Fleet – 2x fri, 1x dest; Trained; [Ion]
Technology:
Army: II Infantry: 3 turns
Air Force:
Navy:
National Moral: Great
Occupied Nations: Albania (+5), Moral: Moderate

Czechoslovakia
Player: NPC
Income: 15c
Army
1. 1st Army – 16x inf., 2 armor, 2 mech; Trained; [Pra]
2. 2nd Army – 2x inf., 2x mech; Trained; [Pra]
Air Force
1. 1st Squadron – 10x fight; Trained; [Pra]
2. 2nd Squadron – 10x fight; Trained; [Slo]
Navy
Technology:
Army: II Infantry
Air Force:
Navy:
National Moral: Moderate

Poland
Player: Kwansn
Income: 45c
Army
1. Army Group A – 4x inf, 2x mech, 2x arm, 1x art, 1 anti-air; Poor; [War]
2. Army Group B – 7x inf, 3x mech, 1x arm, 2x art, 2x anti-air; Poor [1/8]; [Dan]
3. Army Group C – 7x inf, 3x mech, 1x arm, 2x art, 1x anti-air; Poor; [Kra]
4. Army Group D – 2x inf, 1x mech, 1x art, 1x anti-air; Poor; [War]
5. Army Group E – 9x inf, 4x mech, 2x armor, 2x art. 2x anti-air; Well Trained; [Invading Lit]
Air Force
1. Danzig Air Wing – 3x fi-bomb, 2x fight; Trained; [Dan]
2. Warsaw Air Wing – 1x fi-bomb, 1x fight; Trained; [War]
Navy
1. Baltic Fleet – 1x dest, 2x fri; Trained; [Ebs]
Technology:
Army: II infantry: 3 turns
Air Force:
Navy:
National Moral: Moderate

Soviet Union
Player: Kamlian
Income: 60c
Army
1. 1st Red Army – 4x mech, 2 armor; Poor; [Mos]
2. 2nd Red Army –1x inf. 3x armor, 1x art, 2x anti-air; Poor [1/3]; [Lat]
3. 3rd Red Army – 2x mech, 5x inf. 5x armor, 2x art, 2x anti-air; Poor; [Bye]
4. 4th Red Army – 3x mech, 5x inf. 5x armor, 2x art, 2x anti-air; Poor; [Kie]
5. 5th Red Army – 3x mech, 5x inf. 5x armor, 2x art, 2x anti-air; Poor; [Sev]
6. 6th Red Army – 3x mech, 5x inf. 5x armor, 2x art, 2x anti-air; Poor; [Mol]
7. 7th Red Army – 3x mech, 5x inf. 5x armor, 2x art, 2x anti-air; Poor; [Kol]
8. 8th Red Army – 4x mech, 3x armor, 3x inf; Trained; [Lat]
Air Force
1. 1st Battle Group – 2x fi-bomb, 2x fighter, 2x bomb; Poor; [Bye]
2. 2nd Battle Group – 2x fight, 2x fi-bombs, 2x bomb; Poor; [Len]
3. 3rd Battle Group – 2x fight, 2x fi-bomb, 1x bomb; Poor; [Sev]
Navy
1. 1st Fleet – 1x sub, 1x destroy; Trained; [Bar]
2. 2nd Fleet- 1x battle, 2x sub; Trained; [Bla]
Technology:
Army:
Air Force:
Navy:
National Moral: Low
Occupied Nations: Latvia (+5) Moral: Low
 
Map
 

Attachments

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Forgot to mention, ur first turn, when you create all ur armies, u may put them anywhere on the map, not just where cities are, that are your provinces. Navy and Air force the same.
 
I am bagging Russia.
 
1 quastion, how do we get milita units anyway? lol
Hmm USSR start will poorly trained armies... not realy fun...
can I use the first money to also upgrade russian training first?
Another thing, let's say I built an army, tanks, infantry bla bla bla, if I pay 30c it pays for training ALL units!?

:-\ sheep took it first
So I claim germany.
 
Nation: England
Player: Hellfish
Income: 60c

starting funds : 150c, 150c, 300c

Army – elite forces
1. 2 infantry reg, 5mech infantry Reg, 5 armoured Brigades {home guard : LON}
2. 3 infantry reg, 5 mech infantry Reg, 5 armoured Brigades{Desert Rats: EGY}
3. 3 para {1st Para : Wal}

Air Force – Trained
1. 4 bombers, 4 fighters, 2 troop transports {1 sqdrn : LON}
2. 3 bombers, 3 fighters, 1 troop transport {146 sqdrn : EGY}
3. 7 fighter bombers {10 sqdrn : Home Fleet)

Navy – Well Trained
1. 3 battleships, 4 aircraft carriers, 1 frigate { Home seas Fleet : NTH}

Technology: Research Better Fighters
Army:
Air Force:
Navy:
National Moral: Moderate


OOC: Does cyprus count as a territory?
 
Germany
Player: erez87
Income: 70c per turn
Army:
Air Force:
Navy:
Technology: Better tanks (+speed +attack) ?\?
National Moral: Moderate

In My orders you will see why I cleared so much My stats :lol:
Anyhow In my orders I'll also write what each army I made does :)

You said I can attack Neuturals on First turn but not regular countries? Thats perfect :)

to England:
We could agree with you that Germany shall never have a bigger navy than Britian if Britian will promise to never attack Germany or land in Netherlands. Otherwise we can't promise the size of our navy :)


OOC don't forget people! You know what happand in real WW2, it's not fair if you use it now. I still havn't even got Austria and Britian was peacfull, France did what Britian did. Please don't use your knowledge of the real WW2 here.
It's like you were the country back in 1937-38.
 
To Germany
From Britain

We do not wish for war and we thank you for your proposal. We accept the terms and as for the moment have no wish for action against any nation. We would also like to extend our hand further and bridge the harsh gap that was left after the butchery on Flanders and other fields of the Great War. We do not want this ever again. Therefore we propose an non agression pact between our peoples.
 
The Times
Peace in our time

Minister Chamberlaine flew back from Munich today after signing a new agreement with Chancellor Hitler. Despite worries of war in the future, the most dreaded of things that it is the Prime minister seems to have handed a peace time olive branch to the peoples of Germany. The nation waits with baited breath as to what the old enemy has to say.

Re-armament!

The majestic arms of the armed forces today announced plans to re-arm and recover from the Great war once and for all. With the pride of the nation the Royal navy who has defended our island for centuries leading the way. The HMS Hood was launched today in London, whilst in neighbouring ship yards Aircraft carriers, battleships and frigates also rolled off the line.
The army and royal airforce also expanded their forces with new aircraft and tanks being designed and roling off construction lines around the country.

artbritishshipshmshood.jpg
pursuer.jpg
CruiserMkVI_02.jpg
 
to Britian:
We shall agree to a NAP for 10 years (turns) :)
OOC I'm doign what jason asked in the pact area... sign it for a time, and than renewing it...
In 10 years we shall continue it, unless all our problems will anyway be over and there will be no need for a NAP.

and Jason
In my orders I forgot to say begun searching for better teanks :)
 
to France:
We cannot sign alliance so early in the game.
As long as you don't enter Netherlands, Austria and further East of this two reletions between Germany and France could be better.
 
Oh btw, telling Belgium and Swizterland they are yours in this game is not that smart ;)

Don't forget it's not wholy a board NES. It's more like Neo-NES...
 
Player: tossi - 250c, 150c, 200c
Income: 50c

Army – Trained
1. 5 Inf Reg, 2 Mech Inf Reg, 3 Armor Brig, 2 Artillery Bat, 1 Anti Aircraft Bat, Tri (I.Army)
2. 5 Inf Reg, 2 Mech Inf Reg, 2 Armor Brig, 2 Artillery Bat, 1 Anti Aircraft Bat, Pie (II.Army)
3. 3 Inf Reg, 5 Mech Inf Reg, 4 Armor Brig, 1 Artillery Bat, 1 Anti Aircraft Bat, Lib (1st Colonial Army)
4. 2 Paras, Tri (14th Paras)
5. 2 Paras, Lib (1st Colonial Paras)
6. 4 Marines, 1 Mech Inf Reg, 1 Armor Brig, Tri (42nd Ar. Marines)

-249c

Air Force – Trained
1. 6 Bombers, 4 Fighters, Tri ( 4th AirCorps )
2. 2 Bobers, 1 Fighters, Lib ( 1st Colonial AirCorps )
3. 4 Fighter/Bombers, Adr ( Tpb22 )
4. 2 Troop Transports, Adr ( Ts67 )
5. 2 Troop Transports, Lib ( Ts70 )

-149c

Navy – Trained
1. 2 Air Craft Carrier, 2 Destroyers, Adr ( Carrier "Adria + Ionia" )
2. 1 Battleship, 1 Destroyer, Adr ( Battleship "Venice")
3. 1 Submarine, Ion ( SS 6 )
- 200c

Technology: research new Assault Guns
Army:
Air Force:
Navy:
National Moral: Moderate

OOC: Azala pls not i was already writing my army list!
 
ok you take it, ill find another country
 
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