EQNES: Modern Combat
World War 8 is over. The Viking Empire has been left shattered and divided by the NOD alliance and its GDI allies having abandoned it. The new United States of America grows in power, merging with Quebec and East Canada, creating a great economic power. The new Island Confederation dominates the Indian ocean. The Andes Confederation has completed its reconquest of its former lands.
While empires rise and fall, in the background a sinister form awaits to destroy the world as the above nations know it and bring the world under his own control.
OOC
Mainly, damn Warman for making me inspired to open another NES. This is to emphasize Modern Combat and blitzkreig warfare as well as potential nuclear war. This is a map i doodled out one fine day and it has no specific alternate history, though i will provide brief imaginary descriptions which may provide some of you with a attitude to take for a nation or empire. Basically, conquer and form alliances. Space programs will also occur later and will be described in more depth when the time comes and the technology researched.
This NES emphasizes warfare, diplomacy and backstabbing, may the best nation arrive above all others.
RULES
Civilization
Choose a civilzation from the below post that best suits your interest and playing skill.
Economy
Economy is in the form of World Credits and WCs per turn. If you want to increase the amount of money you make, you must bank all of your gold you made that turn and next turn the new amount of money will take place.
YOU CAN ONLY SPEND THE MONEY YOU HAVE IN THE BANK AT THE START OF THE TURN.
Population
Having people is vital to any nation. You can increase your population by 2500 for each WC. You need population to train an army. The amount of people needed is shown below. Population is also lost and gained as war begins.
Military
You purchase military with below prices. When you give attack orders, you can be general or specific, though to warn you, i look favorably on tactics and maps with arrows. However, cool maps with arrows does not make a 100 man army beat a million man army. As some advice, you can use your infantry (with exception of mech infantry) as paratroops or helicopter assualt forces. Just say so in detailed orders and it will be done.
Units
Partisans- badly trained and armed irregular troops. 10000 can be armed for 1 WC and 10000 population.
Fanatic- suicide troops, more numerously trained than partisans but worse equiped. They have only a will to fight for their religion and will fight to the death. 15000 can be trained for 1 WC and 15000 population.
Modern Infantry- Regular trained armed forces, the base of any Army. 5000 of these men can be armed for 1 WC and 5000 population.
Mech Infantry- The best availible military forces, a force to be reckoned with. 2500 can be armed for 1 WC and 2500 population.
Commandos- The elite of your army, aviliable in small amounts. Used for sneak attacks and espionage. You can build 100 for 1 WC and 100 population.
Armor- Your basic tank force, an essential to any civilization wanting more land. 300 can be built for 1 WC and 1000 population.
Modern Armor- Advanced tank troops, best of the best for any operation. 150 can be built for 1 WC and 300 population.
Jet Fighter- The only fighters, numbers make the difference. 30 can be built for 1 WC and 100 population.
Helicopters- Support forces for armor and infantry. Great anti-tank weapons, availible to most advanced nations. 15 can be built for 1 WC and 50 population.
Frigate- Armored basic naval vessel. Armed with anti-submarine weapontry. 2 can be built 1 WC and 100 population.
Battleship- Most powerful ships afloat with exception of carriers. 1 can be built for 1 WC and 300 population.
Carrier- Holds aircraft and is equiped with heavy weapons. 1 can be built for 2 WC and 3000 population.
Submarine- Torpedos ships and hold nuclear weapons. 1 can be built for 1 WC and 50 population.
ICBM- 8 WCs
Technology
Technology can be researched to build new units or to improve existing ones. You must pay in a lump sum to keep updating simple for me. Technology can be traded.
Availible technology:
Improved standard of Living I- Cost 20 WC. Population grows double for 1 WC.
Discovered by: Madagascar, France, Iberia, Arab Empire
Improved standard of living II- cost 40 WC. required first upgrade of standard of living. doubles population growth given by 1 WC.
Religious Fanaticism- Cost 25 WC. Enables Fanatic unit for ALL NATIONS OF SAME RELIGION AS THE RESEARCHER.
Discovered by: Nostradamists
Improved Tank Armor- Cost 30 WC. Armor (not Modern) is more durable and better in long term fighting.
Laser guided weapons- Cost 40. Modern Infantry is more effective in fighting in heavily urban areas.
Discovered by: indonesia
More to be announced....
The Space Race
Once Space Program is discovered the nations which manage to discover it can do some of the following option. Also after the initial discovery, the price of the Space Program goes up to represent the hard to aquire resources and scientists. The following options do not count as tech and can be used to make the units mentioned or to provide great economic benefits to your nation. It is all up to you in the long run.
Launch Sattillite: Cost is 5 WC and only 2 can be launched a turn. Launches sattillites which provide your military with more information and makes them more effective. Also they can be used to locate secret massings of troops and provide the nation using them with important information. After at least 20 are launched, the option to create space based weapons will be available. When the initial Space Program is founded you gain one sattillite for free.
Test animal in orbit: Cost is 10 WC and can only be done after at least 5 sattillites are in space. This provides no information on its own but will open the door to human exploration of space.
Launch human in space craft: cost is 10 WC and can only be done after an animal is launched into space. After this is done 5 times, new options will be allowed.
Example orders
For a person making 3 WCs a turn-
Nation Name
Grow WC per turn
gain 3 WCs into the bank
For a person making 4 WCs a turn-
Nation Name
build 1 Submarine
Build 15 Modern Armor
build 60 Jet Fighters
(loses 300 population, who are armed and taken from the civilian populace.)
Victory
This is open ended, however, should one nation emerge above all and steadily conquers all other nations, perhaps we may call a halt and declare that player the winner.
If you have questions about the above rules, please post and i will answer them. Thanks to Warman17 for writing the story.
World War 8 is over. The Viking Empire has been left shattered and divided by the NOD alliance and its GDI allies having abandoned it. The new United States of America grows in power, merging with Quebec and East Canada, creating a great economic power. The new Island Confederation dominates the Indian ocean. The Andes Confederation has completed its reconquest of its former lands.
While empires rise and fall, in the background a sinister form awaits to destroy the world as the above nations know it and bring the world under his own control.
OOC
Mainly, damn Warman for making me inspired to open another NES. This is to emphasize Modern Combat and blitzkreig warfare as well as potential nuclear war. This is a map i doodled out one fine day and it has no specific alternate history, though i will provide brief imaginary descriptions which may provide some of you with a attitude to take for a nation or empire. Basically, conquer and form alliances. Space programs will also occur later and will be described in more depth when the time comes and the technology researched.
This NES emphasizes warfare, diplomacy and backstabbing, may the best nation arrive above all others.
RULES
Civilization
Choose a civilzation from the below post that best suits your interest and playing skill.
Economy
Economy is in the form of World Credits and WCs per turn. If you want to increase the amount of money you make, you must bank all of your gold you made that turn and next turn the new amount of money will take place.
YOU CAN ONLY SPEND THE MONEY YOU HAVE IN THE BANK AT THE START OF THE TURN.
Population
Having people is vital to any nation. You can increase your population by 2500 for each WC. You need population to train an army. The amount of people needed is shown below. Population is also lost and gained as war begins.
Military
You purchase military with below prices. When you give attack orders, you can be general or specific, though to warn you, i look favorably on tactics and maps with arrows. However, cool maps with arrows does not make a 100 man army beat a million man army. As some advice, you can use your infantry (with exception of mech infantry) as paratroops or helicopter assualt forces. Just say so in detailed orders and it will be done.
Units
Partisans- badly trained and armed irregular troops. 10000 can be armed for 1 WC and 10000 population.
Fanatic- suicide troops, more numerously trained than partisans but worse equiped. They have only a will to fight for their religion and will fight to the death. 15000 can be trained for 1 WC and 15000 population.
Modern Infantry- Regular trained armed forces, the base of any Army. 5000 of these men can be armed for 1 WC and 5000 population.
Mech Infantry- The best availible military forces, a force to be reckoned with. 2500 can be armed for 1 WC and 2500 population.
Commandos- The elite of your army, aviliable in small amounts. Used for sneak attacks and espionage. You can build 100 for 1 WC and 100 population.
Armor- Your basic tank force, an essential to any civilization wanting more land. 300 can be built for 1 WC and 1000 population.
Modern Armor- Advanced tank troops, best of the best for any operation. 150 can be built for 1 WC and 300 population.
Jet Fighter- The only fighters, numbers make the difference. 30 can be built for 1 WC and 100 population.
Helicopters- Support forces for armor and infantry. Great anti-tank weapons, availible to most advanced nations. 15 can be built for 1 WC and 50 population.
Frigate- Armored basic naval vessel. Armed with anti-submarine weapontry. 2 can be built 1 WC and 100 population.
Battleship- Most powerful ships afloat with exception of carriers. 1 can be built for 1 WC and 300 population.
Carrier- Holds aircraft and is equiped with heavy weapons. 1 can be built for 2 WC and 3000 population.
Submarine- Torpedos ships and hold nuclear weapons. 1 can be built for 1 WC and 50 population.
ICBM- 8 WCs
Technology
Technology can be researched to build new units or to improve existing ones. You must pay in a lump sum to keep updating simple for me. Technology can be traded.
Availible technology:
Improved standard of Living I- Cost 20 WC. Population grows double for 1 WC.
Discovered by: Madagascar, France, Iberia, Arab Empire
Improved standard of living II- cost 40 WC. required first upgrade of standard of living. doubles population growth given by 1 WC.
Religious Fanaticism- Cost 25 WC. Enables Fanatic unit for ALL NATIONS OF SAME RELIGION AS THE RESEARCHER.
Discovered by: Nostradamists
Improved Tank Armor- Cost 30 WC. Armor (not Modern) is more durable and better in long term fighting.
Laser guided weapons- Cost 40. Modern Infantry is more effective in fighting in heavily urban areas.
Discovered by: indonesia
More to be announced....
The Space Race
Once Space Program is discovered the nations which manage to discover it can do some of the following option. Also after the initial discovery, the price of the Space Program goes up to represent the hard to aquire resources and scientists. The following options do not count as tech and can be used to make the units mentioned or to provide great economic benefits to your nation. It is all up to you in the long run.
Launch Sattillite: Cost is 5 WC and only 2 can be launched a turn. Launches sattillites which provide your military with more information and makes them more effective. Also they can be used to locate secret massings of troops and provide the nation using them with important information. After at least 20 are launched, the option to create space based weapons will be available. When the initial Space Program is founded you gain one sattillite for free.
Test animal in orbit: Cost is 10 WC and can only be done after at least 5 sattillites are in space. This provides no information on its own but will open the door to human exploration of space.
Launch human in space craft: cost is 10 WC and can only be done after an animal is launched into space. After this is done 5 times, new options will be allowed.
Example orders
For a person making 3 WCs a turn-
Nation Name
Grow WC per turn
gain 3 WCs into the bank
For a person making 4 WCs a turn-
Nation Name
build 1 Submarine
Build 15 Modern Armor
build 60 Jet Fighters
(loses 300 population, who are armed and taken from the civilian populace.)
Victory
This is open ended, however, should one nation emerge above all and steadily conquers all other nations, perhaps we may call a halt and declare that player the winner.
If you have questions about the above rules, please post and i will answer them. Thanks to Warman17 for writing the story.