Since Space-1 finished, time for something completely different...
The resurrection of the VoC:
The Roster:
1. Space
2. TedJackson
3. mad-bax (back too!)
4. Yom (dropped out)
5. Northern Pike (back!)
6. Conehead (UP)
7. Aggie (dropped out)
8. Karasu (on deck)
On March 20, 1602,
the representatives of the provinces of the Dutch republic, granted a the Dutch East India Company (Vereenigde Oostindische Compagnie or VOC) a monopoly on the trade in the East Indies. Its purpose was not only trade; the Compagnie also had to fight the enemies of the Republic and prevent other European nations to enter the East India trade. During its history of 200 years, the VOC became the largest company of its kind, trading spices like nutmeg, cloves, cinnamon and pepper, and other consumer products like tea, silk and chinese porcelain.
This SG will feature the Dutch and will emphasize trade, (naval-)wars and diplomacy.
The roster is filled!
Civ: Dutch
Version: C3C v1.15beta
Level: Deity
Map: Large, Continents, moderate climate, age and humidity
Barbs: none
Rival civs: ???? (to be determined)
Constraints:
1. We have to declare war with all civs who are seafaring *and* have built a harbour. We have to capture or raze the cities containing one. If the civ has no harbours left, we may or may not sign peace. If a new harbour is built, we must re-declare.
2. International, nay inter-continental trade is the name of the game. We will have sell all our surplus luxes, and aim to buy as many as we possibly can. Any trade deals made should be honoured at all times.
3. One of the less glorious trades was the one in humans. Although slaves where not 'kept' in the Netherlands they *where* traded. To emulate this in this game, we will have to either trade or assimilate all slave workers the turn that are captured.
4. This game will only be won if we win the UN chair election....
Rules:
- Strict 24 Hours for a 'got it' 48 hours to play. If you need a skip or a swap, tell me in time.
- The usual exploits are of limits, except for suicide ships: they are allowed, many of the ships who sailed never came home...
The resurrection of the VoC:
The Roster:
1. Space
2. TedJackson
3. mad-bax (back too!)
4. Yom (dropped out)
5. Northern Pike (back!)
6. Conehead (UP)
7. Aggie (dropped out)
8. Karasu (on deck)

On March 20, 1602,
the representatives of the provinces of the Dutch republic, granted a the Dutch East India Company (Vereenigde Oostindische Compagnie or VOC) a monopoly on the trade in the East Indies. Its purpose was not only trade; the Compagnie also had to fight the enemies of the Republic and prevent other European nations to enter the East India trade. During its history of 200 years, the VOC became the largest company of its kind, trading spices like nutmeg, cloves, cinnamon and pepper, and other consumer products like tea, silk and chinese porcelain.
This SG will feature the Dutch and will emphasize trade, (naval-)wars and diplomacy.
The roster is filled!
Civ: Dutch
Version: C3C v1.15beta
Level: Deity
Map: Large, Continents, moderate climate, age and humidity
Barbs: none
Rival civs: ???? (to be determined)
Constraints:
1. We have to declare war with all civs who are seafaring *and* have built a harbour. We have to capture or raze the cities containing one. If the civ has no harbours left, we may or may not sign peace. If a new harbour is built, we must re-declare.
2. International, nay inter-continental trade is the name of the game. We will have sell all our surplus luxes, and aim to buy as many as we possibly can. Any trade deals made should be honoured at all times.
3. One of the less glorious trades was the one in humans. Although slaves where not 'kept' in the Netherlands they *where* traded. To emulate this in this game, we will have to either trade or assimilate all slave workers the turn that are captured.
4. This game will only be won if we win the UN chair election....
Rules:
- Strict 24 Hours for a 'got it' 48 hours to play. If you need a skip or a swap, tell me in time.
- The usual exploits are of limits, except for suicide ships: they are allowed, many of the ships who sailed never came home...