handy900
Deity
HNDY01 - Babylonian Rampage (AWE, C3C)
Always War Emperor
It's not about the culture anymore
Hammurabi is tired of being the culture king. He wants people to yell you da man as he strolls by. He wants to be the top dog, the big cheese, head honcho, numero uno, king of the hill. He wants people to say "there goes THE MAN" as he srtolls by. Can Babylon's military leaders gain great glory or will they suffer a public humiliation?
Level: Emperor
Variant: Always War
Civilization: Babylon
Continents: 70% Water
Size: Standard size Map
Age: 5 Billion
Temperature: Temperate
Climate: Normal
Barbarians: Sedentary
Rivals: Seven randomly chosen that turned out to be Portugal, Spain, Hittities, Zulu, Carthage, China, Arabs.
AI Aggression: Normal (not that this matters)
Victory Condition: All on including Diplo, so well need to get the UN if it goes that far. Well take a win any way we can get it, but we prefer conquest or domination.
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.15 C3C
After this rather easy AWM game...
And this more challenging one...
And this very challenging one
The team has become confident, dare I say cocky?
The question before us is, can AWE be beaten without the important militaristic and industrious traits by a civ also lacking lacking an uber UU such as the Otto's Sipahi?
Always War as described by Greebley and edited by handy
The game is an Always War game. You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. This means no GPT trades allowed. You should frequently check F4, and if you see a new face, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units or borders, but are not required to attack the units they come in contact with. No peace treaties, ever. You may check F4 to spy on the AI's tech, resources & luxuries & city count.
You have 24 hours for an "I got it" and 48 total to play. If you need a one days extension, then mention this before the 48 hours are up and it is yours. If you can't play within 72 total, the team players can switch places, or you can ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long. Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well try to follow the applicable GOTM and RBCiv rules such as no "Free Wealth". Some normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in strict RBCiv rules, but is okay in this AWE game. However, the one thing you shouldn't do is to build the city one square deeper into enemy territory just to move borders. We may keep or raze cities, and can keep slaves.
RBciv rules & exploits
In earlier games we learned how strong the new army pillaging abilities are. We will pillage early & often.
Just some notes and observations on pillaging:
1) The AI seems to take into account the defensive terrain when determining when to attack. A spearman can sneak into enemy territory by sticking to mountains and hills. Once our armies get out-dated, they may need to do this as well.
2) Cutting off the capitol will eliminate his ability to trade, so the capitol is a good target.
3) Remember that in Conquests an army can pillage as a free move, and gets +1 movement over the base units used.
Roster:
Handy900
Greebley
Barbslinger
T_McC
Ted_Jackson
I expect this to be a tough game despite our rather excellent start.
>> 4000 BC <<
Always War Emperor
It's not about the culture anymore
Hammurabi is tired of being the culture king. He wants people to yell you da man as he strolls by. He wants to be the top dog, the big cheese, head honcho, numero uno, king of the hill. He wants people to say "there goes THE MAN" as he srtolls by. Can Babylon's military leaders gain great glory or will they suffer a public humiliation?
Level: Emperor
Variant: Always War
Civilization: Babylon
Continents: 70% Water
Size: Standard size Map
Age: 5 Billion
Temperature: Temperate
Climate: Normal
Barbarians: Sedentary
Rivals: Seven randomly chosen that turned out to be Portugal, Spain, Hittities, Zulu, Carthage, China, Arabs.
AI Aggression: Normal (not that this matters)

Victory Condition: All on including Diplo, so well need to get the UN if it goes that far. Well take a win any way we can get it, but we prefer conquest or domination.
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.15 C3C
After this rather easy AWM game...
And this more challenging one...
And this very challenging one
The team has become confident, dare I say cocky?
The question before us is, can AWE be beaten without the important militaristic and industrious traits by a civ also lacking lacking an uber UU such as the Otto's Sipahi?
Always War as described by Greebley and edited by handy
The game is an Always War game. You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. This means no GPT trades allowed. You should frequently check F4, and if you see a new face, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units or borders, but are not required to attack the units they come in contact with. No peace treaties, ever. You may check F4 to spy on the AI's tech, resources & luxuries & city count.
You have 24 hours for an "I got it" and 48 total to play. If you need a one days extension, then mention this before the 48 hours are up and it is yours. If you can't play within 72 total, the team players can switch places, or you can ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long. Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well try to follow the applicable GOTM and RBCiv rules such as no "Free Wealth". Some normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in strict RBCiv rules, but is okay in this AWE game. However, the one thing you shouldn't do is to build the city one square deeper into enemy territory just to move borders. We may keep or raze cities, and can keep slaves.
RBciv rules & exploits
In earlier games we learned how strong the new army pillaging abilities are. We will pillage early & often.
Just some notes and observations on pillaging:
1) The AI seems to take into account the defensive terrain when determining when to attack. A spearman can sneak into enemy territory by sticking to mountains and hills. Once our armies get out-dated, they may need to do this as well.
2) Cutting off the capitol will eliminate his ability to trade, so the capitol is a good target.
3) Remember that in Conquests an army can pillage as a free move, and gets +1 movement over the base units used.
Roster:
Handy900
Greebley
Barbslinger
T_McC
Ted_Jackson
I expect this to be a tough game despite our rather excellent start.
>> 4000 BC <<