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- Jan 24, 2003
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The Scores on the Doors
Rules of the Game.
This game will be played under GOTM rules. Any contravention of these rules will be considered cheating.
Note: This includes the "Remote Palace" exploit rule introduced recently.
The one exception is that war Mobilization is ALLOWED. However, the infinite shields exploit is NOT ALLOWED.
The following tactics/exploits will result in a one time 10% deduction in final Jason score for the team and are taken from the Exploitative Tactics section from RBCiv.
1. Breaking a peace treaty within its' 20 turn duration - other than a straight peace for peace deal.
2. Intentionally breaking a trade route by pillaging or selling harbours/airports.
3. Free palace jumping.
4. RoP Rape.
5. MPP RoP abuse. Using an RoP with a Civ that has an MPP with your target Civ in order to place troops.
6. Using lots of settlers to "tunnel" into an opponents territory. With enough settlers you can get anywhere within the opponents territory you want in one turn.
7. Whipping in cities that do not have at least one content citizen.
8. Building cities right on the opponents border with the sole intention of peacefully stealing land. It's OK to use a single settler to get your arty in range of a city since this is not "peaceful". It is not OK to build a city 2 tiles from another in order to steal a resource. (This is not exactly the same as RBCiv, too bad).
9. Using workers or undefended cities for manipulating the AI's army and dragging them out of position.
10. Ship Chaining.
11. Using non-combat units to prevent the AI landing on your territory.
12. Drafting units in otherwise worthless cities and disbanding them in others to hurry production.
13. Through trading - leaving an AI opponent with fewer than two workers before 1000BC. If you buy workers, you must be able to demonstrate that the AI have at least two left before 1000BC.
14. The use of the "Big Picture" screen on the discovery of a new tech in order to change build queues or alter the number of turns of anarchy you get in government switch.
15. No palace moves at all after 10BC. This is not an RBCiv rule, but I'm making it anyway. NO EXCEPTIONS. If the AI sack your capital after 10BC you'll lose 10% of your score. Serves you right.
Everything else is allowed. So suicide galleys, ICS, RCP, pre-building, remote wars with no prospect of any warfare, using RoP to irrigate the tiles around an opponents wonder building city etc. are all OK, though not necessarily nice.
Once you have violated one of the rules listed above, there will be no further penalty for further violations.
The infamous start
>>THE GAME<<
Roster C
AdrianE
samildanach
High Desert
smackster
Shevek
Greebley

Rules of the Game.
This game will be played under GOTM rules. Any contravention of these rules will be considered cheating.
Note: This includes the "Remote Palace" exploit rule introduced recently.
The one exception is that war Mobilization is ALLOWED. However, the infinite shields exploit is NOT ALLOWED.
The following tactics/exploits will result in a one time 10% deduction in final Jason score for the team and are taken from the Exploitative Tactics section from RBCiv.
1. Breaking a peace treaty within its' 20 turn duration - other than a straight peace for peace deal.
2. Intentionally breaking a trade route by pillaging or selling harbours/airports.
3. Free palace jumping.
4. RoP Rape.
5. MPP RoP abuse. Using an RoP with a Civ that has an MPP with your target Civ in order to place troops.
6. Using lots of settlers to "tunnel" into an opponents territory. With enough settlers you can get anywhere within the opponents territory you want in one turn.
7. Whipping in cities that do not have at least one content citizen.
8. Building cities right on the opponents border with the sole intention of peacefully stealing land. It's OK to use a single settler to get your arty in range of a city since this is not "peaceful". It is not OK to build a city 2 tiles from another in order to steal a resource. (This is not exactly the same as RBCiv, too bad).
9. Using workers or undefended cities for manipulating the AI's army and dragging them out of position.
10. Ship Chaining.
11. Using non-combat units to prevent the AI landing on your territory.
12. Drafting units in otherwise worthless cities and disbanding them in others to hurry production.
13. Through trading - leaving an AI opponent with fewer than two workers before 1000BC. If you buy workers, you must be able to demonstrate that the AI have at least two left before 1000BC.
14. The use of the "Big Picture" screen on the discovery of a new tech in order to change build queues or alter the number of turns of anarchy you get in government switch.
15. No palace moves at all after 10BC. This is not an RBCiv rule, but I'm making it anyway. NO EXCEPTIONS. If the AI sack your capital after 10BC you'll lose 10% of your score. Serves you right.
Everything else is allowed. So suicide galleys, ICS, RCP, pre-building, remote wars with no prospect of any warfare, using RoP to irrigate the tiles around an opponents wonder building city etc. are all OK, though not necessarily nice.
Once you have violated one of the rules listed above, there will be no further penalty for further violations.
The infamous start

>>THE GAME<<
Roster C
AdrianE
samildanach
High Desert
smackster
Shevek
Greebley