largest city

hoplite505

Sid Conqueror
Joined
Oct 6, 2003
Messages
169
i have had a size 30 city and was wondering ifthat was big

if you irrigate aflood plain with wheat on it, it produces seven food

what was your biggest city:confused:
 
Lets see someone beat this.
 

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Size 70-some (78 I think) is the largest, editable size. The coded limit in PTW and C3C is 255 (provided you have enough food to reach that). In vanilla Civ3, it could be in the thousands (worker exploit).

EDIT: Just tested it - size 71.

ct_highpop.jpg


Behold the power of 51 Engineers! (yes, that's 51 engineers! Equal to 102spt with NO production boosting improvements).
ct_51eng.jpg


Note: The extra growth is due to being agricultural, so with an agricultural civ, you can hit size 72, but you'll starve. I also put the palace to 255 content citizens and eliminate the population pollution to make it easy.


However, I have had a natural start with 5 cattle once, so I'm pretty sure that can take the total up pretty high.
 
I was merely showing him the theorectical value using non-edited resources. :p
 
I've never gotten a city over 30. I go for production instead of growth, and only usually irrigate floodplains, and that's about it.
 
Originally posted by Chieftess
I was merely showing him the theorectical value using non-edited resources. :p

If you're going to be verbose, spell "theorectical" right :p

Strider: That's what happens when you do ICS ;p
 
Wow, 143 food per turn.
 
Originally posted by SuperBeaverInc.
Wow, 143 food per turn.

I've been 143 shield wise and commerce wise (never food wise) I believe my records were 200 something shields, and maybe around 500+ commerce.
 
Wow, I'm really quite impressed. The most I ever get in a city is around the 32-34 mark. Superbeaver, was that city built up to that size due to being lucky with resources, or have you a technique to increase city size?
 
My largest city is 38. It woulda been higher, but there were some stupid hills in the way. Also, like 2 tiles of grassland overlap with a size 30 city that I could not destroy (it had wonders). And pollution at that point was being annoying . . .
 
I think that huge cities are not a must -
they need tons of food, but do they produce SHIELDS?

If I have wheat, I usually add a mine to increase productivity, not irrigation.
 
Originally posted by R8XFT
Wow, I'm really quite impressed. The most I ever get in a city is around the 32-34 mark. Superbeaver, was that city built up to that size due to being lucky with resources, or have you a technique to increase city size?

The city was located on a giant flood plain with a couple of wheat.
 
I really don't get it, in civ3 contrary to civ2 the specialists are worth very little, so what is the point to have a city over 21?
 
i find that having large cities is nice, but not necessary at all. The good thing about having size 25+ cities is the taxmen you get from this. Say you have 8 citizens that can be taxmen. IIRC the Marketplace, Bank, and Stock Exchanges all increase this. So from what is 8 gold turns into 20 extra gold.

Although I rarely have a city reach above size 15 except maybe my capitals. I tend to pack my cities in close, so they can't get the food required to get really large. Besides, in most cases, I'd rather have sheilds then gold.
 
Originally posted by SanPellegrino
I really don't get it, in civ3 contrary to civ2 the specialists are worth very little, so what is the point to have a city over 21?

Ah, but in the Conquests expansion, the specialists are much stronger (Taxmen produce 2 gold and Scientists produce 3 science) and the almighty Civil Engineer (2 shields when not working on military) has been added.
 
Um....

21 :blush: :mischief:
 
31. It could have been higher, but kept getting polution.
 
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