staznesIII: From Then to Now

Azale

Deity
Joined
Jun 29, 2002
Messages
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Location
Texas
Hello, friends.

This NES, after 1 hour of consideration and 3 peoples pledge too it is about to begin. :p The rules and map are based on Jason the Kings terrific NES, stjnes5. Have fun!

Rules

The starting age is 4000bc. Each turn will represent 100 years for a while, until I decide to decrease it.

Economy for each nation is represented by a word. The sizes go: Depression, Recession, Failing, Stable, Growing, Prosperous and then Outstanding. When your economy is strong, you may be able to increase your army, or do things that would normally take an economic level, for free due to your economic status. I will also determine this. You cannot increase your economy by just saying so.. You must increase your economy by expanding, conquering, or trading. In the early ages you may also expand economy by building roads and hiring tax collectors and such, though it takes longer that way.

Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by myself, based on the population of your civilization. If you have a free government (democracy, republic, etc), then your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, though it will not be by much. Same goes for navy.

You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may only build one road (from one city to the other) a turn, and they cost an economy level, or you can have your army build them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more trained. So it swings both ways again J.

NOTE: Expansion will be extremely slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)

You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 3 per age.

Confidence mostly reflects how much you write.

Training your armed forces is not possibly for a while.

Conscription is not possible for a while.

Mobilization is not possible for a while.

You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may only build one road (from one city to the other) a turn, and they cost an economy level, or you can have your army build them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more trained. So it swings both ways again J.

Education is available to increase once you learn writing. To increase, you must build temples in the ancient ages, schools in the more modern, and universities in the far modern. This is but one way you can increase. When you jump an age, you education sinks two levels.

The levels are: Idiotic, Ignorant, Poor, Average, Smart, Wise, Enlightment.

Upgrading your army will take an economy in most cases, and will shrink you militarydependent on what age your goin too, and your education. Your training, if there is training, of your armed forces will also drop

Everyone you have contact you have trade. It is to my descretion to a certain point on how much you trade with someone. I will be using Rome as an example. Rome has trade with practically everyone in Europe and North Africa, since that is who they have contact with. However, trade is less popular with Sweden, since they have little to offer Rome at this point and are so far away. Trade is rapant with Barbary Coast, since Barbary Coast has much to offer in the type of luxuries and man power.

You can still set up trade routes, however they are a little different. You can only set up three routes, and they will be called your 1st priority, 2nd priority, and 3rd priority trading partners. To open up a Priority trading partner, both nations must agree to it. To open a route it costs two economies. You gain an economy each turn, and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain two economies every three turns.

Farmland will begin to show up on your map and a stat with a number will appear in your stats. Farmland will appear randomly, and may disappear randomly, and can be thought of as areas in the world where agricultural production is at its peak. Farmland can be used as economic points that you gain every turn. So if you have Farmland of 7, you can use 7 economic points each turn that you have it. The problem – the one time you start to use it, your people will become dependent on it. This means if anything is to happen – a new bug, drought, famine, foreign occupation – anything, then your people can really be affected by the loss of the farms. The less you use it, the less your people will become attached to it. Farmland are like squares of different shades of green on the map – the different shades mean nothing, its just for looks, but the amount of squares you have is the amount of points in your template.

I have added a population stat to each PLAYER nation template. If you wish to know the population stat of an NPC, ask me – I am not adding it and updating it for every NPC nation, lol.

An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-priority) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much.

UU’s can be made, one per age, for each nation.

Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.

Template (please overwrite the thing it asks for unless there are “:” after it.

Nation Name
Ruler: /CFC name
Tribal (or one of your making, not despotism till copper age)
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion:
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

DO NOT POST UNTIL I HAVE SAID YOU CAN, THANKS
 
Maporama-

jasonworld31.gif
 
Technology in Each Age
This is what your army/navy consists of in each age and regular technology.
Stone Age: Men with clubs, and river canoes. Religion has been developed.
Copper Age:
Bronze Age:
Iron Age:
Empire Age:
Barbarian and Dark Age:
Medieval Age:
Late Medieval Age:
Renaissance:
Age of Sail and Exploration:
Age of Reformation:
Industrial Revolution:
Imperialism:
Mercantilism:
Middle Industrial Age:
Steam Age:
Late Industrial Age:
Combustion:
Early Modern:
Atomic Age:
Modern Age:
Space Age:
Space Exploration:
Other Worlds:

History of Wars
Not counting wars against nations not represented on the map


Major Alliances
Must have 3 or more nations, and have a name

Wonders of the World
Must be completed in a nation
 
Player Nations

Qatar
Ruler: Chief Ali Mashad/naervod
Tribal
Age: Stone Age
Economy: Uneasy, Uncontrolled
Army: 400 men, Stone Age
Navy: 5 Canoes
Religion:
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders: Dubai Military Encampment (+2 Army, +1 Education) [2/5]

Denmark
Ruler: /Jason the King
Oligarchy
Economy: Uneasy, Uncontrolled
Army: 600 men, Stone Age
Navy: 5 Canoes
Religion: Danish
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders: Temple of Igora (+3 economy, +1 army) [1/5]

Carthage
Ruler: General Hannibal Barca/Global Nexus
Government: Tribal Council
Age: Stone Age
Economy: Uneasy, Uncontrolled
Army: 550 men, Stone Age
Navy: 15 Canoes
Religion: Ancestor Worship
Culture: Medium
UU: Dog Warrior [slightly enhanced attack power, however, they require more food to sustain themselves due to the dogs and cannot venture as far from a city.]- 50 Dog Warriors
Confidence: High
Trading –
Exporting too:
Importing from:
Wonders:

Antafan
Ruler: Great Epsip Manjahan Makal
Goverment: Nomarchy
Age: Stone Age
Economy: Depression, Uncontrolled
Army: 750 men, Stone Age
Navy: 5 Canoes
Religion: Shamanism
Culture: Medium
UU: Warrior Shaman
Confidence: Medium
Trading –
Exporting too: none
Importing from: none
Wonders: The Great Pyramid of Imak (doubles area) [2/4]

Japan
Ruler: Shinju/DisruptiveIdiot
Tribal
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 450 men, Stone Age
Navy: 5 Canoes
Religion: Spiritual
Culture: Medium
UU: Samurai (Elite warriors who follow the strict Bushido code to achieve spiritual enlightenment)- 50 Samurai
Confidence: Very High
Trading –
Exporting too:
Importing from:
Wonders: Grand Temple of Kyoto (Increase confidence)[3/3] *DONE*

Brittany
Ruler: Teodor/das
Warrior Council
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 525 men men, Stone Age
Navy: 5 Canoes
Religion: Tarunism*
Culture: Medium
UU: Tarun's Champion (a highly fanatical warrior, not afraid of any death and thus very ferocious in attack, though has bad discipline and often charges into the battle despite orders)- 115 Tarun's Champions
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders: Tarun's Fort (+1 confidence, +2 UU, +2 army) [1/6]

Albania
Ruler: Stephen Shkabë/Plexus
Government: Kritarchy
Age: Stone Age
Economy: Growing, Uncontrolled
Army: 425 men, Stone Age
Navy: 5 Canoes
Religion: Ancestor Worship
Culture: Medium
UU:
Confidence: Low
Trading –
Exporting too:
Importing from:
Wonders:

Seljuk Turks
Ruler:Osman/Constantine
Government: Tribal Council
Age: Stone Age
Economy: Growing, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion:Polythestic
Culture: Medium
UU: Steepe Warrior: Fast moving, lightly armoured and steahly
Confidence: Medium
Trading :
Exporting too:
Importing from:
Wonders: Tribal Capital (+2 Army and +2 economy) [2/4]

Minoa
Ruler: Knossos/Finmaster
Tribal
Age: Stone Age
Economy: Growing, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Bull worshipping
Culture: Medium
UU: Aigeian Canoe, a canoe that is faster and more stable, doesn't sink easily.
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:
 
NPC Nations

Riga
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 400 men, Stone Age
Navy: 10 Canoes
Religion: Slavic Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

The Lowlands
Ruler: NPC
Tribal
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion:
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Lower Egypt
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 480 men, Stone Age
Navy: 0 Canoes
Religion: Pharoeism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Upper Egypt
Ruler: NPC
Tribal Council
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 450 men, Stone Age
Navy: 5 Canoes
Religion: None
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Munich
Ruler: NPC
Tribal
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 0 Canoes
Religion: German Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Granada
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 400 men, Stone Age
Navy: 10 Canoes
Religion: Slavic Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Eritrea
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Eritrean Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Sicilians
Ruler: NPC
Tribal
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 300 men, Stone Age
Navy: 10 Canoes
Religion: Slavic Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Macedonians
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 600 men, Stone Age
Navy: 5 Canoes
Religion: Greek Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Oslo Tribe
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 250 men, Stone Age
Navy: 2 Canoes
Religion: Norse Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Algiers
Ruler: NPC
Despotism
Age: Stone Age
Economy: Despression, Uncontrolled
Army: 650 men, Stone Age
Navy: 0 Canoes
Religion: African Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Nubia
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 450 men, Stone Age
Navy: 0 Canoes
Religion: Nubian Polythiesm Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Persian Kingdom
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 200 men, Stone Age
Navy: 6 Canoes
Religion: Persian Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Oman
Ruler: NPC
Despotism
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 300 men, Stone Age
Navy: 15 Canoes
Religion: Arabian Polytheism
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Barbarians

You know, those light gray blotches on the map. Here they are organized into categories of very weak, weak, medium, powerful, very powerful

Barbarians of Northeast France- very weak
Libyans- medium
Sauds- powerful
Various trading villages of the Persian Gulf- weak
Fertile Crescent Barbs- medium
Akita Faction- medium
Toyama Faction- weak
Shikoku Faction- weak
Osaka Faction- medium
Matsue- medium
 
you may now post :D
 
Does this work? And I don't think I'm supposed to do anything in the Trading section yet, am I? EDIT: Okies, thank you very much. ^^

Nation Name: Carthage
Ruler: General Hannibal Barca/Global Nexus
Government: Tribal Council
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Ancestor Worship
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:
 
trading is with other nations, once you have contact with them (ill tell you about what contacts youve gotten, in updates)

once you start trading, you have to ask the nation you want to trade with first (theyll usually say yes)
 
Nation Name: Antafan
Ruler: Great Epsip Manjahan Makal
Goverment: Nomarchy
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Shamanism
Culture: Medium
UU: Warrior Shaman
Confidence: Medium
Trading –
Exporting too: none
Importing from: none
Wonders: none
 
Antafan Proper
4000 years before the new era

3422-7.jpg


It was many long years ago when the Antafanese tribes first settled the lands they would make their own. The Kani, Ikrik, Iptu, Malak, Ibam, and several other prominent clans as told by legend built a city by the great ocean. They named it "Alokakok", meaning 'Heaven on Earth' in their ancient tongue. In the center they first built the great temple, and all would later agree that it had been there since the very beginning of Antafan itself. Around it were the huts of the commoners, and around this was a great wooden fence to keep the wild animals out. By day, the men would go out and farm, while the women tended the fields. The children would be tended to inside the city by the elderly, who would teach them the ways of life in ancient Antafan. When they reached maturity, the youth were sent to learn more important traits. Most would go based on their gender; girls to the fields and boys to the plains, but many would undertake different tasks. Builders, holy men, healers, and various other jobs that needed to be taken care of in the ancient world. The leaders were chosen by the most elderly among them, and were called the Epsips, or 'the Chosen'. The Epsip would have complete control over Alokakok and the surrounding lands, and lead his people through long periods of peace and stability. Like this, the Antafanese prospered for decades.

--------------------

- Increase army
- Expand in all directions from our peninsula
 
-Carthage, City on the Coast-
-4000 BC-

Myths and legends of the people who had come to found the city called Carthage had been passed down for generations. Tales of a mighty, ancient empire that floated on land in the sky were told to the children -- the name of this ancient empire was Carthago. The people of Carthago flourished under great kings until a corrupt ruler came unto power. He began to claim himself a god and insisted that all bow before him. And, according to the oral myth, the ancestors did not like this. Thus, they banished him to eternal life in a burning flame and brought to an end the mighty floating empire of Carthago. The survivors supposedly had lived on fertile plot of land since, most of the rest of the world being desert and water.

Hannibal Barca, despite his faith in the ancestors, did not buy this. He strode into the War Hut, the animal teeth necklace around his long neck clattering loudly; an imposing figure, incredibly muscular, towering over most men like a mountain does a hill.

"I have gathered you, the most respected and accepted warriors in the city to offer a proposal," he spoke upon entering. He was anxious, and for good reason. His plan was incredibly bold.

"And what may that be?" asked Hasdrubal, one of Hannibal's relatives. "Knowing you, dear kinsman, you want us to grow wings and fly to the Land of the Ancestors and retrieve a woman with which you shall wed."

The other warriors chuckled and snorted in response. Hannibal only grinned, however, his curious, intellectual grin.

"I want you, Hasdrubal, to lead whomever you choose to all directions which are not water. You shall seek to add whatever land you can into our influence and search for resources," Hannibal paused briefly to observe the faces of the warriors. He continued, "While you're away, I want the rest of you to look into the expansion of our army. It is insufficient."

Only a few muffled grunts responded to him. Then, Hasdrubal spoke, "You know that all that lays to the places that aren't water is wasteland and death. But if you are convinced there is something there worth taking, then I shall comply."

"And the rest of you?" queried Hannibal. The warriors nodded, obviously happy to have more people to defend their great city. Whatever they thought of his ideas of expansion were kept underneath the surface, and for good reason. Hannibal was known for becoming violent against those who mocked his often off-the-wall ideas. Seeing there were no disagreements, he nodded as well and said, "Then we are done here. May the Ancestors bless you!"

- - - - -

Orders:
1 - expand as much as possible, scouting out any possible resources in the area

2 - Expand the military by a small amount
 
Coolio, always like to play from my own rules! :).

Q: Are you going to expand slowly and keep in the ages going slow like I have been in stjnes5? How about the amount of NPC's? And if you are going to keep it going slow, may I suggest you do not let American nations? Based on the answers, I will join.
 
Denmark
Ruler: /Jason the King
Oligarchy
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Danish
Culture: Medium
UU:
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:
 
update later today
 
ooc: don't we get to see what the map looks like before orders?

ORDERS
- Expand to Jutland from the island, setting up independent villages and such from the main island.
- Grow army by recruiting those willing to explore from the village of Copenhagen.
- If I already have Jutland, expand south.
 
Can I still join? If yes, then:

Brittany
Ruler: Teodor/das
Warrior Council
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Tarunism*
Culture: Medium
UU: Tarun's Champion (a highly fanatical warrior, not afraid of any death and thus very ferocious in attack, though has bad discipline and often charges into the battle despite orders)
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Story:

"Tarun himself laid the path for his people. He slaughtered all foes that came before them, and led warriors to defeat the evil that roamed the lands. The Britts have reached a great land, a peninsula with a beautiful sea, which they were to guard from their foes. And so we do guard, brothers! This is our land, by Tarun, and we must guard it and conquer the others."

"And punish the runaways that built rafts and swam over the channel!"

The old warrior agreed - "They were fools and cowards! Tarun and the warriors that have left will punish them, and if some remain, we will do so as well!"

All the warriors at the fireplace cheered. The old warrior, Teodrik stood up and raised his spear in a salute to Tarun's fire.

"With you, Tarun, we shall overcome! We shall guard our lands, punish our foes and conquer in your name! Long Live Brittany, for this is our land from now - and forever!"

The warriors cheered noisily again. The new age for Britts begun, as they have finally settled down in a land, and promised to guard it forever.

Orders:
Create UU - Tarun's Champion, just like in the stats.
Grow army by 100 men.
Expand all over the peninsula (Brittany, north-west of France) with 400 men.

-------

Tarunism is a monotheistic warrior religion, beliving in Tarun, the only god and the great warrior. All warriors get a wonderful afterlife, fighting evil in Tarun's hordes, while the other people get reincarnated until they die as warriors.
 
Can I still join? If yes, then:

Brittany
Ruler: Teodor/das
Warrior Council
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Tarunism*
Culture: Medium
UU: Tarun's Champion (a highly fanatical warrior, not afraid of any death and thus very ferocious in attack, though has bad discipline and often charges into the battle despite orders)
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Story:

"Tarun himself laid the path for his people. He slaughtered all foes that came before them, and led warriors to defeat the evil that roamed the lands. The Britts have reached a great land, a peninsula with a beautiful sea, which they were to guard from their foes. And so we do guard, brothers! This is our land, by Tarun, and we must guard it and conquer the others."

"And punish the runaways that built rafts and swam over the channel!"

The old warrior agreed - "They were fools and cowards! Tarun and the warriors that have left will punish them, and if some remain, we will do so as well!"

All the warriors at the fireplace cheered. The old warrior, Teodrik stood up and raised his spear in a salute to Tarun's fire.

"With you, Tarun, we shall overcome! We shall guard our lands, punish our foes and conquer in your name! Long Live Brittany, for this is our land from now - and forever!"

The warriors cheered noisily again. The new age for Britts begun, as they have finally settled down in a land, and promised to guard it forever.

Orders:
Create UU - Tarun's Champion, just like in the stats.
Grow army by 100 men.
Expand all over the peninsula (Brittany, north-west of France) with 400 men.

-------

Tarunism is a monotheistic warrior religion, beliving in Tarun, the only god and the great warrior. All warriors get a wonderful afterlife, fighting evil in Tarun's hordes, while the other people get reincarnated until they die as warriors.
 
of course you can das :d

jason, what do you mean? The map is up on post 2.
 
Im new to NES but I really want to join one, I hope I wont detract from the enjoyment level.

Japan
Ruler: Shinju/DisruptiveIdiot
Tribal
Age: Stone Age
Economy: Stable, Uncontrolled
Army: 500 men, Stone Age
Navy: 5 Canoes
Religion: Spiritual
Culture: Medium
UU: Samurai (Elite warriors who follow the strict Bushido code to achieve spiritual enlightenment)
Confidence: Medium
Trading –
Exporting too:
Importing from:
Wonders:

Shinju stepped out of his shabby little hut in the center of Kyoto. It was a beautiful day and the birds were chirping. Shinju had a dream; Japan was to become a great nation a nation that now lays fragmented and barbaric. But Shinju wanted to change this. He wanted to unite the islands, Honju, Shikoku, Hokkaido, and Kyushu into the greatest civilization ever seen.

Shinju's village did not believe in gods like the barbarians did. They had a strong belief in the inner spirit that exists in all of us. By purifying your spirit you could do great things with it's power. This is how the samurai were born. They served Shinju well for he enlightened the village with his knowledge. It came to him in a dream, vivid and full of color, every day he awakens he can recall the dream with clarity, ready to take on the day.

Shinju looked around him and he could see his people meditating, focusing their spiritual energy to accomplish the days task. I will construct a grand place for my people to hone their spirit, I will give them a monument to be proud of. We will overcome the barbarians with our spirit!

Orders :
Create UU Samurai
Expand into north Honshu (The biggest island of Japan) with 300 men.
Start construction on the Grand Temple of Kyoto (Increase confidence)

OOC :
Did I do it right?
 
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