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#1 |
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Chieftain
Join Date: Feb 2004
Posts: 63
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Hi all, just got C3C last week. Been playing C3 for only a couple months and decided to get the expansion. Didn't realize how different the expansion would be so I'm definitely riding up the learning curve.
I RTFM, I tried to do a search here (I guess it's been disabled?), but I can't find an answer to my question. In C3, I could disband units in a city and the shields would go towards the current project being built. So I could easily build a temple in a corrupted city by disbanding excessive units in it. Worked with WoW as well. In C3C, since MGL can no longer complete a WoW in one turn, I thought I'd outfox the game and build a palace to near completion, then when it is almost complete shift production to a WoW. I suppose I could complete the palace with a MGL, then immediately shift it to a WoW, but I don't have an MGL. So I want to disband units to speed up the palace. Problem is, disbanding units no longer seems to speed up production. I checked the bug list, didn't see this mentioned as a bug (or even listed as NAB). So disbanding no longer contributes shields to the current production? Or am I missing some key step here? TIA |
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#2 |
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Moderator
![]() Join Date: Feb 2002
Location: Baltimore
Posts: 23,547
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Disbanding units (and chopping down forests) was fixed in vanilla Civ3. Now, when you add shields like that, you can't switch to a new wonder.
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"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style. South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | ![]() ![]() resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
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#3 |
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Chieftain
Join Date: Feb 2004
Posts: 63
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?
I'm sorry, I'm not sure what you just said. I have Civ3 patched to 1.29f. I disband units in a city, it contributes all it's shields to the current production. I am 100% positive about that. So when you say "fixed in vanilla Civ3", what do you mean? Now I'm playing Conquests. I disband a unit in a city, NO shields go towards production. You make it sound like I do add shields, but if I do, then I cannot switch production to a wonder. /me more confused now |
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#4 |
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Esse Quam Videri
Join Date: May 2003
Location: NC USA
Posts: 4,891
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Disbanding units won't help towards a palace or any wonder.
It does help with city improvements and units.
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<+Speedo> Then it's a non issue <+azale> your face is a non issue * azale was kicked by VRWCAgent (You may not remember of Speedo's greatness, but you must show the Speedo respect and awe) |
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#5 |
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Tactical Enforcer
Join Date: Jan 2004
Location: The Darkest abyss...
Posts: 234
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Welcome to CFC!
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#6 |
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Chieftain
Join Date: Feb 2004
Posts: 63
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thank you berry much
dang, i just tested disbanding with palaces and you're correct (not that I doubted you mind you ). thanks for the replies.
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#7 |
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Warlord
Join Date: Jan 2004
Location: North-Central Maryland
Posts: 131
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What you can do with the Palace is "pre-build" wonders; if you know there's a wonder you want to build, but don't have the technology for it yet, set a city to build the palace, and then (so long as you haven't rushed it in any way) when you get the tech, switch to the wonder.
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