Norseone
Emperor
Thanks to plexus for the map 
Wait until we say you can post!
Stghnor1NES
Rules:
The Rules are pretty simple, but somewhat new
Population: Population in this NES, as it has been in history, is probably the most important factor in a nations power. The more populated land wins. Population will be determined by stories, richness from trade, conquest, land area, etc. It will have many benefits.
Economy:
The economy has a base number that is determined by your population. This is 10 production points for a small population. We will expand the base population list as people get larger populations. But you can also expand your economy by increasing efficiency. It will cost 10 production points to increase efficiency by 2 points. So if you start out and increase it by 2 you will end up with 12 the next turn.
Trade:
Trade will work that however many points you put into trade with a country you will get 1/3 of that back every 3 turns. So if you invest 9 you will get 3 every 3 turns. But you can only invest up to 30 so you can get at most 10 pp every 3 turns from a country. You can only have 3 trading partners.
Morale:
Morale will be incredibly important in this game. A happy populace will be normal, and a psychotically dedicated populace will give you huge bonuses. Levels are:
Rebellious
Terminally pissed off
Angry
Having a bad day
Content
Pleased
Psychotically dedicated
You are god
Pay attention to your level. It will change.
Events:
We will throw in historical and loosely historical events to amuse ourselves. Not you .us. We are not the type of Mods to kid you, we want to have fun too. Please do not be alarmed if your peasants are all killed by rabid cows, if it is blatantly a joke youll be fine.
Technology:
We start in the copper age, and technology research will be initiated by spending production points on research. How ever important it is to you is the amount you should spend. Special technological advances can be initiated by the Players. We want this to be more interactive, talk to us.
Religion and Government: Will as in history help determine alliances and enemies. Keep historically accurate.
Cities: We will place them to show population of a land.
Ages:
There are some basic ages, that we may add more to if needed.
Copper
Bronze
Iron (will have sublevels)
Gunpowder
Industrial
Information
More as needed
Wonders:
You can have 3 wonders an age, we may allow more if you write exceptional stories
.....

Wait until we say you can post!
Stghnor1NES
Rules:
The Rules are pretty simple, but somewhat new
Population: Population in this NES, as it has been in history, is probably the most important factor in a nations power. The more populated land wins. Population will be determined by stories, richness from trade, conquest, land area, etc. It will have many benefits.
Economy:
The economy has a base number that is determined by your population. This is 10 production points for a small population. We will expand the base population list as people get larger populations. But you can also expand your economy by increasing efficiency. It will cost 10 production points to increase efficiency by 2 points. So if you start out and increase it by 2 you will end up with 12 the next turn.
Trade:
Trade will work that however many points you put into trade with a country you will get 1/3 of that back every 3 turns. So if you invest 9 you will get 3 every 3 turns. But you can only invest up to 30 so you can get at most 10 pp every 3 turns from a country. You can only have 3 trading partners.
Morale:
Morale will be incredibly important in this game. A happy populace will be normal, and a psychotically dedicated populace will give you huge bonuses. Levels are:
Rebellious
Terminally pissed off
Angry
Having a bad day
Content
Pleased
Psychotically dedicated
You are god
Pay attention to your level. It will change.
Events:
We will throw in historical and loosely historical events to amuse ourselves. Not you .us. We are not the type of Mods to kid you, we want to have fun too. Please do not be alarmed if your peasants are all killed by rabid cows, if it is blatantly a joke youll be fine.
Technology:
We start in the copper age, and technology research will be initiated by spending production points on research. How ever important it is to you is the amount you should spend. Special technological advances can be initiated by the Players. We want this to be more interactive, talk to us.
Religion and Government: Will as in history help determine alliances and enemies. Keep historically accurate.
Cities: We will place them to show population of a land.
Ages:
There are some basic ages, that we may add more to if needed.
Copper
Bronze
Iron (will have sublevels)
Gunpowder
Industrial
Information
More as needed
Wonders:
You can have 3 wonders an age, we may allow more if you write exceptional stories
.....