i'm not trying to troll here....but alas must vent.
i'm astounded that firaxis could deliver a game with such brilliant overall vision and design, yet so severely flawed in execution.
i remember endless nights with the first civ so many years ago...time clouds the memories so correct me if i am wrong - but was there not a plethora of options to help alleviate the burden of micromanagement ? from finding a city based on name to not changing the screen to focus on moving units...the original civ featured a huge list of options and preferences to tweak to perfection.
this continued up until SMAC and sid has always counted me among his fans.
i'm still on my first game at the regent level, at ~1600AD...and i am almost ready to stop for good.
it takes almost two minutes for each turn to pass. i really don't have the time to wait that long for the computer to make their moves, especially after investing in a p4 machine. the game interface crawls, and i frequently have mouse delays when clicking buttons.
i've always love the civ series...any avid gamer knows - civilization unleashed the "just one more turn" syndrome upon the world. alas, this just makes agonizing waits worse.
it doesn't help that civ3 insists on focusing the screen on moving units, even those of the enemy. what happened to all the toggles that made civ civ and smac smac? i miss the little menu button at the top of the bottom left corner, and i miss the customization it allowed.
don't get me wrong - the development of a culture and resource system was a great idea. yet - firaxis has stripped too much of what made civ great from civ...and don't get me started on the lack of playtesting, bug-squashing, and game balancing. i'm sure you all have noticed.
i could go on and on - but you all know what i'm talking about, deep down inside. i have great hopes for the patches that will inevitably come...but at the same time very disappointed that civ3 didn't deliver upon release.
sigh.
i'm astounded that firaxis could deliver a game with such brilliant overall vision and design, yet so severely flawed in execution.
i remember endless nights with the first civ so many years ago...time clouds the memories so correct me if i am wrong - but was there not a plethora of options to help alleviate the burden of micromanagement ? from finding a city based on name to not changing the screen to focus on moving units...the original civ featured a huge list of options and preferences to tweak to perfection.
this continued up until SMAC and sid has always counted me among his fans.
i'm still on my first game at the regent level, at ~1600AD...and i am almost ready to stop for good.
it takes almost two minutes for each turn to pass. i really don't have the time to wait that long for the computer to make their moves, especially after investing in a p4 machine. the game interface crawls, and i frequently have mouse delays when clicking buttons.
i've always love the civ series...any avid gamer knows - civilization unleashed the "just one more turn" syndrome upon the world. alas, this just makes agonizing waits worse.
it doesn't help that civ3 insists on focusing the screen on moving units, even those of the enemy. what happened to all the toggles that made civ civ and smac smac? i miss the little menu button at the top of the bottom left corner, and i miss the customization it allowed.
don't get me wrong - the development of a culture and resource system was a great idea. yet - firaxis has stripped too much of what made civ great from civ...and don't get me started on the lack of playtesting, bug-squashing, and game balancing. i'm sure you all have noticed.
i could go on and on - but you all know what i'm talking about, deep down inside. i have great hopes for the patches that will inevitably come...but at the same time very disappointed that civ3 didn't deliver upon release.
sigh.