Interesting points Alexman.
Originally posted by alexman
But even without the FP rank bug it was straightforward. You wanted one core around your old palace and one as far as possible from it. With Great Leaders, your empire got more and more efficient as you moved your palace around, while the AI could do nothing like that. Not only was this procedure fairly automatic, but it relied on luck to get the necessary leaders.
So IMO it was not the choice of placement which was harder before, it was that you had to fight more wars to get the best placement.
I don't agree with your conclusion above. Yes you wanted two cores, you wanted them fairly far apart, and Great Leaders were very helpful in accomplishing this. But this still left me feeling that I had many strategic options in each game. Should I build FP near home and jump the Palace? That approach has one set of costs and risks. A lot of people don't like that option and consider it an exploit so, though I don't feel that way, let's suppose that option had been excluded (not important how, there are a few possibilities which work.) Next choice, should I build by hand or take a calculated risk on getting a leader and rushing it far from home? Building by hand has tradeoffs in how close to the capital vs. how effective. Taking the calculated risk (or going for luck if you prefer

- IMO the odds are barely predictable enough to make this a viable calculated risk) raises some tradeoff issues - go for the best second location even though a brute of an AI currently holds it? Go for a less fertile easy location held by a backward AI who can be leader farmed? Go for an AI who is already being ganged up on?
I've had games where I've placed the Forbidden Palace using each of the variants above and where it worked out well. I've Palace jumped, I've built quickly close to home, built slowly far from home, gone for a leader rush at a productive location, gone for a leader rush at a weak AI location. Late in one game I entirely abandoned my original Palace region and built up a new one. In one game I moved my Forbidden Palace four times to help chase a fast 100K culture goal.
Originally posted by alexman
I think now you have equally interesting decisions, but if you don't get a leader the effect is not as devastating (assuming it's too late for a Palace jump). If you build your palace in one of your core cities, it will not give you optimal efficiency. If you wait until you defeat an AI to place the FP in their capital, you miss the early OCN boost. And what if the easiest AI to defeat is not the best one in terms of FP placement? Not all AI territories are the same for FP placement. The best place for the FP is close to the center of the continent, as long as it's not too far from the Palace. Sure, you could always build the FP early next to your Palace, which you then move to an AI core by a jump or leader, but that's exactly what you did before. You just don't have to keep moving your Palace around now, unless you moved it to the wrong AI core initially.
I don't see all these options for placing the FP now because:
1) Building it quickly near the Palace gives enough early game boost that I don't see an advantage to delaying - a slightly larger boost later on won't offset the compounded result of an early advantage.
2) The further the FP is from the Palace, the greater the chance that you'll end up actually losing from its placement vs. having it near the Palace. Further down in this note I'll use a picture from my current game to try to clarify this problem.
3) Even without allowing for the above, it seems very complicated now to work out just how far from home one can build the FP before it starts getting worse to go further vs. better. The optimum distance is far from obvious.
4) If you wait till later to place the FP in an enemy capital, you are presumably still relying on the Great Leader approach, right? But with the reduced value of the FP's particular placement (because its location affects only the distance part of corruption which is usually the smaller part), combined with the increased value of armies, I have a hard time imagining using a military leader to squeeze a bit more out of my FP. I have 12 armies at the moment in my current game. Even with 12 of them, there's no doubt of what I'll do with the next military leader. A 13th army will increase my strength much more than a slight increase in productivity by moving my Palace or FP. I'm not sure if this tradeoff would remain as clear-cut if armies were depowered a bit (as they should be.) I suspect I'd still feel the same.
A number of my points above apply more to a warmongerer than a peaceful or semi-peaceful game. That doesn't seem to me to help though, it just makes it all even harder to explain and to understand
Originally posted by alexman
As a bonus to the new FP model, you now get a more competitive AI in the late game where it needed the most help.
I sure is a very nice effect of the new model. However I do want to note for other readers that we'd discussed and suggested to Firaxis other models which would have also had this effect while keeping the previous two-core feel. And would have done it by strengthening the model for the AI, vs. by weakening the model for the human which is what the current model does.
Originally posted by alexman
Of course with Communism so strong now, the FP placement doesn't matter anyway, but that's another matter!
That sure is true! I'm still debating whether to go to Communism when it becomes available in my current monster game. I've precalculated what I should gain from it and the result is almost silly. I haven't decided yet whether it would feel too cheesy. I may rationalize doing it because an example seems to be necessary - some people, including Firaxis, seem to need an example before they'll believe that the new Communism is way overpowered
More about FP placement in the current scheme, using my current game as an example. Here's the minimap at 520AD. It is a huge/Sid map, I'm purple.
The yellow arrow points to my Palace. The green arrow points to my Forbidden Palace, which I built fairly early and fairly near my Palace. The yellow circle is the area where I estimate that an FP would, at this moment, do me the most good. (Or maybe a bit further NE would be better? It sure is hard to figure now.) Now, the problems with putting it in that yellow circle:
1) It would have taken quite a bit longer to build there than its current location. The gain from that location would be small enough that I doubt I'd have broken even on gained production by the current date.
2) If I'd placed my FP in that yellow circle, what happens later on when I attack my neighbors' areas in the blue circles? The usefulness of the FP in the yellow circle would go down. I suspect it would eventually go down to less than its current placement.
The calculations to work out which placement is best are quite tedious, and vary over time depending on what else one has built. And all this for a relatively small gain, just in the distance corruption component.
Seems to me that just slamming the FP in where I did, near home, is best by far. Works nearly as well as anything else. Maybe as well or better. And is a heck of a lot easier than trying to work out the consequences of other placements
