Five Take On The World (Conquests, Deity)

Nad

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This is going to be a nice, easy (NOT!) warmonger's game :). We are playing a 5 City Challenge (5CC) on deity with an aim to win by conquest :mwaha:


Map: standard, pangaea, 80% water, random conditions
Civ: to be discussed
Opponents: 7 random, normal aggression, random barbs
Victory conditions: all enabled, our aim is conquest. Respawn and culture-linked starts are off.


My definition of a 5CC is that AT NO POINT may we ever have more than five cities. We CANNOT have extra cities midway through a turn just to be able to build extra armies or whatever. If we wish to take an opponent's city, we must abandon one of our own BEFORE taking another.

Although I am not an RBCiv player, we will play by those rules regarding exploits:

http://www.realmsbeyond.net/civ/etactics.html


Exception: I do not agree with the RBCiv rule about worker purchases. IMO that rule is unclear and the higher cost of workers introduced in PTW renders it superfluous, especially on high levels. Worker purchases are a valid possibility in this game.

I would like between 4 and 7 players for this game, and depending on discussion, we might not start until after Easter.

Signed Up:

Nad


If you would like to join please state your opinion on what civ to use. Participants should be deity-competent, as this will be a very challenging game. We will also need plenty of discussion on gameplan, especially regarding early offensive war on deity.

Who will lead the Famous Five? :D
 
Hi Aggie! That was quick! I sent you a pm about 20 seconds ago!

Any thoughts on civ and tactics?
 
Regarding civs, I'm think that we should have a powerful UU early in the game. It will be tough to keep up tech-wise on pangaea (standard map).

-Iroquois: Very early UU with cheap required techs. We have to get horses though.
-Celts: Also a very early powerful UU. But iron required.

Maybe a super UU that rules the middle age and industrial age could also be a good one:
-Ottomans: Sipahi are fantastic. The free tech of the scientific trait might help. Trading for horses and saltpeter should be possible.

If we would go for archipelago:
-Vikings :)

PS. Charis won this variant with the Celts, the PTW Celts that is, even more impressive. He won it very late in the game.
 
Aggie: I'm thinking on very similar lines to you. I made a shortlist of civs I think would be best suited to this, and that list is: Celts, Ottomans, Germany, China, Persia. the Iroquois could definitely be added to that list :).

I think it is clear that a strong, decisive UU will be very important. Trait-wise, strong choices would appear to be militaristic, agricultural, scientific, industrious.

We're going pangaea, so Vikings wouldn't be as strong.

Will wait for input from all interested players before making a decision on the final choice of civ.
 
Originally posted by jack merchant
You may find this SG interesting too :).

(not a signup btw - I doubt my capabilities stretch this far).

You're a finer player than I am, Jack, yet I'm playing! :D

Sure you couldn't be tempted? Insane warmongery...? 5CC...?
 
My slate is clean and would like to relive the 5CC conquest again.

I'm in if you all will have me.

Hotrod
 
Welcome Hotrod :). What are your thoughts on civ choice and gameplan?

Signed up so far:

Nad
Aggie
Hotrod0823
 
Given your short list I think that Persia is a strong choice if we are looking for early battles.

Our last 5CC game that I participated in was won late with Panzers rolling over every thing in there path and then Modern Armor finishing off the job.

Early warmongering may not be the way to go. Yes early battles are a necessity but not the only choice. Units are going to be at a premium but we really need the infrastructure to maintain 5 productive cities. Complete with barracks, temples, ducts, granaries etc.

IIRC we didn't get in major conflicts all the way up until tanks.

I think a later UU is more productive and the Ottomans would be a nice choice. I think militaristic in this case is a bit over rated given that we can only sustain 1 army and any leaders we do get will be wasted rushing buildings and or units.

My choice would be the scientific, industrious Ottomans with my favorite UU the Sipahi.

Hotrod :)
 
If this game gets off soon I need to be at the end of the roster.

I am heading to the Masters on Tuesday and will be returning late on Thursday. I will be home again to play on Friday before the easter holiday.

Hotrod
 
We need early strong units, but not necessary UU's.

But if we can live with an early GA, I like the Iroquois too.
Or Rome. But hence pace is necessary I go for Mounted Warriors.

Persia is out-played.
Ottomans are too late.

We should be able to buy workers.

What are the Iro's techs again? I would prefer a 40-turn gambit on something?

Why am I still talking? I'm not even in yet?
 
Roster:

Gozpel
Nad
Greebley
Aggie
Hotrod

Maximum 2 more open slots for anyone interested.

Looks like a split between Iroquois and Ottomans, both would be great. I've been reading the LK 5CC game, and I'm absolutely amazed by the way it played out...it was all building until the end of the industrial age and then a quick blitz to destroy the whole world in about 40 turns! :eek:

I'm not sure if we could emulate that, and each game is unique, but given the way that panned out I'm more inclined towards a later UU, ie, the Ottomans. That's not a firm decision though, just an inclination, may change yet!

BTW: I'm going to change barbarians to sedentary, rather than random, and I'm considering whether to increase the landmass to 30%...I rolled up a few maps just as test cases to see the sort of world we'd get, and with 20% land, civs start very close to each other, and we may even struggle to get 5 good cities on deity! What do others think?
 
Originally posted by jack merchant
You may find this SG interesting too :).

(not a signup btw - I doubt my capabilities stretch this far).

I wonder who else would have been crazy enough to try this. :crazyeye:



Originally posted by hotrod0823
Early warmongering may not be the way to go. Yes early battles are a necessity but not the only choice. Units are going to be at a premium but we really need the infrastructure to maintain 5 productive cities. Complete with barracks, temples, ducts, granaries etc.
Hotrod :)

Well the biggest AI advantage is at the game beginning with all those extra units. If the AI Civs thin out there military with a few wars. :hammer:


As for the timeframe to :hammer: The wars started 1050AD and the war ended 1545AD.
 
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