Aggie
Deity
This variant was first tried in AG2, but failed miserably
This is the rematch!
Our nation wants to have a world in which the people have a voice. Therefore all nations with non-representative governments (monarchy/feudalism/fascism/communism) are looked down upon and boycotted. We also will intervene when such a nations invade our friends (other republics/democracy.
VARIANT RULES:
We have to follow the government path despotism -> republic -> democracy with all due haste.
-When switched to a democracy we have to get trade embargoes with the republic and democratic civs vs civs with a non-representative government when they have the choice to be a republic or democracy (fascism, communism, monarchy, feudalism)
-When a fascist, communist, monarch or feudalist civ declares war on a republic or democracy, we have to support the republic/democracy and get a MA vs the evil empire. We may make peace when the attacked civ makes peace.
-No razing or starving of cities, except for autoraze. In general citizens should be treated well during republic and democracy. Same goes for slaves. Slaves are returned to the original civ when they are back to a representative government. In the meanwhile they may NOT be used to work our lands.
-Trade embargoes, MA's and peace treaties have to wait for 20-turns deals to end. We don't want to ruin our rep!
-We are allowed to switch to republic when war weariness is worse than 50%. But we have to return to a democracy when war weariness ends/isn't a big issue anymore.
-Level is deity
-Goal is Domination or Space.
-Civilization: America
-Exploits: the RBCiv exploit list is very clear and complete, so I like to stick to those. We don't need to be honorable though.
EDIT (May 5th 21.30 h): I really like the idea to always support the republic and democracy, but that would make things too hard. Therefore:
-When A declares on B and A is monarchy while B is republic we should help AFTER all the deals with A are expired. But we have to keep in mind that we aren't allowed to trade with A anyway (we have to get trade embargoes vs the non-representative governments).
-We should always respect deals. So when A is republic and we have a trade deal and then they go to Communism, we have to respect our deal until it expires. But then we immediately have to get embargoes vs them.
-We don't have to help every republic in every war. Only when they are attacked by a non-representative state.
GAME RULES:
Standard/unmodified. Standard map, 30% land, pangaea.
AI Aggression: normal
Opponents: not random
Rules: Standard, all standard single player victories enabled. But only Space or Domination count as a win.
Barbarians: Sedentry
Level: Deity
Version: 1.15
ROSTER:
-Aggie
-Stapel
-CarlosMM
-Melifuous
-Jack Merchant
-Yom
I will start with 25 turns. Next up can take 15/20 turns, and the next leader 10-15, then 10 each turn after that.
24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns.

Our nation wants to have a world in which the people have a voice. Therefore all nations with non-representative governments (monarchy/feudalism/fascism/communism) are looked down upon and boycotted. We also will intervene when such a nations invade our friends (other republics/democracy.
VARIANT RULES:
We have to follow the government path despotism -> republic -> democracy with all due haste.
-When switched to a democracy we have to get trade embargoes with the republic and democratic civs vs civs with a non-representative government when they have the choice to be a republic or democracy (fascism, communism, monarchy, feudalism)
-When a fascist, communist, monarch or feudalist civ declares war on a republic or democracy, we have to support the republic/democracy and get a MA vs the evil empire. We may make peace when the attacked civ makes peace.
-No razing or starving of cities, except for autoraze. In general citizens should be treated well during republic and democracy. Same goes for slaves. Slaves are returned to the original civ when they are back to a representative government. In the meanwhile they may NOT be used to work our lands.
-Trade embargoes, MA's and peace treaties have to wait for 20-turns deals to end. We don't want to ruin our rep!
-We are allowed to switch to republic when war weariness is worse than 50%. But we have to return to a democracy when war weariness ends/isn't a big issue anymore.
-Level is deity
-Goal is Domination or Space.
-Civilization: America
-Exploits: the RBCiv exploit list is very clear and complete, so I like to stick to those. We don't need to be honorable though.
EDIT (May 5th 21.30 h): I really like the idea to always support the republic and democracy, but that would make things too hard. Therefore:
-When A declares on B and A is monarchy while B is republic we should help AFTER all the deals with A are expired. But we have to keep in mind that we aren't allowed to trade with A anyway (we have to get trade embargoes vs the non-representative governments).
-We should always respect deals. So when A is republic and we have a trade deal and then they go to Communism, we have to respect our deal until it expires. But then we immediately have to get embargoes vs them.
-We don't have to help every republic in every war. Only when they are attacked by a non-representative state.
GAME RULES:
Standard/unmodified. Standard map, 30% land, pangaea.
AI Aggression: normal
Opponents: not random
Rules: Standard, all standard single player victories enabled. But only Space or Domination count as a win.
Barbarians: Sedentry
Level: Deity
Version: 1.15
ROSTER:
-Aggie
-Stapel
-CarlosMM
-Melifuous
-Jack Merchant
-Yom
I will start with 25 turns. Next up can take 15/20 turns, and the next leader 10-15, then 10 each turn after that.
24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns.