aeldrik
from CIV1 to infinity
The ressources system should be modified in the following way: there should be more ressources, and all (or most) Strategic ressources shoudl be Era specific, while Luxury ressources should be (most) creatable on the right kind of terrain (more terrain types should also be added).
Meaning: for the luxuries, Wine becomes at some point of the game a ressource anyone can create on Hills, meaning everyone can have wine with the right technology (just as it is in the real world)
And for Strategic ressources, Iron and Horses should no longer be needed after the Ancient Era, Salpeter no longer after the second,.... Not beeing able to build Cavalry because one has no horse tile is just ridiculous, ressources should only be that important for a shorter period of time...
Meaning: for the luxuries, Wine becomes at some point of the game a ressource anyone can create on Hills, meaning everyone can have wine with the right technology (just as it is in the real world)
And for Strategic ressources, Iron and Horses should no longer be needed after the Ancient Era, Salpeter no longer after the second,.... Not beeing able to build Cavalry because one has no horse tile is just ridiculous, ressources should only be that important for a shorter period of time...