It is June 22nd 1941 and you Joseph Stalin have just received the first reports about an invasion of the Soviet Union.
Sounds familuar, well it is, if you ever played Red Front for Civ2.
Now here is the Conquests version of the WW2 Eastern front war! played as the Soviet side only.
http://www.civfanatics.net/downloads/civ3/scenarios/GPW2.zip(57.66 MB)
* Pls note to delete music.txt from the redfront2 folder once you extract the zip file as this is in error.
* Latest patch file attached as redfront2map*.zip replace exisiting versions with files within 24/6/04
Development Notes
A. As much Historical accuracy re the russo-german war
B. Use of building and tech improvements to simulate events to guide the historical battle b/w both countries.
C. Human player to be on the serious defensive for the first 2 years, stale mate for 3rd and on the offensive for the 4th/5th year.
D. Tank/Plane units are expensive focusing on these too early and you will lose as inf units are the main unit type available until the ural factorys are up and running.
E. Player feedback to reveal what changes to be made to AI to simulate its offensive ie giving extra units auto builds buildings etc.
F. Russian tanks etc stronger ie att/defence but initially only green (1 or 2 hp) germans units 4 5 hp vets/elite.
G. Use of Graphos's Save Game editor to change unit stats and 2 types of terrain reflection winter/summer months.
G. Graphically interesting with a variety of decisons for the player to make off historical accuracy to see how it pans out.
make sure you read the GPW2readme.doc file in the zip download.
Sounds familuar, well it is, if you ever played Red Front for Civ2.
Now here is the Conquests version of the WW2 Eastern front war! played as the Soviet side only.
http://www.civfanatics.net/downloads/civ3/scenarios/GPW2.zip(57.66 MB)
* Pls note to delete music.txt from the redfront2 folder once you extract the zip file as this is in error.
* Latest patch file attached as redfront2map*.zip replace exisiting versions with files within 24/6/04
Development Notes
A. As much Historical accuracy re the russo-german war
B. Use of building and tech improvements to simulate events to guide the historical battle b/w both countries.
C. Human player to be on the serious defensive for the first 2 years, stale mate for 3rd and on the offensive for the 4th/5th year.
D. Tank/Plane units are expensive focusing on these too early and you will lose as inf units are the main unit type available until the ural factorys are up and running.
E. Player feedback to reveal what changes to be made to AI to simulate its offensive ie giving extra units auto builds buildings etc.
F. Russian tanks etc stronger ie att/defence but initially only green (1 or 2 hp) germans units 4 5 hp vets/elite.
G. Use of Graphos's Save Game editor to change unit stats and 2 types of terrain reflection winter/summer months.
G. Graphically interesting with a variety of decisons for the player to make off historical accuracy to see how it pans out.
make sure you read the GPW2readme.doc file in the zip download.