World War 2: European Front MOD

Do you think this will become into something?

  • Something Marvelous

    Votes: 20 60.6%
  • Something Good

    Votes: 10 30.3%
  • Something Mediocre

    Votes: 0 0.0%
  • Something Bad

    Votes: 0 0.0%
  • Something Horrible

    Votes: 3 9.1%
  • Nuffin' (won't be finished)

    Votes: 0 0.0%

  • Total voters
    33

Paasky

Good News Everyone!
Joined
Nov 19, 2003
Messages
2,062
Location
Vantaa, Finland
It has been done! The completed scenario link
I've been doing (among other things) a WW2 Mod. I've just searched the entire CivFanatics for "World War" with google, but only found either that: a)It's only a map, b)It includes the entire world, or c) I'ts for Civ3 or PTW. So here it is! (soon)

DOUBLE-U DOUBLE-U TWO, EUROPEAN FRONT FOR C3Q!!!

New units in post #2
New Buildings in post #3
New Techs in post #4
New Resources in post #5
Countries & Alliances post #6

The map is self-made with the assistance of BMPtoBIC. 100x100, Greenland to Urals (W-E) and bit-of-sea-above-Norway to Cairo (N-S). Here's a preview:

wwii_map_preview.jpg


I'm thinking of adding New York and Washington, like in Civ2.

Please comment and tell if there is something to add/remove/modify.

NOTICE: This post will propably be updated often.


Please post your comments now!
 
The list of all added units

Code:
Every Country should have it's own unit of every type. If they
don't, they'll have to buy the technology. (ie. Finland has to
buy 'German Trade' to be able to build Bf109's)

Light Fighter
Medium Fighter
Heavy Fighter
Jet Fighter

Light Bomber
Medium Bomber
Heavy Bomber
Extra Range Bomber
Jet Bomber
Cruise Missile

Cavalry
Rifle Infantry
MG Infantry
Mortar Infantry
Anti-Tank Infantry
MG Batallion
Commando
Flamethrower
Paratrooper

Light Tank
Medium Tank
Heavy Tank
Mega Tank
Troop Transport

Light Artillery/AA
Heavy Artillery
Self-Propelled Artillery
Rocket Artillery

Light Trade Ship
Heavy Trade Ship
Destroyer
Cruiser
Battlecruiser
Battleship
Landing Craft
Carrier
Small Submarine
Large Submarine

These units will be available to all:
MG Bunker
Turret Bunker
Atomic Bomb




To view the new units/buildings/techs/resources in one file, download this new stuff.xls

Please comment and tell if there is something to add/remove/modify.

NOTICE: This post will propably be updated often.
 
These are the new buildings:

Code:
BUILDINGS:
----------
Flak Battery
Small Factory
Medium Factory
Huge Factory
Factory Complex
Castle
SS/KGB Office
Radio Broadcasting Station
Statue


SMALL WONDERS:
--------------
Ministry of the Press
Underground Factory
Parliament
State Museum
Puppet Governement 1-5
SS/KGB Headquarters


LARGE WONDERS:
--------------
St. Pauls Cathedral
Tower of London
Buckingham Palace
Eiffel Tower
Louvre
Arc de Triomphe
Notre-Dame
Roman Aqueduct
Colusseum
Circus Maximus
Trans-Siberian Railroad
Helsinki Cathedral
Lend-Lease Act


Please comment and tell if there is something to add/remove/modify.

NOTICE: This post will propably be updated often.

To view the new units/buildings/techs/resources in one file, download this new stuff.xls
 
These are the techs that are being added. I got the idea from some other mod; All techs aren't required, and every time period is a type of tech (ie. Ancient->Air, Middle Ages->Social, etc).


To view the new units/buildings/techs/resources in one file, download this new stuff.xls

Please comment and tell if there is something to add/remove/modify.

NOTICE: This post will propably be updated often.

I've redone the techs, and here are now the tech trees! More traditional tech trees (Early War, Middle War, Late War, and Post War.) here (post #30)
 
These are the new resources:

Code:
The Trade resources are resources that allow a player to build the
technology another country has. Every city has some trade resource under
it (Usually the original countries). Some exceptions occur: Dunkirk doesn't
have any trade resource. Half of French Africa has French Morocco Trade,
allowing them to build Foreign Legion infantry. Baghdad has Indian Trade,
so that the British can build Indian Infantry. Example on how the trade
resources work:

The Bf109E requires Basic Air Warfare, Oil, Iron, and German Trade. If
Finland is in peace with Germany, it can buy German Trade, and so build
the Bf109E, as long as the Finnish have the other necesseties required
for the Bf109E.

Here is the list of all Trade resources:

Belgian Trade
British Trade
Bulgarian Trade
Dutch Trade
Estonian Trade
Finnish Trade
French Trade
French Morocco Trade
German Trade
Greek Trade
Hungarian Trade
Indian Trade
Irish Trade
Italian Trade
Latvian Trade
Lithuanian Trade
Luxembourg Trade
Norweigan Trade
Polish Trade
Portuguese Trade
Romanian Trade
Russian Trade
Spanish Trade
Swedish Trade
Swiss Trade
Turkish Trade
Yugoslavian Trade

Other Resources:

Sheep
Led
Potatos
Marble
Copper
Silver
Pigs
Fruit
+Originals


To view the new units/buildings/techs/resources in one file, download this new stuff.xls

Please comment and tell if there is something to add/remove/modify.

NOTICE: This post will propably be updated often.
 
These are the different countries involved and with whom their in war with:

Code:
Allies		vs Axis
-------
Britain
Ireland
France
Egypt
Arabia
Yugoslavia
Greece

Axis		vs Allies & Baltic States
-----
Germany
Italy

Baltic States	vs Axis & USSR
--------------
Estonia
Latvia
Lithuania
Poland

Scandinavia	Peace
------------
Denmark
Norway
Iceland

USSR		vs Baltic States & Finland
Hungary		Peace
Romania		Peace
Bulgaria	Peace
Turkey		Peace
Spain		Peace
Portugal	Peace
Finland		vs USSR
Belgium		Peace \
Holland		Peace  > Allied
Luxembourg	Peace /



Please comment and tell if there is something to add/remove/modify.

NOTICE: This post will propably be updated often.
 
Have you seen aeldrik's scenario in the scenario forum? It's the European front but with North America included. I think Phoenix's scenario is a European WW2, as well.

As to your suggestions: I think you made a very impressive list of changes and additions. Eventually that will certainly become a very attractive scenario. Just a few thoughts though:

As to the countries: You might get a problem with all your groups.
I think C3C allows only 4 alliances + 1 group of other(independent) countries (that are at peace with the others). However, you have 6 groups in total: Allied, Axis, Baltic, USSR, Finland, and others (countries at peace).

As to buildings: How will the Puppet Government work?

As to techs: Your order of techs - If I understand it correctly - would mean that you have to research almost all "Air"-techs before you can research e.g. "Ground"-techs. Is that right? If so, I don't think that is very attractive, as the player doesn't get the chance to enhance all parts of the army (air, ground, navy) in a relatively short time period, but has to improve one part till a certain point before he can turn to another part of the army. Thus, I would prefer to have three to four threads in the tech tree (which could also connect to each other) that resemble your differentiation, but stay with the concept of time zones (as in the epic game but adjusted to the scenario).

If you want to leave it the way you proposed it I think it would be better to place "Ground" before "Air" to better mirror the development during the war.

As to Naval techs: You could add "Adv. Submarine Warfare" (better torpedos or whatever), "Marines" (D-Day), "Advance Naval Warfare" (bringing in better vessels).

I wish you good luck with your scenario. It seems to become a very impressive one.
 
Remove the Holocaust Wonder. It is simply bad taste and not needful for good war mod/scenario.
 
Originally posted by CellKu
As to the countries: You might get a problem with all your groups.
I think C3C allows only 4 alliances + 1 group of other(independent) countries (that are at peace with the others). However, you have 6 groups in total: Allied, Axis, Baltic, USSR, Finland, and others (countries at peace).


- I've got 4 Alliances (Allies, Axis, Baltic & Scandinavia) + Countries that are on their own. This way, the Finnish can wage war with USSR on their own (as happened in 1939). Also, USSR can now have a war with the Baltic States without going into war with the Allies. (More info here)



As to buildings: How will the Puppet Government work?


- The Puppet Government will be like a Forbidden Palace, each requiring a certain amount of cities.



As to techs: Your order of techs - If I understand it correctly - would mean that you have to research almost all "Air"-techs before you can research e.g. "Ground"-techs. Is that right? If so, ...


- No techs will be required for the next "era", so you can research any "era" anytime.



As to Naval techs: You could add "Adv. Submarine Warfare" (better torpedos or whatever), "Marines" (D-Day), "Advance Naval Warfare" (bringing in better vessels).


- I'm adding perhaps 10 new naval techs later today.



I wish you good luck with your scenario. It seems to become a very impressive one.

- Thanks! Umm... you didn't vote? :nono:


--------------------------------------------------


Originally posted by Antrine
Remove the Holocaust Wonder. It is simply bad taste and not needful for good war mod/scenario.

- I've removed the Holocaust Wonder, but added a Concentration Camp Building. As I think that you just can't push away the past, however horrible it has been.
 
Originally posted by Paasky

- I've got 4 Alliances (Allies, Axis, Baltic & Scandinavia) + Countries that are on their own. This way, the Finnish can wage war with USSR on their own (as happened in 1939). Also, USSR can now have a war with the Baltic States without going into war with the Allies. (More info here)
Aha, will the Finnish be playable? Are all countries playable? If not which are?

Originally posted by Paasky
- No techs will be required for the next "era", so you can research any "era" anytime.
Okay, that sounds good. I look forward to it.

Originally posted by Paasky
- Thanks! Umm... you didn't vote?
Ups, sorry! Will do that right away.
 
Originally posted by CellKu
Aha, will the Finnish be playable? Are all countries playable? If not which are?

I think all countries should be playable, although playing as the dutch with one town versus axis is propably not fun... I'm thinking of making savegames to most nations with specific goals:

Axis: Domination with 70% people & Territory
Allies: Destroy Axis (some way to do this?)
Baltic States: Survive(that will be hard, really)
Scandinavia: Survive
Finland: Survive
USSR: Domination with 50% of people & territory
etc.
 
Originally posted by Paasky
I think all countries should be playable, although playing as the dutch with one town versus axis is propably not fun... I'm thinking of making savegames to most nations with specific goals:

Axis: Domination with 70% people & Territory
Allies: Destroy Axis (some way to do this?)
Baltic States: Survive(that will be hard, really)
Scandinavia: Survive
Finland: Survive
USSR: Domination with 50% of people & territory
etc.

That is a very interesting idea! Unique goals! :thumbsup: So one can play the game again and and again as different countries and it seems like a different game (well, sort of).
 
Btw, have you decided on how to bring in the U.S.? And if so, what about special American units (you have got quite a list for the other nations, but no American unit in it)?
 
There are many other naval units like the Prinz Eugen class CA, the Deutschland class BC or the Gneisenau- class BB (germany) or the British Hood class BCs. You can find many units at CDG, but I suppose you were there already.

Adler
 
Originally posted by CellKu
Btw, have you decided on how to bring in the U.S.? And if so, what about special American units (you have got quite a list for the other nations, but no American unit in it)?

I was thinking of adding US with two cities (New York & Washington DC), like in Civ2. So, should I either make them a whole new nation, or as part of Britain. As if they are a part of Britain, they could participate on the war better. And the Axis could sink their shipping :groucho:
 
I don't think that it is necessary to make them a whole new nation, especially as they have only two cities. And you should not forget that every additional nations lengthens the time between turns, thereby affecting game speed and playability.

Another thought: Since it might look a bit strange to have a small island somewhere in the northwest of the map with only two cities, what about inserting a unit-creating wonder or building that supplies American troops to Britain? Thus, your map could stay as it is and American troops are brought to Europe right away after they have been produced (so, the buildings/wonder should not be available to Britain from the start).
 
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