Mark Young
Formerly Sir Eric
- Joined
- Feb 14, 2003
- Messages
- 1,799
This is the first in a series of 3 Mods.
Mod 1 - The First Fleet: 1788. Settle the new hostile and rugged country.
Mod 2 - The Gold Rush/Exploration era: 1860. Australia is starting to stand on her own 2 feet, exploration is opening up new parts of the country, the gold rush is in full swing. The indigeneous population are more opposed to loosing their lands to Europeans, and a new menace is terrorising the young colonies.
Mod 3 - TBA
This mod is set in 1788. The first Fleet has just landed at Port Jackson with the first of many thousand's of convicts.
The land stands open before you, all you have to do is take it!
But the Aborigines aren't going to let it go without a fight.
You are vastly outnumbered, but you have the advantage of having gunpowder, albeight a limited amount.
Can you forge a new home in this hostile enviroment?
Or will you be beaten back by the overwhalming tide of opposition?
Play as either the English settling the new world, or play as the Aborigines fighting for what is yours.
Here is the file
http://www.civfanatics.net/uploads7/FirstFleet2.zip
Features of this Mod
- Over 81 Aboriginal tribes in their historical places.
- First Fleet ships named after actual ships in the first fleet.
- East coast been slimed down to more realistic size.
- Resource Placement accurate(ish), but needs more fine tuning.
- Challenging scenario.
Changes to come
- Lots of civilopeadia entries.
- Resource placement needs adjusting in a few places.
- Scientific and Military Leaders need to be entered. (ATM I have just put some names tin to fill the gap). If anyone has any good ideas for scientific and military leader then please post.
Please feel free to analyse and post your comments.
Mod 1 - The First Fleet: 1788. Settle the new hostile and rugged country.
Mod 2 - The Gold Rush/Exploration era: 1860. Australia is starting to stand on her own 2 feet, exploration is opening up new parts of the country, the gold rush is in full swing. The indigeneous population are more opposed to loosing their lands to Europeans, and a new menace is terrorising the young colonies.
Mod 3 - TBA
This mod is set in 1788. The first Fleet has just landed at Port Jackson with the first of many thousand's of convicts.
The land stands open before you, all you have to do is take it!
But the Aborigines aren't going to let it go without a fight.
You are vastly outnumbered, but you have the advantage of having gunpowder, albeight a limited amount.
Can you forge a new home in this hostile enviroment?
Or will you be beaten back by the overwhalming tide of opposition?
Play as either the English settling the new world, or play as the Aborigines fighting for what is yours.
Here is the file
http://www.civfanatics.net/uploads7/FirstFleet2.zip
Features of this Mod
- Over 81 Aboriginal tribes in their historical places.
- First Fleet ships named after actual ships in the first fleet.
- East coast been slimed down to more realistic size.
- Resource Placement accurate(ish), but needs more fine tuning.
- Challenging scenario.
Changes to come
- Lots of civilopeadia entries.
- Resource placement needs adjusting in a few places.
- Scientific and Military Leaders need to be entered. (ATM I have just put some names tin to fill the gap). If anyone has any good ideas for scientific and military leader then please post.
Please feel free to analyse and post your comments.