Loaf Warden
(no party affiliation)
A long time ago, I posted an idea I had developed for incorporating the concept of provinces into the game. I've given it some thought since then, and reworked it a little bit. Since some of the issues it addresses keep coming up again and again, I thought it might be worthwhile to repost the idea and see if it proves any more popular this time around than it was before. I apologize in advance for the length of this post, which I already know will make most people who come here refuse to read it; unfortunately the idea is too complicated to summarize in a few lines. Please bear with me.
The idea is this:
A new kind of city improvement is introduced: the Provincial Capitol. Building one in a city would make that city the capital of a new province. Once it is built, you choose which cities are a part of that province. Obviously there can be only one Capitol per province.
The borders of the cities must be contiguous; you can't simply choose several random cities from all across your world-bestriding empire and call it one province. The borders of each city much touch the borders of another city in the same province.
The provincial borders would be visible as thinner versions of the national borders, so you could tell at a glance where the provinces are.
You must give a name to the province and its inhabitants (just like the national names) as you create it. Each civ would have its own default names that you could change at your whim. (For example, the English provinces would have names like Essex and Gloucestershire, while the German provinces would have names like Prussia and Saxony, and the Chinese provinces would have names like Gansu and Hebei. You get the idea.)
Once a province is established, the Capitol functions as a mini-Palace which reduces corruption, but only within the province. Geographic proximity makes no difference; only cities within the province (and all cities within the province) are affected. For that reason, there would have to be a limit to how many cities can be in a province--probably based on the size of the map--to prevent people from cheating and designating the entire empire as a province.
You could, if you so choose, give special orders to the provinces. For example, you could have the entire province working on a special build project. You could set different tax rates for each province. That sort of thing.
Provincial affairs would be handled by a new advisor, the Provincial Advisor. From that one screen, you could take care of all your provincial needs.
Once provinces are established, you have a new problem with your citizenry to keep an eye on: Rebel Sentiment. Rebel Sentiment, which would be completely separate from Happiness, would reflect how much that province wishes to separate from your country. Rebel Sentiment would be completely nonexistent in the core of your empire. (The core being defined as 'the province that has the national capital in it'.) Various factors would affect Rebel Sentiment, such as taxation, culture of each province relative to the cultures of nearby other civs, and proximity to the core of the empire. Provinces whose borders do not touch at any point the borders that contain your capital (think overseas colonization here) would have Rebel Sentiment rise even faster.
There would be ways to keep Rebel Sentiment down (lowering taxes, raising culture, etc.), but if it gets too high in any one province, then that province declares its independence. You then have the option of going to war to regain the province, or granting independence.
If a province successfully breaks free, then it is a new civ and thereafter behaves as such. The new civ's name and capital are the same as those of the old provinces, and the name of the ruler is taken from your civ's list of Great Leaders.
(Problems that remain unsolved: What would the new ruler's title be? What would you look at during negotiations with that civ? Should the new civ have traits and a UU, and how would those be chosen? When it starts to expand, how would it choose its city names? Or the names of its own provinces?)
I feel that this idea would add a real flair to the game. It is, in my opinion, a healthy dose of historical realism (name me one real-world nation larger than a city-state that is not divided up for administrative purposes) that could be made to enhance gameplay as well. It would help with that pesky problem of corruption in overseas, or simply distant, cities. It would, by imposing the non-contiguous borders penalty, discourage the AI's policy of turning large landmasses into ugly patchwork quilts (which it does by having each civ plop down cities wherever they can happen to find a spot without giving any regard to whether or not they have any other land nearby). It would create a functional model for including both civil wars and the creation of new civs, which are things people around here ask for again and again. Most of all, I just think it would be fun.
What say all of you?
The idea is this:
A new kind of city improvement is introduced: the Provincial Capitol. Building one in a city would make that city the capital of a new province. Once it is built, you choose which cities are a part of that province. Obviously there can be only one Capitol per province.
The borders of the cities must be contiguous; you can't simply choose several random cities from all across your world-bestriding empire and call it one province. The borders of each city much touch the borders of another city in the same province.
The provincial borders would be visible as thinner versions of the national borders, so you could tell at a glance where the provinces are.
You must give a name to the province and its inhabitants (just like the national names) as you create it. Each civ would have its own default names that you could change at your whim. (For example, the English provinces would have names like Essex and Gloucestershire, while the German provinces would have names like Prussia and Saxony, and the Chinese provinces would have names like Gansu and Hebei. You get the idea.)
Once a province is established, the Capitol functions as a mini-Palace which reduces corruption, but only within the province. Geographic proximity makes no difference; only cities within the province (and all cities within the province) are affected. For that reason, there would have to be a limit to how many cities can be in a province--probably based on the size of the map--to prevent people from cheating and designating the entire empire as a province.
You could, if you so choose, give special orders to the provinces. For example, you could have the entire province working on a special build project. You could set different tax rates for each province. That sort of thing.
Provincial affairs would be handled by a new advisor, the Provincial Advisor. From that one screen, you could take care of all your provincial needs.
Once provinces are established, you have a new problem with your citizenry to keep an eye on: Rebel Sentiment. Rebel Sentiment, which would be completely separate from Happiness, would reflect how much that province wishes to separate from your country. Rebel Sentiment would be completely nonexistent in the core of your empire. (The core being defined as 'the province that has the national capital in it'.) Various factors would affect Rebel Sentiment, such as taxation, culture of each province relative to the cultures of nearby other civs, and proximity to the core of the empire. Provinces whose borders do not touch at any point the borders that contain your capital (think overseas colonization here) would have Rebel Sentiment rise even faster.
There would be ways to keep Rebel Sentiment down (lowering taxes, raising culture, etc.), but if it gets too high in any one province, then that province declares its independence. You then have the option of going to war to regain the province, or granting independence.
If a province successfully breaks free, then it is a new civ and thereafter behaves as such. The new civ's name and capital are the same as those of the old provinces, and the name of the ruler is taken from your civ's list of Great Leaders.
(Problems that remain unsolved: What would the new ruler's title be? What would you look at during negotiations with that civ? Should the new civ have traits and a UU, and how would those be chosen? When it starts to expand, how would it choose its city names? Or the names of its own provinces?)
I feel that this idea would add a real flair to the game. It is, in my opinion, a healthy dose of historical realism (name me one real-world nation larger than a city-state that is not divided up for administrative purposes) that could be made to enhance gameplay as well. It would help with that pesky problem of corruption in overseas, or simply distant, cities. It would, by imposing the non-contiguous borders penalty, discourage the AI's policy of turning large landmasses into ugly patchwork quilts (which it does by having each civ plop down cities wherever they can happen to find a spot without giving any regard to whether or not they have any other land nearby). It would create a functional model for including both civil wars and the creation of new civs, which are things people around here ask for again and again. Most of all, I just think it would be fun.
What say all of you?