akots
Poet
RBC14F. The Bloodthirsty Maya (Deity).
Welcome to RBC-14F. This thread will tell the story of the Mayan team of the Realms Beyond Civilization Conquests SG series playing the Age of Discovery Conquest scenario. We, the Maya, have lived in our home world for thousands of years, built cities in the middle of the jungle, battled with other tribes, watched the stars and the moon, bowed to the sun and carried on with our own mysterious life. Some tell that we even met some aliens who taught us something about mathematics and astronomy. Alas, the knowledge is lost generations ago. We know only few advances mostly barbaric: Craftsmanship (Spearmen and iron resource), Masonry (Palace and Outpost), Pottery (Granary), Warrior Code (Archers and horse resource), Ceremonial Burial (Temple cost modified to 40 shields), Enslavement (JT which is our UU 2.2.1, 30 shields), Ritual Sacrifice (Sacrificial Altar with cost 40 shields and 10 cpt!). We are currently in Despotism and the only available option for government in the near future is Blood Cult which has tile penalty similar to Despotism, somewhat lower corruption and huge unit support (8 for each settlement regardless of size). It also requires a corresponding tech to research.
Here is the starting position:
We have only one city which is, fortunately, our capital Chichen Itza. At start, we get 4 regular JT, worker, and settler. We are agricultural (which is useless atm because CI is not on the river) and industrious. CI has Palace (1 cpt), Barracks, Granary, Temple (2cpt), Marketplace, Courthouse (?? We better disband it ASAP), Ball Court (to play the ball game; however, we dont know how to play that, apparently have to rediscover some alien knowledge; 8cpt), and Altar (10 cpt). We also start with 50cp and all improvements bring us 21 cpt. Considering that single city cultural victory requires 4k cp, we will win in about 180 turns. Since the game lasts only 150 turns and it is Deity after all, just sitting and waiting would not help, we need to get some more culture. The easiest way would be to sacrifice some slaves which we get when our JT are victorious against another unit with probability of about 33%. Please also note that for this scenario there are only two victory conditions: VP and Cultural victories. VP is out of the question for the moment (situation might change during the game) and we better beeline for cultural victory.
The game would not be that difficult if not for these white people. We know they exist (pieces of lost knowledge) but have not seen them yet. They arrive in big boats and are very scary. Our ancestors also warned that they have two powerful units which are more beasts than man: some species called knight and another species called MDI (knowledge of this abbreviation is lost). These units can attack our cities and our units directly from their ships without disembarking on the shores first. These beasts are deadly and can slaughter our defenders in no time. Alas, but the knowledge of mathematics eluded our current Great Instigator and therefore we cannot build catapults which is a big disadvantage.
Welcome to RBC-14F. This thread will tell the story of the Mayan team of the Realms Beyond Civilization Conquests SG series playing the Age of Discovery Conquest scenario. We, the Maya, have lived in our home world for thousands of years, built cities in the middle of the jungle, battled with other tribes, watched the stars and the moon, bowed to the sun and carried on with our own mysterious life. Some tell that we even met some aliens who taught us something about mathematics and astronomy. Alas, the knowledge is lost generations ago. We know only few advances mostly barbaric: Craftsmanship (Spearmen and iron resource), Masonry (Palace and Outpost), Pottery (Granary), Warrior Code (Archers and horse resource), Ceremonial Burial (Temple cost modified to 40 shields), Enslavement (JT which is our UU 2.2.1, 30 shields), Ritual Sacrifice (Sacrificial Altar with cost 40 shields and 10 cpt!). We are currently in Despotism and the only available option for government in the near future is Blood Cult which has tile penalty similar to Despotism, somewhat lower corruption and huge unit support (8 for each settlement regardless of size). It also requires a corresponding tech to research.
Here is the starting position:
We have only one city which is, fortunately, our capital Chichen Itza. At start, we get 4 regular JT, worker, and settler. We are agricultural (which is useless atm because CI is not on the river) and industrious. CI has Palace (1 cpt), Barracks, Granary, Temple (2cpt), Marketplace, Courthouse (?? We better disband it ASAP), Ball Court (to play the ball game; however, we dont know how to play that, apparently have to rediscover some alien knowledge; 8cpt), and Altar (10 cpt). We also start with 50cp and all improvements bring us 21 cpt. Considering that single city cultural victory requires 4k cp, we will win in about 180 turns. Since the game lasts only 150 turns and it is Deity after all, just sitting and waiting would not help, we need to get some more culture. The easiest way would be to sacrifice some slaves which we get when our JT are victorious against another unit with probability of about 33%. Please also note that for this scenario there are only two victory conditions: VP and Cultural victories. VP is out of the question for the moment (situation might change during the game) and we better beeline for cultural victory.
The game would not be that difficult if not for these white people. We know they exist (pieces of lost knowledge) but have not seen them yet. They arrive in big boats and are very scary. Our ancestors also warned that they have two powerful units which are more beasts than man: some species called knight and another species called MDI (knowledge of this abbreviation is lost). These units can attack our cities and our units directly from their ships without disembarking on the shores first. These beasts are deadly and can slaughter our defenders in no time. Alas, but the knowledge of mathematics eluded our current Great Instigator and therefore we cannot build catapults which is a big disadvantage.