'Hide' unit function

GeZe

elmo knows where you live
Joined
Jan 26, 2004
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The hide unit function would be like the fortify function, its a unit command. What it does is that it hides the unit on that tile from the enemy. The function in avalibility depending on terrain and training/experiance. If the unit is ellite, then it would be possible to make it hide in plains. But if is a conscript, then it can't hide in grassland, but can hide in easier 'hiding' terrain such as forest. Note that in jungle, enemy units are always hidden. Some units could not be hidden, if they are too large.
 
No comments?????
 
So, you take about fifty thousand warriors and have them all duck under some rocks and nobody notices?
 
Mewtarthio said:
So, you take about fifty thousand warriors and have them all duck under some rocks and nobody notices?

Well, there would be a limit on how many units you can hide per tile.
 
I think the problem here is that a unit in the game represents hundreds, if not thousands, of "real life" units. So in that context, it doesn't make much sense.
 
Ballazic said:
Ya speciality units. and only one unit per tile
Still a very usefull idea though...
Maybe you should tell Steph this for his SSS (Steph's Strategic Simulation).
Maybe he will include it.
 
How bout when a unit like Guerilla is hidden, enemy units can enter the same tile as the hidden unit. And, if the enemy unit halts in the same tile as the hidden unit, the hidden unit should get an "ambush" option. When the unit initiates an ambush, he begins a typical attack upon the ambushee but gains a 50% bonus to attack or so during the fight.
 
Hexyn said:
How bout when a unit like Guerilla is hidden, enemy units can enter the same tile as the hidden unit. And, if the enemy unit halts in the same tile as the hidden unit, the hidden unit should get an "ambush" option. When the unit initiates an ambush, he begins a typical attack upon the ambusher but gains a 50% bonus to attack or so during the fight.

Well considering that those who will have that ability will most likely not be the greatest front-line soldiers and hiding by itself is better then fortification...I don't see 50% as a good bonus. Besides, Ambushes have little to do with damage done. Ambushes are so highly values because they:

A) Allow you to pretty much have surrounded or at least flanked another unit.
and
B) Allows you to get a claymore mine activated and a couple of shots put in before the enemy can even act.

So what I would suggest is based on the fact that they you would have one "power" score, not an offense and a defense score, and that score what help determine both strength and amount of health bars taken away - I would give the ambusher a short period of time where only it can attack and take away health.

This would also, if you could find some way to balance it, allow you the chance to include a "Hit and Run" ambush tactic. So perhaps combat would go like this:

Unit A Is an Elite Army Rangers Unit
Unit B is a Regular Un-escorted Infantry unit.

Unit A - Lies in Hiding + Waits
Unit B - Marches by or lands on the spot where Unit A is
Unit A - Blows up nearby trap by remote control Signaling start of Ambush
Unit A – Beings firing on Unit B
Unit A – Continues for another second to fire on Unit B while it is surpised
Unit B – Then starts to defend itself.
Unit A – (Optional if balanced) Is given option to retreat. However it would have to suffer about the small length of time Unit b suffered during the ambush fighting as if there was no ambush.
Unit A – Would then be given the option to retreat.

I could only see this with a few specialized units, but not just UU’s. Some UU I would suggest for this might be you know…Any nation that might have a frontiersmen, Vietnam, The Eastern Forest “Indians.”

As for normal units – I’d consider letting you know more “savage” races have units like this earlier on but for nations with a “proper and gentleman” army say, England, may have to wait until WWII+ and by that time “Army Ranger” may become an available unit, similar to the marine or paratrooper being an optional tech.

Scotch-Irishman
 
I like your scenario, scotch-irish, but I don't like the end. CIV ISN'T A REMAKE OF HISTORY, IT IS NEW HISTORY. If it is not always the same civ, then it is ok, but if england ALWAYS get it late, that looks like history remake. The only thing that should remain from history is names. Because it won't change your game at all.
 
mastertyguy said:
I like your scenario, scotch-irish, but I don't like the end. CIV ISN'T A REMAKE OF HISTORY, IT IS NEW HISTORY. If it is not always the same civ, then it is ok, but if england ALWAYS get it late, that looks like history remake. The only thing that should remain from history is names. Because it won't change your game at all.

You missed understood me. The art of Ambush really doesn't help ancient warriors armed with swords and shields out that much. Certain civilizations, The Easter Native Americans, have relied on ambush or "unorthodox" tactics.

While the concept of an Ambush may have been around for awhile...ambush how I'm selecting it is supposed to be "special."

Just think of the marine. All nations would get the Ambush ability around the time of the marines...just a few nations might get it earlier, if they have an appropriate UU, like the Scandanavian Beserker.

I used England as my example but that goes for pretty much every nation. Name me a nation that didn't just incorporate ambushes into their strategy but formed an entire unit on such a thing. Besides a select few, who else has created unorthodox tactics like that? Even the most famous guerrillas, The Vietcong, was Post-WW2.

I mean...every unit can make an amphibious landing; the marines just do it better. As such they can attack from their ship. Well we had marines when we had ships and muskets. But it wasn’t until WW2 that we really started to develop amphibious landings such as with Normandy.

However if you wanted to create a hide ability that by ambush just meant attack from hiding and wasn’t anything too great or too special I could see a unit line being made for it.

Perhaps going something like:

Skirmisher – Irregular - Frontiersman - Light Infantry – Ranger (ect.)

This unit line could be used for those who want stealthier units that are good for certain tasks but cannot face an army 1v1. But to give these men the power of a stronger attack when attacking in Ambush may be a little too powerful and a little too unbalancing.
 
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