Cities and Rural areas

GeZe

elmo knows where you live
Joined
Jan 26, 2004
Messages
207
Location
look behind you
The Idea:
Cities that are more then one tile large.

Detials:
Up to the indusrial ages, cities would be restricted to being one tile. But after you could make your workers build industrial or residential around your city. you would go into the city screen and add them to the city. The city centre would be the commercial centre. Resedential blocks would add to the population cap and Industrial blocks would increase sheilds.

The Idea:
Rural areas outside of cities would still be workable.

Details:
They would add to the provence that it is located in 'pool' of resorces that could then be allocated to cities. For instance, you have a city that doesn't produce much food but has a large population, the provence would then allocate any food produced in the rural areas to that city. Also, any shields produced would be put into the into the provencial project. (note: these transactions would increase commerence) also, every 4 tiles of rural area can be made into one population point (for drafting etc.)

In the middle ages and before, most of the land area would be rural.
 
EDIT:
Sorry, I'm just really impashient.
 
GeZe said:
Wow, why does everybody seem to ignore my ideas??? So they may suck, but if they do please tell me.

Chill out. You only waited 7 hours after posting before complaining that everyone ignored you idea!

Its a good idea, although similar things have been suggested and discussed already.
 
Ya but only allow residential and industrial areas in the immedet vicinity of your city tile.
 
Yeah, it's been discussed before. It wouldn't really add anything new that a city doesn't already do.

Only if you combine it with a new ability to grow own resources (there is a thread out there). YOu could place the new resource next to a city and thus have a plantation/farm, but still look no different.
 
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