EQNES: Modern World 2

EQandcivfanatic

Zailing Captain
Retired Moderator
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-Intro-

In the 14th Century, the Mongols swept across Europe, destroying Christian and Islamic cities and nations alike. Berlin, Paris, Rome, and London all went into flames, the hopes and lives of their people with them. The Church fled to Sicily, the prayers of the Papacy seemingly unable to turn the tide of conflict. Then the miracle happened. An outnumbered Scottish and Norse army led by the great general William Wallace, fighting the might of the Mongol Horde, fought and defeated the Mongols at the great battle of Stirling Bridge, securing the independence of the newly formed Scottish Kingdom. The Mongols had been beaten...

2004...

The Great War just ended 5 years ago, and the Grand Alliance of Mongolia and the Seminole Empire was brutally defeated all across the world by a coalition of nations. The French have gained their independence, causing the still lasting independence groups of Germany, Poleland, and Russia to riot and rebel. Now an uneasy time of peace has emerged. The Grand Alliance is greatly decreased, the people of the world restless, independence and rebel groups emerge all around the world. Which of the world's nations can survive this time of stife and one day perhaps reach for the stars?


OOC: The technology of this timeline is behind that of our own real life time. In 2004 of this timeline, the technology is of World War 2 style. It has been a while since i've done an NES here, and this is based off the rules of my last good NES, EQNES Modern World. As a note this world is based off of Skilord's alternate history story "Stains of Blood and Ash." Good luck to all players.

RULES

-Civilization-

Choose a civilzation from the below post that best suits your interest and playing skill.

-Economy-

Economy is in the form of World Credits and WCs per turn. If you want to increase the amount of money you make, you must bank all of your gold you made that turn and next turn the new amount of money will take place.

YOU CAN ONLY SPEND THE MONEY YOU HAVE IN THE BANK AT THE START OF THE TURN.

-Religion-

With the Mongols invading nations with no regard for religion, and the lack of a Martin Luther or any reforms in the Catholic Church, the Papacy retained much of its power. Similar insitutions exist in the Aztec Empire and the Byzantine Republic. Whoever leads these nations leads the religion. The leaders of other nations with the same religion do not have to follow the leading nation's religious commands, but if they don't they will face the wrath of the people. These instituions can call upon the peoples of their religions to do these things:

Crusade: to war against another nation with a different religion. Sometimes people of the lands rise up as Irregulars to follow their religion's desires. This works for revolts in other lands as well.

Embargo: to declare a trade embargo against an opposing nation of different religion. If this occurs and at least 1 other nation of same religion supports the embargo, the victim nation's WCPT decreases by 2.

-Military-

You purchase military with below prices. When you give attack orders, you can be general or specific, though to warn you, i look favorably on tactics and maps with arrows. However, cool maps with arrows does not make a 100 man army beat a million man army. As some advice, you can use your infantry (with exception of mech infantry) as paratroops or helicopter assualt forces. Just say so in detailed orders and it will be done.

Units

Irregulars- badly trained and armed irregular troops. 10000 can be armed for 1 WC.

Infantry- Regular trained armed forces, the base of any Army. 5000 of these men can be armed for 1 WC.

Tanks- Your basic armored force, an essential to any civilization wanting more land. 50 can be built for 1 WC.

Fighter- The only planes at the beginning, include bombers, in an air battle, numbers make the difference. 30 can be built for 1 WC

Destroyer- Armored basic naval vessel. Armed with anti-submarine weapontry. 2 can be built for 1 WC.

Cruiser- Faster than a battleship, but more powerful than a destroyer. A few of these helps make a well-balanced navy. 1 can be built for 1 WC.

Battleship- Most powerful ships afloat with exception of carriers. 1 can be built for 2 WC.

Carrier- Holds aircraft and is equiped with heavy weapons. 1 can be built for 2 WC.

Submarine- Torpedos ships and hold nuclear weapons. 1 can be built for 1 WC.

Technology

Technology can be researched to build new units or to improve existing ones. You must pay in a lump sum to keep updating simple for me. Technology can be traded.

Availible technology:

Commando Tactics: Allows training of Commandos, which are advanced infantry forces. Costs 20 WC.

Mechanized Tactics: Allows training of Mechanized Infantry, which are mobile assualt troopers, vital to any armored offensive. Costs 25 WC.

Atomic Theory: Allows for advancement of newer levels of technology. Costs 30 WC.

More to be announced....

Example orders

For a person making 3 WCs a turn-

Nation Name
Grow WC per turn
gain 3 WCs into the bank

For a person making 4 WCs a turn-

Nation Name
Build 10,000 Infantry (2 WC)
Build a Carrier (2 WC)

Victory

This is open ended, however, should one nation emerge above all and steadily conquers all other nations, perhaps we may call a halt and declare that player the winner.
 
-Alliances-

Central Vinland Alliance: Aztec Empire and Mayan Empire

-Timeline-

-Wars/Conflicts-
 
-World Map-
 
-Stats-

Golden Kingdom- erez87
Monarchy
Capital: Ulaanbaatar
Bhuddism
WC: 10
WC per turn: 10
Army: 5,000,000 Irregulars, 200,000 Infantry, 500 Tanks
Navy: none
Air Force: 50 Fighters
Background: In 1298 AD, the Mongol Empire stretched from the Pacific to Iberia. The Christian kingdoms of the West and the Islamic Turks all lived under Mongol rule. With the defeat of the Mongols by the Scots at the battle of Stirling Bridge under the great Scottish general William Wallace, the Mongol growth ended and the decadence began. Ever since then, the people of the newly founded Golden Kingdom continued to revolt and rebel against their masters, almost continuously in defeat. 300 years ago however, the Chineese managed to successfully revolt with Japaneese support. 50 years later, the English revolted and won their independence. 100 years ago the Byzantines reclaimed land in Asia Minor and Macedonia. Just 10 years ago, the French revolted and fought and won their independence during the Great War. Will this once mighty Empire decline or restore their claims to the world?

Arab Empire- Constantine
Theocracy
Capital: Mecca
Islam- Leader
WC: 12
WC per turn: 12
Army: 500,000 Irregulars, 250,000 Infantry, 1,000 Tanks
Navy: 10 Destroyers, 5 Cruisers, 2 Carriers
Air Force: 250 Fighters
Background: Having narrowly avoided Mongol occupation, and the western Arabs losing steadily against the Spainards and Byzantine alliance during the Spainish Reconquista, the remaining Islamic Arabs banned together and formed a strong centralized empire in Egypt. After the Great War, the Arabs gained control over the entire Middle East and the divided Mongol supported kingdoms and secured their power. With the construction of the Suez Canal and control of some of the world’s main sources of oil , the Arab Empire is in a great position. Only time will tell whether the Arabs will extend Islam as their ancestors once did.

United Provinces of Vinland (UPV)- Heine
Democracy
Capital: Halifax
-Freedom of Religion-
WC: 18
WC Per Turn: 18
Army: 150,000 Infantry, 100 Tanks
Navy: 60 Destroyers, 24 Cruisers, 10 Battleships, 5 Carriers
Air Force: 500 Fighters
Background: When the Mongols overran the English, many people were worried that the rest of Europe would soon follow, especially the Norse kingdoms and Scotland. As time would tell this would prove to be false, but many refugees, following ancient Viking text, traveled through the north and founded the city of Halifax in 1301 AD. Ever since then, the people of Vinland, as it was named by the Viking discoverers, have expanded peacefully across the continent, merging peacefully with most of the peoples of the New World. Now, with one of the most powerful economies in the world and a strong nationalistic identity, combined with democracy, the UPV is one of the world’s greatest superpowers.

Seminole Republic
Republic
Capital: Miami
Spiritualism
WC: 6
WC per turn: 6
Army: 25,000 Infantry, 250 Tanks
Navy: 5 Destroyers, 1 Battleship
Air Force: 80 Fighters
Background: Being on the losing side of the Great War, the Seminoles lost a good deal of their former colonies to the Mayans, including one of the riches provinces, Cuba. Staying a country only by the mercy of the UPV, the Seminoles are not yet ready to conquer what was once theirs.

Aztec Empire
Monarchy
Capital: Tenochitian
Quezacoatlism- Leader
WC: 8
WC per turn: 8
Army: 200,000 Infantry, 400 Tanks
Navy: 5 Destroyers
Air Force: 350 Fighters
Background: The center of Quezacoatlism and one of the UPV’s long lasting enemies, the Aztec Empire has been almost continuously at war with its neighbors since its founding. During the Great War they were shunned by most other nations except of course their natural Mayan allies. Will they continue to fight the world to glorify the gods or will they work for peace?

Mayan Empire
Monarchy
Capital: Chichen Itza
Quezacoatlism
WC: 9
WC per turn: 9
Army: 150,000 Infantry, 50 Tanks
Navy: 25 Destroyers, 10 Cruisers, 8 Battleships, 4 Carriers
Air Force: 400 Fighters
Background: The Mayans, though humbled by the Spainish in the Caribbean War of 1786 have been a dominant local naval power, and proved it once more in the defeat of the Seminoles in the Great War. Being the only subservient nation in the religion of Quezacoatlism, they often follow the commands of the Aztecs and are usually allied with them.

Incan Empire
Parlamentary Monarchy
Capital: Cuzco
Catholic Christianity
WC: 7
WC Per turn: 7
Army: 200,000 Infantry, 300 Tanks
Navy: 15 Destroyers, 5 Cruisers, 2 Battleships, 1 Carrier
Air Force: 150 Fighters
Background: The Incans barely kept their independence during the Conquistador invasion of 1543. By the end of the war the Incans were devastated though victorious, with Scottish help. In the time since the Incans never entered into another war, maintaining growth and growing to dominate the Amazon grasslands. The rest of the world knows, if you enter into the range of the Amazon River, you will face almost certain destruction from the might of the Incan River Navy.

Scottish Empire- Grandmaster
Republic
Capital: Edinburgh
Protestant Christianity
WC: 14
WC per turn: 14
Army: 80,000 Infantry, 200 Tanks
Navy: 30 Destroyers, 12 Cruisers, 10 Battleships, 4 Carriers
Air Force: 600 Fighters
Background: The Scots, having defeated the Mongols at the Battle of Stirling Bridge, managed to keep one last bastion of Christianity in Western Europe, with the help of the Kingdom of Sicily. The exiled Papacy in Sicily, with the Scots’ (reluctant, Protestant) support, managed to keep Christianity alive in Europe. The Scots are the Mongols’ greatest enemies, constantly encouraging the revolts of the Germans, Poles, and Russians, not to mention having funded the French rebels. With a well established empire, and the only problem being an Austrialian Independence movement, the Scots are one of the world’s greatest powers.

England- bignastyone
Monarchy
Capital: London
Protestant Christianity
WC: 6
WC per turn: 6
Army: 50,000 Infantry, 100 Tanks
Navy: 15 Destroyers, 6 Cruisers, 5 Battleships, 2 Carriers
Air Force: 300 Fighters
Background: England is a fairly recently founded nation, having managed to revolt successfully when the heir to the throne was discovered in Ireland in 1775. The English fought and won their freedom, and eventually went on to be a colonial power like most Western Europeon nations. Now the English feel like they were meant for something more. Perhaps it is time for an English Empire.

Spainish Empire- AnarchyRulz
Monarchy
Capital: Madrid
Catholic Christianity
WC: 12
WC per turn: 12
Army: 100,000 Infantry, 200 Tanks
Navy: 40 Destroyers, 8 Cruisers, 4 Battleships, 4 Carriers
Air Force: 400 Fighters
Background: The Spainish, being one of the few Christian nations to survive the Mongol invasion of the 13th century, became a Catholic powerhouse. For many years the Spainish established one of the largest empires in the world, rivaling the Scots, and getting into several wars with them. During the Great War, Spain was one of the greater opponents of the Golden Kingdom and was instrumental in the libertation of France. Spain’s empire remains intact despite local rumblings of rebellion. Will this most Catholic Empire, remain or fall like the ancient Christians before the Mongols?

Kingdom of Sicily- human-slaughter
Monarchy
Capital: Palmero
Catholic Christianity- Leader
WC: 5
WC per turn: 5
Army: 500,000 Irregulars, 20,000 Infantry, 25 Tanks
Navy: 20 Destroyers, 6 Cruisers, 3 Battleships, 1 Carrier
Air Force: 200 Fighters
Background: The Kingdom of Sicily was the last refugee for the beleagured Papacy during the Mongol invasion. It has been the headquarters for the Pope ever since the destruction of Rome. Sicily is well defended by many irregular Catholic volunteers from across the world. Whether the Sicilian Empire will use it to their own advantage will remain to be seen.

Byzantine Republic- alex994
Republic
Capital: Constantinople
Orthodox Christianity- Leader
WC: 7
WC per turn: 7
Army: 250,000 Irregulars, 100,000 Modern Infantry, 250 Tanks
Navy: 15 Destroyers, 5 Battleships
Air Force: 100 Fighters
Background: The Byzantine Empire barely held against the Mongol assaults and repulsed them from the very gates of Constantinople in the 14th century. Since then they have slowly grown, taking a colony in Africa and extending in Asia Minor during several wars against the Golden Kingdom. Now the Byzantine Republic is a hell-hole with living standards dating back hundreds of years and the people living in squalor. Will the Byzantines regain glory that was Rome or will they collapse?

India
Monarchy
Capital: Hyderabad
Hinduism
WC: 10
WC per turn: 10
Army: 250,000 Modern Infantry, 300 Tanks
Navy: 10 Destroyers, 4 Cruisers
Air Force: 300 Fighters
Background:Having barely survived early Mongol invasions, the once scattered city states of India eventually grew closer ties in the ever present threat of Mongol invasion. The Treaty of Delhi in 1801 sealed these ties as the princes of India combined to form a stable monarchy which would oppose the Mongols consistently and put an halt to Chineese expansion.

People’s Republic of China- Warman17
Communism
Capital: Shanghai
Bhuddism
WC: 8
WC per turn: 8
Army: 2,000,000 Irregulars, 100,000 Infantry, 200 Tanks
Navy: 15 Destroyers
Air Force: 80 Fighters
Background: After the revolt many years ago by the descendants of the Emporer, the Chineese have spent most of their time fighting amongst themselves. During the Great War, the Great Chairman Mao arose and rallied the Chineese peasants against the Imperial forces using the ancient dialect of the German refugee Karl Marx. Now being the only Communist nation, and thriving amongst those who would see them destroyed, the Chineese may have a chance for Empire.

Japaneese Empire- stalin006
Dynastical Monarchy
Capital: Tokyo
Spiritualism
WC: 12
WC per turn: 12
Army: 250,000 Infantry, 350 Tanks
Navy: 45 Destroyers, 15 Cruisers, 12 Battleships, 6 Carriers
Air Force: 700 Fighters
Background: Ever since the Mongol navy was destroyed by the Kamikazi storm of the 13th century, the Japaneese remained isolated on their islands. During the 12 Years' War of 1803-1815, the Japaneese managed to conquer Manchuria from the Mongols, and gain it as part of the peace settlement. During the Great War, the Japaneese gained reknown from all across the world for their lightning conquest of the Seminole Pacific colonies. Since then, Japan has peacefully acquired New Guinea from the Scottish Empire and is rumored to be planning an occupation of China. Time will tell whether this growing empire will become a world power.

France
Republic
Capital: Paris
Catholic Christianity
WC: 6
WC per turn: 6
Army: 150,000 Infantry, 100 Tanks
Navy: 5 Destroyers
Air Force: 150 Fighters
Background: France had been conquered in the late 13th century by the Mongol invaders who had previously overrun the Holy Roman Empire and Poland. France had remained the last major Christian kingdom in the west opposing the Mongols. When it collapsed, the remaining Western kingdoms with the exception of Spain fell with it. Now with France gaining its independence in 1999, they have a chance to be a nation once more.

Norse Empire
Republic
Capital: New Oslo
Catholic CHristianity
WC: 7
WC per turn: 7
Army: 300,000 Infantry
Navy: 10 Destroyers, 5 Cruisers, 1 Battleship
Air Force: 200 Fighters
Background: The Norse have lasted against the Mongols consistently over hundreds of years as the Mongol riders could never successfully navigate their way across the Scandinavian woodlands and mountains. They also managed to defeat the Mongol army in 1325 when they tried to bring reinforcements to Britian to defeat the Scots, thus allowing for the survival of Scotland. Today the Norse have great holdings in Africa, and mantain a sizeable colonial navy. THeir land is mountainous, but can they hold out against another invasion?

Zululand
Monarchy
Capital: ZImbawbwe
Islam
WC: 5
WC per turn: 5
Army: 1,000,000 Irregulars, 10,000 Infantry, 50 Tanks
Navy: none
Air Force: 25 Fighters
Background: The Zulu formed an impressive rebellion against the Spainish in 1865, and with Mongol support drove them out. A Spainish counter invasion in 1866 drove the Zulu further north, but were unable to wipe them out. The Zulu have a sizeable irregular army and numerous nations have colonies in their vicinity. The Zulu have a chance for empire, will they take it?
 
I'll be Byzantine Republic...
 
United Provinces of Vinland (UPV)
 
Arab Empire
 
ill take sicily
 
i forgot to put two major things in the rules. 1 is religion, and the other is the France stats. Putting those in now. Update will be later tonight.
 
As I am the only nation ith relegius freedom, I am the leader right?
 
No heine, actualy Mongols are the most religious free... they conquered other no matter what religion they were :p
 
Heine, your nation is the only one with acknowleged religous freedom and refugee. You can't lead them or do crusades.
 
Are there stats for the Scandinavian civ?

Orders:
-Bank and increase economy.

To UPV:
Greetings, cousins from across the Atlantic. Scotland wishes for an alliance with her Vinnish compatriots.

To Norse Kingdom (diff. name?):
As the only continental Northern European nation that still resists Golden Horde hegemony, will you ally with us, your brothers-in-arms?
 
Orders
bank and increase WC

To Spain, Arab Empire
From Byzantine Republic
Wat about an alliance?

To Golden Horde
From Byzantine Republic
Wat about a NAP?
 
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