DocT01d Mongols Steppe strikes back 2

Bede

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The Steppe strikes back (again)

Here’s a look at our units right now:


Real_Start.jpg


‘nuff said.
Keshiks are 5.3.3, Defensive Bombard, Blitz, no upkeep, ignore MP of Hills and Mountains. And they have another nice ability...
Unfortunately, we cannot build them at will…


Variant rules:

Surprisingly (considering their image) the Mongols valued trade extremely high.

Tolerance:
When approaching a city, they usually offered pretty acceptable conditions for surrender (and sticked to their offers!).
That means: If a city surrenders (= we capture it without any casualties), the citizens must be treated honourably – no razing, no deliberate starving/whipping to get rid of foreigners.

…and Terror:
But if that generous offer wasn’t accepted, they usually razed cities of new enemies…
That means: Any casualties during capturing the 1st city of a Civ will result in razing that city.
And, for historical accuracy, Baghdad must be razed as well.

We will establish no embassies. We expect those minor nations to come to us! And we will incite no alliances; if we’re asked, we may accept.


Goal:
Domination!

To make this feasible, conquest VPs have been reduced to half.

What you need to know:

• War Council/ White Horde produce a Keshik every 6 turns. Golden Horde @ 5.
• In the next turn, you’ll get a way to start .
• This game: Poland is unusually strong (3 Wonders!). Germany has the HRE. Byzantium seems to have not fought at all so far. We are already at war with Turks and Abbasids (I didn’t cave).

Roster:

romeothemonk
Bede
Gogf
 
He's in the other thread.

Do you want to play after romeo?
 
Checking in and advising that my turns won't get done until Sunday.
VERSION 1.22
 
I was thinking start from 843AD. Any problems with that?
 
1.22, Aye. OK?
 
Bede if you want to go from 843, You better go first. I have to teach myself aerosolation of collodial suspensions for thesis work, so limiting the amount of time I dink around is probably best for me.
 
The Setup Files
1140
Turks and English ally against us.
Poles complete Robin Hood.

T1 1143
Great Distance Units disappear with leaping Hwachas (nice touch Doc)
Keshiks on the move
New Damascus in the south falls, no losses, city is spared. GA starts

Split forces in south to gather map info and threaten two Abassid cities. Gallop south out of Rjazan to find Polish settlement.

Abassids scurry for cover.

Poles are annoyed that our horsemen are on their doorstep. Trade him our WM and 4g for Contact with the Celts and then peddle our WM for some chump change. Use the proceeds to send a diplomat to the Byzantines.

T2 1146
New Medina (Abassid) falls with no casualties. City is spared. Mongols gain four slaves.

Send an emissary to the Poles and ask politely for the knowledge of Castle Building. When he demurs, declare war.

Warna turns out to be s slightly tougher nut to crack as it takes three vasal cav to kill a spear. First Keshik is successful in one against the last defender and the city joins the rapidly expanding realm.

New Baghdad spears forces a Vasal and a keshik cav to retreat. Next Keshik kills the spear. Fourth Keshik kills a defending longbow and we gain the city and a slave.

Send a single vasal cav to scout Abassid. Keshiks above New Baghdad volte face to confront Turks at Rizak north of New Baghdad, defended by a pike.

Abassid Assasins (invisible) are approaching New Medina and a scouting Keshik is killed after killing 1. Second Keshik blitzes two assassins and promotes to elite. Vasal cav kills the last.

Assasins kill vasal cav scouting toward AScalon after forcing retreat.

T3 1149
Keshiks kills assassins creeping up on New Medina and go on to assault Abassid city whose name I cannot see

Turkish pikes at Rizar are more intracatable than Abassid spears and kill four attacking Keshiks. Blitzing Keshik kills two wounded pikes and Rizar burns.

Vasal cav kills another Abassid Assassin and promotes to vet

In the north single blitzing Keshik takes Torum from the Poles.

First Abbasid Ansars show up but it takes three of them to kil a vasal cav. Assassins come at Keshiks in the open, it takes four of them to kill one Keshik

T4 1152
Take Sliven from the Turks in the north, no losses
Keshiks in the south kill Ansar and longbow, one promotion, light casualties.
New Medina is rioting so garrison gets beefed up and I hire an entertainer to sing the sagas of the MOngols to pacify the people.

England declares war on the Byzantines.

T5 1155
Build Karakorum in south between Merv and New Baghdad
Turks and Abassids will talk but both want concessions for peace. Not this Horde!!

I'm going to pass on the game after 5. It plays very fast and furious so be prepared.

There are settlers heading into the gaps both north and south. It may make sense to take a peace deal with the Abbasids and concentrate on closing the gap between the two cores by hitting the Poles, the Rus and the Germans. We are still working blind as I can't buy or extort maps from anybody. I am attaching two files, the first is the scenario setup, the second is the SAV to 1155.

The Save 1140-1155

Have fun (Please read Doc's notes in the attachment and the other thread) carefully.

Roster:

Bede-played the start from 1140 to 1155
romeothemonk-brownie time
Gogf-on deck
SesnofWther-added
 
One question: what if we have losses when we capture say the second city? Can we raze it?

Also, I can't find the other thread. Can I have a link?
 
Here's the other thread:
http://forums.civfanatics.com/showthread.php?t=88072

As I read the variant suggestions, if our troops suffer unit kill in the attack on a city then burn it to the ground....If all the attackers remain alive, though wounded, then the city is kept. Also once a city is in our hands we are not to starve it into submission.
 
OK Bede, I'm officially in. Net access went down for a while tonight with the storm blowing through, which was a perfect oppurtunity to figure out the double install. All I need to do now is download the mod. I'll be ready when it gets to me. :)
 
Re: Razing cities
Must be razed: Bagdhad, the first city of a Civ that is attacked when cusing casulties (to show the other cities of that nation what they'd have to expect)

May not be razed: Any city taken without losses

Everything else is up to you.

A final note:
Don't underestimate the difficulty of this. I'm currently in turn '16', and have only 6 out of 18 Keshiks left in the South, nearly all killed by Assassins...
 
Order of go:

Bede-played the start from 1140 to 1155
romeothemonk-skipped
Gogf-take it away
SesnofWther-on deck

As always, and it should go without saying, 24/48 rule applies and will be enforced
 
Can I delay my turn until friday? In other words, Sesno can take it, but I would like to play after whoever finishes on Friday. Thank you!
 
Sesn,
It's yours if you want it.
 
OK. Sorry for the disappearing act. I can take it at the earliest on Sat. Silly work schedule.
 
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