ocedius
C++ induced baldness
I thought that if ya make a unit, it can't attack your civs' other units, but the most unusual thing happened.
I created 5 celtic 'resistor' type units, strong attack, 0 defense, hidden nationality, defensive bombardment. A roman warrior enters the same square and these units do not defend themselves with the bombardment. It survives and now there are six units on the square, 1 roman warrior and 5 resistors.
In my next move, I declare war on Rome and attempt to destroy the warrior. My 5 resistors bombard me, and the warrior defends as well. After the battle, there are still 6 units, 1 Roman warrior and 5 Celtic resistors. And I can move these resistors like they are still under my control.
With a city inplace, these units respond differently. When the Roman warrior attack, the city is always razed, and the units convert into enslaved workers.
Perhaps I am doing something wrong. Could someone enlighten me on this?
Also, how if at all, can ya make civ-specific armies?
http://forums.civfanatics.com/showthread.php?t=88949
Finally screenshots:
I created 5 celtic 'resistor' type units, strong attack, 0 defense, hidden nationality, defensive bombardment. A roman warrior enters the same square and these units do not defend themselves with the bombardment. It survives and now there are six units on the square, 1 roman warrior and 5 resistors.
In my next move, I declare war on Rome and attempt to destroy the warrior. My 5 resistors bombard me, and the warrior defends as well. After the battle, there are still 6 units, 1 Roman warrior and 5 Celtic resistors. And I can move these resistors like they are still under my control.
With a city inplace, these units respond differently. When the Roman warrior attack, the city is always razed, and the units convert into enslaved workers.
Perhaps I am doing something wrong. Could someone enlighten me on this?
Also, how if at all, can ya make civ-specific armies?
http://forums.civfanatics.com/showthread.php?t=88949
Finally screenshots: