Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Notices

Reply
 
Thread Tools
Old May 24, 2004, 04:14 PM   #1
ocedius
C++ induced baldness
 
ocedius's Avatar
 
Join Date: Jun 2003
Location: TX and proud of it!
Posts: 617
Rogue/Traitor units? (w/ screechots)

I thought that if ya make a unit, it can't attack your civs' other units, but the most unusual thing happened.

I created 5 celtic 'resistor' type units, strong attack, 0 defense, hidden nationality, defensive bombardment. A roman warrior enters the same square and these units do not defend themselves with the bombardment. It survives and now there are six units on the square, 1 roman warrior and 5 resistors.

In my next move, I declare war on Rome and attempt to destroy the warrior. My 5 resistors bombard me, and the warrior defends as well. After the battle, there are still 6 units, 1 Roman warrior and 5 Celtic resistors. And I can move these resistors like they are still under my control.

With a city inplace, these units respond differently. When the Roman warrior attack, the city is always razed, and the units convert into enslaved workers.

Perhaps I am doing something wrong. Could someone enlighten me on this?

Also, how if at all, can ya make civ-specific armies?

http://forums.civfanatics.com/showthread.php?t=88949

Finally screenshots:
Attached Thumbnails
Click image for larger version

Name:	SS.jpg
Views:	68
Size:	171.9 KB
ID:	55665   Click image for larger version

Name:	SS2.jpg
Views:	45
Size:	264.8 KB
ID:	55666  

Last edited by ocedius; May 26, 2004 at 05:46 PM.
ocedius is offline   Reply With Quote
Old May 26, 2004, 03:40 PM   #2
JackA
Master Trainer
 
JackA's Avatar
 
Join Date: Apr 2004
Posts: 237
Re: Rogue/Traitor units?

Hi! Any unit with a defense of 0 can be captured. The Romans did capture your Resistor I and i think as a result they are bombarding you back. That explains it all. As for civ-spefic armies i don't know how! :wink:
JackA is offline   Reply With Quote
Old May 26, 2004, 04:29 PM   #3
ocedius
C++ induced baldness
 
ocedius's Avatar
 
Join Date: Jun 2003
Location: TX and proud of it!
Posts: 617
Quote:
Originally Posted by JackA
Hi! Any unit with a defense of 0 can be captured. The Romans did capture your Resistor I and i think as a result they are bombarding you back. That explains it all. As for civ-spefic armies i don't know how! :wink:
Thing is JackA, I could still move my units! They were under my control as the screen shot shows, but there was also a Roman warrior on the same square!

Infact if you look at the SS.jpg attachment, you'll see I have "Activate Resisitor" option available.
ocedius is offline   Reply With Quote
Old May 26, 2004, 04:35 PM   #4
JackA
Master Trainer
 
JackA's Avatar
 
Join Date: Apr 2004
Posts: 237
It might be a bug with Civ 3.Maybe the next patch will fix the problem.
JackA is offline   Reply With Quote
Old May 26, 2004, 04:47 PM   #5
Mr. Do
Emperor
 
Join Date: Oct 2003
Location: UK
Posts: 1,966
Given that it doesn't seem to be known already and is not really a big thing against the gameplay, I really doubt it...
Mr. Do is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > Rogue/Traitor units?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Greatest traitor in your nations (or anyone else’s) history? Verbose World History 205 Apr 25, 2006 08:35 PM
Me? A traitor? Never! King_MJS Civ3 - General Discussions 22 Jul 06, 2004 07:39 PM
Traitor Units Tukkaros Civ3 - Macintosh 16 Aug 02, 2002 02:21 PM


Advertisement

All times are GMT -6. The time now is 03:24 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR