SirBradleyG
Chieftain
- Joined
- Sep 15, 2003
- Messages
- 4
CIV PERSONALITIES
One thing that was lacking in Civilization III was broader Civilization personalities. After a while it seemed that civilization personalities were separated into two groups: those that hated you and those that didnt. It didnt provide very interesting storylines. When a civilization is initialized it should have more detailed personality variables. For example during a game of Civ III I hunted down a civilization that had about 40 cities and when I was about ready to take their last city I made a threat and their response was If you attack our cities you will be destroyed. Its as simple as that. The Civilization was a little too confident for one that was about to be destroyed. Where was the fear or threat to fight to the last man. There should have been a possibility that they would cave to my demands or surrender.
Part of the Civilization personality variables should be Confidence and Determination. I should be able to a Shock & Awe strategy undermining a civilizations confidence. If I level their confidence the determination variable would decid weather they would fight to the death or cave. Not all civilizations should respond the same. Each civilization should have a variable constant that determines how easy it is to demean their confidence.
CIV ATTITUDES
I also wish that there was more stability in Civilization attitudes. Ive had many allies in Civ III but there was not one among them that wouldnt stab me in the back. I can give money, resources and technologies with a civilization over a long period of time and all they end up doing is hating me. Where are my loyal allies. They should be among relationships Ive been developing over periods of time, however, in Civ III they dont exist. Youll ultimately be at war with all your friends. This doesnt allow for good storylines.
STORYLINES
In the development of a Civilization IV storylines should be considered. For its not just a game its history retold. Its a story. Instead of mindless warfare there should be more of an evident story behind an aggression. It should be evident that an invading Civilization is after a resource, cities, revenge, to change you policy or disarm you. Civ stories at this point consist of two main categories: Your at war, youre not at war. There seems to be so much missing.
NEWS
One thing that would improve the concept of world-wide storylines is somewhere to get news, maybe a running teletype. Unless my troops or cities are near to the action I have no idea what is going on in the rest of the map except for if a Civ is at war or not. If the Romans Invade Greece and take one of their cities Id like to read the news to find out. If someone uses weapons of mass destruction I want to know. News can also be progressive through time. In the beginning there would be very little news but as technology grows and the world becomes a smaller place news becomes more plentiful.
One thing that was lacking in Civilization III was broader Civilization personalities. After a while it seemed that civilization personalities were separated into two groups: those that hated you and those that didnt. It didnt provide very interesting storylines. When a civilization is initialized it should have more detailed personality variables. For example during a game of Civ III I hunted down a civilization that had about 40 cities and when I was about ready to take their last city I made a threat and their response was If you attack our cities you will be destroyed. Its as simple as that. The Civilization was a little too confident for one that was about to be destroyed. Where was the fear or threat to fight to the last man. There should have been a possibility that they would cave to my demands or surrender.
Part of the Civilization personality variables should be Confidence and Determination. I should be able to a Shock & Awe strategy undermining a civilizations confidence. If I level their confidence the determination variable would decid weather they would fight to the death or cave. Not all civilizations should respond the same. Each civilization should have a variable constant that determines how easy it is to demean their confidence.
CIV ATTITUDES
I also wish that there was more stability in Civilization attitudes. Ive had many allies in Civ III but there was not one among them that wouldnt stab me in the back. I can give money, resources and technologies with a civilization over a long period of time and all they end up doing is hating me. Where are my loyal allies. They should be among relationships Ive been developing over periods of time, however, in Civ III they dont exist. Youll ultimately be at war with all your friends. This doesnt allow for good storylines.
STORYLINES
In the development of a Civilization IV storylines should be considered. For its not just a game its history retold. Its a story. Instead of mindless warfare there should be more of an evident story behind an aggression. It should be evident that an invading Civilization is after a resource, cities, revenge, to change you policy or disarm you. Civ stories at this point consist of two main categories: Your at war, youre not at war. There seems to be so much missing.
NEWS
One thing that would improve the concept of world-wide storylines is somewhere to get news, maybe a running teletype. Unless my troops or cities are near to the action I have no idea what is going on in the rest of the map except for if a Civ is at war or not. If the Romans Invade Greece and take one of their cities Id like to read the news to find out. If someone uses weapons of mass destruction I want to know. News can also be progressive through time. In the beginning there would be very little news but as technology grows and the world becomes a smaller place news becomes more plentiful.